Performance Management Company Blog

Ideas on People and Performance, Team Building, Motivation and Innovation

Category: Articles on Teamwork (Page 1 of 12)

Managers – How Square Wheels can impact their workplaces

I got three fast notes from an HR director from an Indian company this morning. He and I had started chatting about organizational development and he wondered how my tools could impact the workplace, if they worked for managers, which one would be best and the difference between the downloadable and the LMS. And this happened in four successive short emails…

So, I started responding and realized it would make a good blog, since the focus is on helping managers impact organizational performance, and keeping things simple and straightforward.

So a few thoughts to frame this discussion:

  • All of my products are designed so that managers can deliver them without any support from Training or HR. That simply makes sense, given how isolated those departments can be from organizational reality. They are simply too busy doing other things of a higher priority to directly help managers.
  • Managers NEED tools to help them improve active involvement and clarify organizational alignment and deal with issues of people and performance.
  • Simple straightforward packages that do not require heavy train the trainer or psychological principles are much more useful than the complicated models that we often use in consulting or training. Simple tools to address real problems in straightforward ways are simply better, if they can be made available.
  • Tools to involve and engage workers for process improvement and innovation or to help actively involve and engage them in productivity increases are practical, and those that build teamwork and collaboration are even more important over the long run.

Managers need to be better motivators and workers need to be more innovative and productive and motivated.

But managers and supervisors are often incredibly over-burdened with other responsibilities and priorities that it makes their interpersonal communications very hard to accomplish. One survey said that managers have more contact with their remote workers than they do with the people who share office space with them.

What I have been writing about lately is the theme of Disruptive Engagement, with the premise that ideas coming from the bottoms up are so much more likely to actually occur than things driven from the tops down. You can read more about that in my other posts on leadership and innovation.

And managers have to be more actively engaged in their workplaces and with their people. To illustrate, Gallup found that managers working for engaged leaders are 39% more likely to be themselves engaged and that employees working for engaged managers are 59% more likely to be engaged, something they referred to as The Cascade Effect.

Of course this makes logical sense but the numbers are pretty startling if you consider the flip-side and the issues around working for UN-engaged leaders and managers. Gallup also reports that 51% of managers are not engaged and that 14% are actively disengaged. Scary.

With The Square Wheels Project, we offer an online training program that any supervisor can take to improve their group facilitation and team building skills and they also get a Square Wheels Toolkit of powerpoints and worksheet handouts to capture ideas and generate considered alternatives for improvement.

With the Stupidly Simple Square Wheels Toolkit, we offer a complete and easy to understand powerpoint-based training program, basically the materials supported by The Square Wheels Project but without the online training videos and other supporting modeling of delivery ideas.

The idea is to hold workplace meetings focused on identifying things that do not work smoothly for people and then identifying possibilities for improvement. I mean, what worker, where, does not have ideas to make things work more better faster? But nobody listens to them and few bosses seem to care, so those ideas simply languish. The beauty of Square Wheels is the generality of the metaphor – things thump and bump but Round Wheels are already in the wagon. Don’t Just DO Something, Stand There!

So, now that we have people talking, things can progress like this, with the first image representing a compendium of workplace realities, present day:

Square Wheels Project Motivational Reality in the workplace

But then we start talking and acting on ideas:

Active workplace improvement starts things rolling

And, if we follow through and keep communicating as well as involving and engaging other people (recruitment), we can see more of some things like this:

More weeks and more celebrations of improvements in organizational development

Idealistic? NO. There are thousands of examples of this kind of impact, person to person. While there is no silver bullet since organizational cultures and issues around trust and leadership vary so widely, the reality is that Ask and Ye Shall Receive actually works quite well when one involves and engages teams of people in the improvement of their own work environment.

Lastly, we need to upskill the workers and managers on their issues of Dis-UN-empowerment and Dis-UN-Engagement, which is otherwise called Roadblock Management. People need the tools to mentally manage the issues that appear when any kind of change process is happening and having peer support for improvement is a valuable factor. We have a simple toolkit and model for Roadblock Management, too!

Roadbloc Management Square Wheels Toolkit for Managers

As I said earlier, we do not believe that all this stuff is rocket science. There is an elegant simplicity in our approach, one that negates a lot of the apparent complexity that often prevents people from moving forward. Our tools are all about rolling forward more better faster.

My understanding, based on a doctorate in behavioral neurophysiology and early consulting work with people like Ed Feeney and Tom Gilbert and Ken Junkins drove me to believe that performance feedback is the breakfast of champions and that active involvement and ownership is what drives real motivation. Using Square Wheels® to create a perceptual gap between how things are and how they could be (Round Wheels) is simple cognitive dissonance.


For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best team building exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

Connect with Scott on Google+

You can reach Scott at scott@squarewheels.com
Twitter @scottsimmerman

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

Simurise Learning Solutions enters the Lost Dutchman’s Gold Mine fray

For a number of years, we have been working with Solomon Salvis to deliver our team building and organizational development products in Asia and it is really great to have him come online with his new website. Now based in Singapore, he is expanding this teambuilding and leadership development work and product sales for that marketplace.

Simurise Learning Solutions is my exclusive distributor, worldwide. And while any of our users can resell my products to their clients, Solomon’s expertise and exposure should make distribution and development much more interesting.

Solomon is also a solid presenter and facilitator and is building his delivery and support teams to support a variety of workplace improvement initiatives and collaborative partnerships throughout the region.

If you want a reliable supporter for your teambuilding or organizational development / experiential learning needs and are in the Asian Marketplace, my suggestion is to contact Solomon.

It has been great fun to build the global network of users and to gain so much positive feedback about the exercise and it impacts. You can see a summary of user comments from a survey we did a while back; this is something I think we need to do with all of Solomon’s new user / customers. After all,

Lost Dutchman's Gold Mine debriefing card

And, we are in the midst of rolling out a special version of our game to HRDQ’s distribution channel as well as upgrading all of our materials with various LEGO® scenes to add color and more impact to the presentations and discussions. It continues to be a fun as well as most excellent journey to impact workplace collaboration and alignment.

Lost Dutchman's Gold Mine debriefing question

Rock and Roll!

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

Connect with Scott on Google+

You can reach Scott at scott@squarewheels.com

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

Disruptive Engagement, Supervisors, Empowerment and Performance Improvement

I listened to a great presentation yesterday by Mercer on managing engagement, the need to focus on key metrics but the reality of driving behavior at the very bottom of the organization, which is what engagement is. Nicely presented, with great graphics. And I look forward to getting a copy of the information, statistics and related materials.

On the other hand, it seemed to have nothing actionable. It focused on senior managers and HR and organizational statistics and surveys and never once directly mentioned the Supervisors, to my recollection, as being involved in this “involvement and empowerment and engagement stuff.”

It is totally clear that workers and supervisors and managers are basically un-involved and un-engaged in so many workplaces.  And it is management effectiveness AND the workplace environment that is behind this problem. It is NOT a “senior management leadership issue” that can be corrected with more surveys and more executive development.

To illustrate:

Gallup:

  • only ONE IN FOUR employees “strongly agree” that their supervisor provides meaningful feedback to them, that the feedback they receive helps them do better work.
  • Only 21% of employees strongly agree that their performance is managed in a way that motivates them to do outstanding work.

DDI reported

  • 87% of first-time supervisors feel frustrated, anxious and uncertain about their new role
  • Only 11% said they were groomed for that role through some developmental training or program.

Rick Bell shared some statistics in the March issue of Workforce magazine about how badly workers are being supervised

  • 35% of US workers would forgo a raise to see their boss fired
  • 44% of employees say they have been emotionally or physically abused by a supervisor
  • 3 of 4 workers say that their boss is the worst / most stressful part of the job

Again:

It is NOT a “senior management leadership issue” that can be
corrected with more surveys and more executive development.

The issue here is basic supervision, basic leadership at the front lines. People are uninvolved and frustrated, so the solutions are about Dis-un-engagement and Dis-un-empowerment. *

The solution requires involving workers in workplace improvement for both process improvement and more self-determination and personal growth. It is about demonstrating that the supervisor is actively listening and helping to implement ideas. It is about the workers and the management team removing roadblocks that are perceived to be operating that are blocking engagement and the ability to act empowered. Simply, it is about facilitation and feedback.

*Note – I do not believe that it is possible to directly engage or empower someone else. You cannot change their internal workings, directly. What you can do is address their perceived issues and determine what they think blocks their acting in a more involved manner. Roadblock removal is kind of like coaching, only it can be done in a group or team setting. It is accomplished by ASKING FOR THEIR PERCEPTIONS ABOUT HOW THINGS WORK and what they might try to do differently. Remember that “Nobody ever washes a rental car,” and that “Trust is the residue of promises fulfilled.”

The Square Wheels Project is a simple online training program focused on using the metaphor of Square Wheels® as a tool for communicating about issues and opportunities, and it is accomplished by teaching the supervisor basic facilitation skills and providing a simple and bombproof tool for leading discussions. It also supports these supervisors with peer-level communications about issues and questions and dealing with problems and politics.

The Solutions:

We do not share any silver bullets about how to fix these problems. You can see some additional thoughts around implementation in this other blog post. Every organization has its own blend of communications and cultural issues. But the removal of perceived roadblocks to implementing ideas for performance improvement is intrinsically motivation and a way to address common fears around implementing change. (See Dan Stones article about overcoming team fears here)

But, operationally, it looks something like this: Let people play with Round Wheels since they are currently operating on Square ones…

positive disruptive engagement and Square Wheels becomming round ones

So, without cost or training or doing anything but downloading two pdf files, go play with this idea. Below is the really simple explanation of how it works.

Print out the two card-based worksheets. (SWs One 2017 What Might Be Cards to Print and SWs One 2017 How Does Cards to Print)

Square Wheels card

 

 

 

 

 

Cut each of the pages above into 10 relatively similar-sized “business cards.”

1 – Give a “how does this represent how things really work” card (left) to each person in your meeting and have them discuss the image in small groups. Let them consider possibilities. Ask them to share their thoughts.

2 – After discussion, give one “what might be some of our Square Wheels” card to each person and then ask them for some of their thoughts.

3 – Process the ideas as you wish. Do not defend the status quo but consider these thoughts and ideas as possibilities. “What else?” is a good response.

If you like what you see, which might start out with some discussion about the problems of processes and leadership and teamwork and ideas in a general workplace situation and the transition into what some of the issues might be in your workplace, you will get some idea of the power of this metaphor for changing thinking, language and goal-directed performance improvement.

We have a variety of workplace improvement tools available for purchase, all framed around the idea of changing people’s perceptions and behavior, driving improved teamwork and communications, and generally working to disrupt the way things are and create a more positive workplace.

 For the FUN of It!

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com


Scott’s blog on themes of People and Performance is here.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

Disruptive Engagement and Radical Candor by Scott Simmerman


The Performance Management Company blog is found at www.PerformanceManagementCompanyBlog.com

The Square Wheels Project is found on Udemy, and you can access this online supervisory facilitation skills training program, complete with downloadable powerpoint slides, printed handouts and other support materials at www.TheSquareWheelsProject.com

Dr. Scott Simmerman holds a doctorate degree in behavioral neurophysiology from The University of North Carolina at Chapel Hill and is a Certified Training Professional through the IAPPD and a Certified Professional Facilitator by the International Association of Facilitators. His LinkedIn bio is extensive and found at http://www.linkedin.com/in/scottsimmerman

Feedback, Team Building, Ideas and Accountability

Debriefing Lost Dutchman’s Gold Mine is where we continue to mine  organizational development gold. And there is plenty of gold to mine if we can act to do things more collaboratively and with better planning, alignment, and communications.

People have fun playing the Lost Dutchman exercise and problem solving and even competing but when the sugar hits the fan in the debriefing, they realize how they missed the message of collaboration and optimization, and that they played well as a team but not so well as a group. And it is the overall group results that are most important — who cares who won if our overall success was sub-optimized?

With that as a framework and because I am working up a new powerpoint debriefing toolkit for our game, my thought was to share a feedback mechanism that has a wide variety of constructs and applications for impacting accountability and collective engagement. Since I reference it briefly in the powerpoint, I thought to expand upon it in here for my general readers, customers and colleagues. It is a general tool for driving more active involvement and feedback, one you can easily adapt to any training program with a slight twist of metaphor.

The goal of the Dutchman game is simply expressed:

Lost Dutchman's Gold Mine debriefing card

This message happens repeatedly in the introduction and this visual is printed on business card stock used during the debriefing. We give these cards out as a tool to reinforce the overall theme — note the WE, because the game is focused on optimizing overall ROI.

The predictable result of play, though, can be expressed with this illustration:

My Team - artwork from The Search for The Lost Dutchman's Gold Mine

We call this, “My Team, My Team, My Team”

Tabletops often choose to compete and focus on their own results and thus they do not collaborate much and focus on optimizing ROI for the group, the WE part of this is bigger than that tabletop. If collaborating, they can often improve overall results 20% or 30% with no other changes. If competing, they do not help the other teams improve their results.

In addition to tabletop and group discussions around issues and opportunities, it is often useful to generate a bit more kinesthetic feedback and accountability from the post-game review of play, so we sometimes choose to have people write on the back of those cards. We can do things like this:

  • Pick someone in the room who you think could choose to improve their teamwork and give them a specific suggestion as to what they might do differently. Put their name on the top and an actionable idea in the body. You can be anonymous if you wish.
  • Select one good idea from what we discussed and write it on the card. We will collect the cards and summarize the ideas back to you as part of our followup.
  • Give ME (the actual company Expedition Leader and not the exercise facilitator) ONE GOOD IDEA about what I should do differently to help our organization improve its performance. It can be signed or anonymous but please make it valuable!
  • Write down one good idea that you want to implement in the next couple of weeks and put that card into your wallet. Expect an email from me on (date) to remind you to look at your card and see if you have been able to accomplish that idea.

The cards are thus a flexible tool for getting one more behavioral commitment to apply to the group dynamics, and followup is certainly the key to installing any kinds of organizational change from a training results.

The cards can be randomly collected or the collection assigned to the Team Leader for gathering so that you can get a card from each player. If everyone contributes, it generates a bit more social pressure to actually do something differently; it is one more grain of sand on the scale of commitment.

The idea is to use these cards to stimulate thinking about specific desired behaviors that can be changed or improved and that would have impacts on the collective, on the entire group so that it can operate more better faster to improve overall results.

If we continue to do things the same way,
we can continue to expect the same results…

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

See user survey results for Lost Dutchman here: http://performancemanagementcompanyblog.com/2016/02/15/lost-dutchmans-gold-mine-team-building-exercise-survey-results/

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

See Scott’s LinkedIn profile here:  http://www.linkedin.com/in/scottsimmerman

 

 

Simple Bad Teambuilding

My associate in Singapore posted up his comments in a LinkedIn group post and I got copied. The posting consultant in India put it up for thoughts comments (and there are almost 200 comments!). He initially said:

Client: We are having an offsite for our leadership team. They all work in silos and there is a trust issue. We want to communicate to them that they should all trust each other and work together. Only then we would be able to achieve our roles.

Me: Why do not you tell them that?

Client: We want a facilitator to bring these issues subtly and indirectly. Our CEO does not want to address this directly. May be you could do this through some games or activities. We are also talking to couple of other organisations like yours and want to see who offer the best solution.

Me: I took leadership team of a client three times in two years to Rishikesh and to address trust and silo issues I made them do whitewater rafting. They enjoyed the rafting. After two years I learned that they became very good in rafting but the trust issues remained. So no indirect approach to the trust and silo issues.

I will pass this opportunity. Lets work together some other time.

If you did not notice this, let me point it out again:

“…to address trust and silo issues I made them do whitewater rafting. They enjoyed the rafting. After two years I learned that they became very good in rafting but the trust issues remained.

Well, duh! Really. People on this executive team actually expected that a consultant-led raft trip would improve corporate functioning? Why do we experienced consultants somehow believe that a paintball or lasertag event, or a Firewalk or go-kart race is going to transfer anything to the issues of improving organizational performance results? We see people learning how to crew an 8-oared rowing shell, or learning how to climb and rappel, or even going parachuting or hang-gliding. Neat! Fun!! But real teambuilding?

These kinds of team bonding activities are actually expected to change organizational results? Seriously? (And how is it going to drive that change, through cognitive dissonance or improved leadership or impacts on intrinsic motivation to do something differently?)

Why not choose to do team building to accomplish team building?

We just reached our 25th anniversary of selling The Search for The Lost Dutchman’s Gold Mine teambuilding simulation. You can see a Press Release with details here.

And we will guarantee that using the exercise as designed will generate solid discussions about what specific changes need to be generated it one follows the suggested line(s) of debriefing to link to issues and opportunities. You WILL generate discussions — and what you choose to do subsequent to that program will drive the implementation of results.

The Search for The Lost Dutchman's Gold Mine teambuilding simulation

 

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas. He is also known for his Square Wheels® approach to innovation and engagement.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/

 

Press Release on Lost Dutchman’s Teambuilding Exercise 25th year

We’re a small business and some things are just normally out of our range of motion but we wanted to do a Press Release about our 25th year of supporting The Search for The Lost Dutchman’s Gold Mine team building exercise worldwide. It has continued to be a fun and interesting and rewarding experience for me to be supporting so many people and trying to have an impact on people and performance.

Team Building Success with Lost Dutchman's Gold Mine

Joan created and polished this piece, which I think is outstanding given the limitation of 600 words and the focus of making this an integral part of our interesting company story:


Are Team Building Exercises a Waste of Money?
No, According to New Survey

User survey for “The Search for The Lost Dutchman’s Gold Mine”
finds 100% would recommend the exercise to others based on performance and value

TAYLORS, SC, April 17, 2017—While many people believe that Team Building Events don’t generally work, Users of Performance Management Company’s The Search for The Lost Dutchman’s Gold Mine Team Building Exercise hold a much different belief. Based on results received from a Users’ Survey of Dutchman, 100% of the responders said they would recommend the exercise to others based on its performance outcome and value.

Celebrating its 25th year in the global marketplace, this top performing exercise has helped hundreds of companies generate real discussions about the negative impacts of competition on organizational improvement. Dutchman’s design produces measurable results to clearly show participants how their behaviors sub-optimize outcomes, including the overwhelming choice to compete rather than collaborate.

“A good teambuilding game design, one allowing teams to make choices, can link beautifully to a debriefing focused on making better choices for improving and optimizing organizational improvement. In Dutchman, players readily see the many negative aspects of inter-organizational competition, so we get them to choose alternatives to generate more collaboration and alignment to shared goals and outcomes.”

So says Dr. Scott Simmerman, Dutchman’s creator, a behavioral neurophysiologist specializing in organization performance and Managing Partner of Performance Management Company since 1984.

When about 1/3 of a workforce would forgo a raise to instead see their boss fired, doesn’t it make more sense to build a cohesive team and increase shared goals? And when only 1 in 3 managers are engaged in their jobs, should we not look to do some real things to improve their workplace? Is doing the same thing going to ever generate a different result?

Users value Dutchman because it:

  • Easily sets up an engaging, fun learning experience with a successful outcome for any group size or type from shop floor workers to senior management.
  • Contains extensive, flexible debriefing materials with solid links to issues of workplace collaboration, leadership development and motivation.
  • Clearly shows participants how their behaviors impact ROI for the organization as well as for their own personal improvement.
  • Offers real value and measurable impact to their organizations.
  • Motivates people, improves performance results and strengthens communications.

While many things are sold as “team building,” few have actual impact. They may be fun, such as playing paintball, but do they change anything; do they create a viable return on investment for the organization? Dutchman has the backing of enthusiastic users, worldwide, in all kinds of organizations who use it to implement strategies or generate alternative choices.

Dutchman also wins for its various purchasing or rental options and is sold for a one-time cost with unlimited use and no per-participant fees. And, its “satisfaction guarantee” has yet to be necessary for purchasers. Visit PMC’s website or contact Scott to learn how Dutchman will lead to constructive outcomes and teamwork for your organization.

About Performance Management Company:

Performance Management Company designs team building exercises and is the creator of The Search for The Lost Dutchman’s Gold Mine, its flagship exercise. It is also the creator of Square Wheels® images for organizational improvement that are packaged in various Toolkits for Managers and Supervisors. PMC was founded in 1984 by Scott J. Simmerman, Ph.D., Managing Partner and has been selling its products, worldwide, since 1992.

A partial list of client users: http://www.squarewheels.com/clents.html

It continues to be a great trip, working on team building with my network of users worldwide. AND, we are updating the exercise – if you own it, check with me about a free upgrade of the Intro and Debriefing materials,

 

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/

 

 

Continuous Continuous Improvement and Team Building

Dozens of years ago, when I chaired our local ASQC group, it was common to hear these quality managers say that they had done continuous improvement.

It was so common that I resolved never to use that phrase and to only use the term, CONTINUOUS Continuous Improvement, which STILL gives my grammar checker fits, as the WordPress editor is doing right now…

I mean, how can you complete something that is continuous?

And why isn’t continuous continuous improvement a better overall goal for organizations? When does stopping improvement make any sense?

Now, those ISO standards forced organizations to go way deep into compliance and process management, which is an antithesis to innovation and improvement, and those issues still hang around out there in the world of manufacturing. And to see people put a Six Sigma framework around customer service still seems goofy, in that the processes are simply so far from rigid statistical control. But, whatever.

So, let’s shift to the issues of workplace reality, team building and continuous continuous improvement of people and processes, focusing on collaboration, alignment and communications.

Winemaking is often the art of nurturing grape juice through a process of continuous incremental improvement until it ends up as a spectacular product, if that is the winemaker’s goal. Sure, you can make a million gallons of wine that all tastes the same, but the artwork and artistry of this vocation is not focused on consistency but on excellence, much like we should be striving for with our workplace improvement initiatives.

In the case of developing a team building game, one can also devote 20+ years to learning the art and substance of teamwork and collaboration and to continually fine-tune one’s ideas to optimize desired outcomes. And I can honestly say that I think we have reached that point with The Search for The Lost Dutchman’s Gold Mine, a team building exercise that has been continually improved since its first deliveries back in 1993.

The Search for The Lost Dutchman's Gold Mine teambuilding exercise

Selling and supporting a game was never my main objective; designing and refining an organizational development exercise to deliver consistently excellent results and have widespread positive impacts on people in organizations was always my goal and hopefully my legacy. Surveys of users say we have pretty much optimized our impacts from this single framework (see a supporting article here or download the results here.)

Dutchman’s existence grew out of dissatisfaction with a “team building game” that I represented as the first USA selling agent back in the late 1980s. That game’s play and its debriefing supported competition among teams – it’s program design allowed teams to quickly die because of their decisions, claiming that this was a reality of teamwork in most organizations. And the focus on competition was a distraction from the expressed objectives of building teamwork, something that I didn’t feel created a better Return on Investment than what a Collaborative approach would do. (Read more about that here)

When I tried to collaborate with that game’s developers, they resisted any ideas from any of us who were representing their product, ideas that would strengthen the game’s outcomes and impacts. So, over 24 years ago, Dutchman was created because there was a need in the team building marketplace for an inexpensive exercise that would support a serious learning framework for how collaboration beats competition in getting the best ROI.

We wanted a design that linked to real workplace issues, but also an exercise that could be easily facilitated by trainers or consultants and didn’t have a bunch of restrictive licensing and continual payment requirements attached to it. I wanted to sell Dutchman as a one-time cost game with a money back guarantee that could be used by virtually any type of organization and I soon found that this was a much appreciated concept compared to the typical way that team building products were put into the marketplace.

Once this exercise entered into the playing field, it immediately received accolades for how it drove home the concept of collaboration better than anything else out there. Through a much stronger debriefing than the other game provided, I was able to show how teams could have increased their ROI by the simple act of collaborating. We MEASURE the team and group results and can clearly show where and when collaboration would have had significant positive impacts on results. (If you own the game or are interested in performance metrics, you might find this detailed results analysis to be of interest.)

It is our belief that leadership, communications and strategic planning were all essential to creating a collaborative environment and Dutchman set this up well. Active involvement and engagement are also important for the success of any implementation, so the game plays really well in a situation where you want to better implement tops-down change and strategy.

The funny thing is that competition is a compelling force for players and they end up sub-optimizing their gold intake because of this, which is also a very common workplace observation. Therefore, this further indicated that a solid Debriefing was necessary to the game in order to get people to realize how choices around Collaboration brings in a better ROI.

Behavioral flexibility also became an important addition to the game and its debriefing because organizations have different reasons for using team building games and as Dutchman’s debriefing continued to evolve over the years so did its flexibility for creating different outcomes. Within its first year of use, Dutchman became a worldwide product that easily worked in various cultures and countries. And it is really neat when people working in one organization change jobs and buy the game for their new company. THAT is good evidence that the game holds high value and relevancy for them (and is a safe move to make!).

Today, we sell a variety of different Dutchman games, with LD-3 for up to 18 players or 3 teams; LD-4 for up to 24 players (4 teams), LD-6 for up to 36 players (6 teams) and our LD-Professional Version for any number players.

These various versions and their scaled prices were well received and our idea of making a Rental Version of the game available for those who weren’t ready to invest in one of the other choices or who had a one-time delivery requirement. We have training consultant users who purchased the game to use in small classroom settings who can now profitably do that large organizational retreat (100+ people) for clients.

Throughout the years, I’ve continued to improve upon the game play not only from my own ideas but also from collaborating with Dutchman owners who have given me great ideas to incorporate into the game. The game materials have evolved over the years, the Debriefing presentation and slides have expanded, the training materials have evolved to now include videos of how to work the game, etc. Even the original game board has changed into a different version.

People purchasing the game 24 years ago can still play with the materials they received at that time while those presently purchasing any of the game versions will have an updated set of materials — All versions will work exceedingly well to create a session worth facilitating because the outcomes of the game are like a fine wine in that the depth of appreciation for Dutchman and it’s return on investment continues to grow as it ages.

testimonials for Lost Dutchman Gold Mine slideshare

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/

 

We rent the exercise, with great testimonials, to consultants and trainers in North America. See more details here about its play and its outcomes.

ASQC – American Society for Quality Control is now the ASQ /AQP, the American Society for Quality and the Association for Quality and Participation. I was actually a member of both groups and much more aligned with the frameworks of AQP – And I spoke at a couple of their international conferences.

Intrinsic Motivation – It comes from having a goal

My friend Jimmy Jain posted up a picture of himself after running a race.

The images of him below should tell you all you need to know about motivation, if you spend a moment to consider individual performance and how things really work. You cannot get this satisfaction from some extrinsic reward system; it is all about Intrinsic Motivation!

Jimmy First Medal 2017In high school, I ran one year of cross-country on a team that included Leon Nocito and Lee Mallory. That was in 1965 and I did it to get in condition for playing tennis (Jay Einstein and I were a really good doubles team who could beat our number 1 and 2 singles players even though we sucked at singles, ourselves. We took great pride in our play and were 7-0 through the first matches of our senior year (1966) ).

We were cross country State Champions for the big New Jersey schools and I could run only 15th on the team, but there was constant improvement in my times over the season, with me finally reaching 15:15 for 2.5 miles on grass (Seriously. I have this stuff written down in my yearbook! I had motivation but not much talent for running! Not like those guys…)

In the picture above, you can see Jimmy is obviously taking great pride in his running success and he is most likely comparing his personal performance to his individual goals. I am also guessing that both Leon and Lee would run far faster! But that is NOT what motivation is really about. It is about self and team and you can see the peer support Jimmy has if you look at the others in the side pics!

Vineland High School state championship cross country team of 1966

Leon top left and Lee top right and the rest of the team.

Leon, undefeated for two seasons, almost always ran a course record each race. Lee, always finished second to Leon, ever race, with Lee also generally beating the course record each race. Leon would never let Lee beat him and Lee always pushed Leon to new records and they finished 1-2 in the State Championship. One time, Leon was really sick and he STILL would not let Lee beat him — he nearly died, but that was simply how things were.

Our Track & Field team was unbeaten in ’63, lost one dual meet in ’64 & was unbeaten in ’65 and ’66. Coach Cosh had records like 125 wins in a row in track as well as the cross-country successes. We beat everybody. Unbelievable!

And these kinds of motivations and accomplishments are really found in everyday kinds of things, from the Special Olympics kids running their races to the bicycle club events with groups of people all doing the best they can to the professional athletes who do it for money (but also for pride). When that pride of accomplishment disappears, so does the motivation to perform.

So how are you running YOUR organization? How important are those intrinsic rewards based on personal goals, measured improvements, and peer support for teamwork and accomplishments? Are your people supporting each other or competing to beat the others? Is it a team-based effort to improve group performance or one of competition, sabotage and under-cutting to allow one person to “win” and create failures if they don’t.

Coach Cosh knew how to get whole groups of kids working together to generate championship levels of performance. He knew how to get Leon and Lee and Don and John all running as hard as they could individually to generate that TEAM success. Can you do the same to generate peer support, or do you try to motivate people with extrinsic rewards that are ineffective for the bottom 50% of your organization?

If you want some insights into how this all plays out, ask me about The Search for The Lost Dutchman’s Gold Mine exercise, where the goal is to mine as much gold as WE can but where tabletops will often compete rather than collaborate. It is one of the top leadership and organizational developmental team building games in the world, based on extensive user-feedback.

Ask Jimmy — he is one of our long-time Lost Dutchman customers and he says he feels the same way after successfully delivering a client workshop! Or, click on the image below to go to a descriptive page on my website.

Lost Dutchman's Gold Mine team building game

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

   www.PerformanceManagementCompany.com

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

 

 

 

Santa’s Square Wheels Performance Improvement Poem

A special Holidays greeting to you with the hope that an illustrated “Getting Santa Rolling” poem might add a touch of fun to your days.

Each year at this time, my little company sends out a seasonal greeting anchoring to either our Square Wheels illustrations around engaging people in making improvements or to our Lost Dutchman game about collaboration and teamwork. This year, it’s the Square Wheels theme that is the poem’s focus since after 25 years of using original line art we’ve transitioned to using LEGO images for a more playful representation of, “How most organizations really work.”

Since other mailings have gone out to my contacts in LinkedIn and to our subscribers, apologies if you get this twice. We would simply like to wish you the best for a great year ahead and for your having some positive impacts on the people around you. Here is what we had to say about getting Santa rolling this year:

A santa square Wheels poem

Getting Santa Rolling….
 Santa One
Things look too bumpy for Santa, his Elves and Reindeer!
How they’ll get flying with those Square Wheels isn’t clear.
Santa Performance Poem illustration in LEGO by Scott SimmermanSanta, ask your teams to stop & look in their “wagon”
As solutions exist there that’ll keep it from draggin’.Santa Performance Poem illustration in LEGO by Scott Simmerman

Then the Elves and Reindeer could quite easily share
Their ideas for how things could work better there.

Santa Performance Poem illustration in LEGO by Scott SimmermanBy Asking and Listening you’ll most surely generate
Engagement and motivation leading them to innovate!

Santa Performance Poem illustration in LEGO by Scott Simmerman
Their Round Wheel thinking will give them insight
into how to implement to make things quite right.
 Santa Performance Poem illustration in LEGO by Scott Simmerman
Then all will gleefully rejoice as Christmas time arrives
Knowing their Round Wheel ideas got Santa in the skies!
Santa Performance Poem illustration in LEGO by Scott Simmerman
Those Square Wheels exist everywhere, you’ll see,
But the Round Wheels are reachable—ab-so-lute-ly!
Santa Performance Poem illustration in LEGO by Scott Simmerman
Managers who involve workers with positive intent
Offer everyone involved a gift of empowerment!
Santa Performance Poem illustration in LEGO by Scott Simmerman

“Getting Santa Rolling” aligns with our mission to support Supervisors, Managers and Leaders with simple tools for facilitating improvements leading to a happier and better workplace.

If you’re interested in strengthening your facilitation skills, you can do that easily through online learning and support by joining The Square Wheels Project where you’ll receive self-paced learning and materials for making a positive difference in your workplace. Check it out here:

Scott Simmerman's Square Wheels Project for Performance Manaagement

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

Leadership, Teamwork and Making Progress

My approach to motivation and engagement is based on this image of how things really work in most organizations:

sws-one-main-final-tiny-133

Nothing fancy or earth-shattering, just people working to move their wagon forward, with a few possibilities for improvement…

We have:

  • isolated Leadership
  • uninformed or un-aligned workers
  • inefficient processes that do not work smoothly
  • poor or difficult communications, and
  • round wheels that already exist in the wagon that could be implemented to make things work more better faster.

We have been playing with this theme and different illustrations about how things really work as a way of involving and engaging managers and workers in the process of continuous continuous improvement, that the process of stepping back from the wagon serves many purposes. People have ideas and implementing those ideas improves how things work along with engagement. Leadership does get isolated from the hands-on reality and communications is an important factor in every workplace.

My friend in India, Shantanu, emailed me this picture, with no context and no explanation, heck not even a source. And looking at it for a couple of minutes gave me all sorts of ideas and inspirations and questions and comments.

Working Hard from Within the WagonWhat do YOU think is happening here?

This WILL take a minute or two to register and for some different alternatives to come to mind. Who is that guy in the bed of the truck and what is he actually accomplishing? Bunches of possibilities, but my thought is that this kind of thing happens very often in nearly every workplace!

poster-reality-round-already-in

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

 

 

 

Bad Team Building Ideas for Trust and Performance Improvement

In the midst of redoing a game design that requires additional components for discussing workplace trust and issues of performance improvement, I spent last night looking at a variety of dynamics around generating and maintaining trust between individuals, trust among team members, trust between team members and ideas for accelerating the quality of trust and collaboration. I did get some new ideas and there was some creativity going on as I did it. At the same time, there is not a lot of stuff out there that is very helpful for game design.

Some are simply good discussions, like Kevin Eikenberry’s video you can see here:

kevin

I like Kevin’s work and thought his ideas were good but nothing really grabbed me for the design work.

SO, I went into Google and searched for trust exercise to see if there were any more ideas, frameworks or insights I might spin into the new simulation and Google popped me into a page of images. And all my good research intentions spun quickly downhill into these writings. I will admit that this was a fun one to put together, with a bunch of giggles! Yet, I also hope that this post will be illustrative of what I see are some real issues around doing team building activities with real people in real workplaces.

The first image that jumped out at me from Google’s images was this one:

trust 1

The image was attributed to Riana Green / flickr.com and the link was to Psychology Today and an article on Floating, Trust and Religion. I am not really understanding any of this but you can find the blog if you click on the image. Should the link to team building and trust escape you, let me simply note that it escaped me, also. But it DID get me looking at more images as my curiosity was piqued.

The wag in me said to myself, yep, a lot of the results of team building exercises
in corporate situations DO in fact look like the image above,
but then I quickly struck that thought from my mind. (grin)

Okay, the next picture that leaped out was this one:

trust 2

The image was from ashleylatruly.tumblr.com but the link no longer worked. Yeah, I am guessing that the activity underlying the above image did have some components of trust built-in although I am not sure what they were nor would I suggest doing this in any kind of corporate context with a mannequin much less an actual person. But who am I to judge, right?

Yeah, this next one is certainly around trust. It is also one that I would suggest not be done casually out on the organization’s front lawn. But, yeah, this would certainly build trust; I am just not sure it would translate all that well toward improved corporate performance. And I am still thinking of how to put this into a board game…

trust 3

That takes us to these other kinds of activities, so much fun for teenagers but maybe a little less appropriate workplace adult organizational improvement programs. I am reminded that US Department of Labor statistics that show about 1 in 7 women past the age of 65 are still working and by 2024, that is predicted to increase to almost 1 in 5 or more than 6,000,000 workers in total. I would think that doing any of the team activities pictured below might be somewhat problematic (and I note that there will also be six different decades represented within many workforces).

baaadteambuildingand trust 5

 

 

 

Both the above sure seem like fun, however there may also be that issue of “appropriateness” in relation to the various organizational cultures out there and issues of sexual harassment and similar. Just imagine the “most senior managers” nuzzled up with the younger female employees. Or the discomfort for any variety of ages of people or new hires placed in these physically close positions.

And, with this chair thing below, with 7 people standing on two metal chairs and two people UNDER those chairs and our general issues around obesity, what could possibly go wrong???

trust 6

I’m reminded of the Tony Robbins Firewalks and his related motivational speeches by this short segment on The (Stephen) Colbert Report (click here). This was prompted by the different events where people had burned their feet to apparently prove something to themselves. Frankly, I think kayaking offers the same kind of benefit but without the fire. But I digress…

Then, we get into the Trust Building Professional Level Activities, where people who are both fit and somewhat already down the road toward collaboration and teamwork show that they can take their professional and physical development to new levels in situations such as those pictured below. As toward being “low ropes” kinds of organizational development activities, you may also find them a bit out of bounds or out of reality!

trust 7

and

trust 8

Remember that ALL these images came from my Google search for trust exercise. I did not make this stuff up and remain merely the archivist for collecting and organizing these ideas.

I DO believe that there ARE some things that we can do to build more trust and collaboration in the workplace, but they are just not like these pictured.

What strikes me the most about the above pictures and situations is my uncertainty as to whether everyone clearly understands all of the issues around doing effective organizational development including the regard for employee comfort and also avoiding lawsuits and other things detrimental to profitability and to the collaborative cultures we are trying to build. There are #baaadteambuilding things going on out there that make some of us simply shake our heads in wonder about who thought that up and who agreed to it?

Better alternative ideas do exist to what has been shown here! If you need some, connect with me,

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Note: These might all be excellent activities and exercises, but I try to write on themes of organizational development and team building and collaboration, and most of the things I share above are meant to poke fun at people who do not seem to truly understand issues of organizational culture and diversity and issues of age and personal preferences. I try to never make anyone uncomfortable with the kinds of things we choose to do as group activities. I have been in some that I did not like, whatsoever, over my years of experience.

Facilitating? What are we accomplishing?

I play with LEGO. Yeah, and I do it in my training sessions too, focusing on the theme that things can be improved.

While cruising around, I read a solid post by Pere Juarez Vives called The Art of Facilitation, in which he put a little LEGO scene together. Cute. But it also tends to illustrate one of my issues with what is viewed as facilitation: It is not simply about playing with things but needs to be focused on the engagement aspect of work and on the issues of identifying issues and opportunities and then doing things differently.

Pere Facilition LEGO Scene

What Pere does is focus on the key points of the International Association of Facilitators basic premises, which is fine. It is an excellent organization and I went through their Certified Professional Facilitators (CPF) certification many years ago. You can click on the image to go to his writings.

I liked how he framed his post around the role of the Facilitator and how he aligned the key points to the IAF framework for professional facilitators. But I also have issues with that framework, since so much more facilitation is done by (or should be done by) managers and supervisors of people in the workplaces. Gallup just showed that US Engagement is at a 5-year high but recognize that it was still only at 34%, and that this is a LOT higher than what is seen in most countries. Engagement still represents a critically important issue for workplace motivation and innovation.

While some of these professional, arms-length practices are good, I always clang with them when I do a facilitation with managers, since I WANT them to leave with the same skills and techniques and approach that I did TO them — they get it, now I want them to DO it and those ideas are fundamentally mis-aligned with IAF focuses; they are viewed as un-professional in a way!

Facilitation is all about engagement, and there is simply too little engagement in most workplaces and with most Bosses. Meetings and discussions offer a wonderful opportunity to ask about issues and potential solutions. Thus, when I work with these managers, I want them to learn from me what I did and how I did it so that they can leverage the knowledge with their people.

Primarily, I do this with my Square Wheels® metaphor, which is amazingly fluid and flexible. Here is a little poem I did about teamwork:

Square wheels image in LEGO by Scott Simmerman
A key principle is ownership, which I express as, “Nobody ever washes a rental car.” Participating in a discussion builds ownership involvement. So, getting these managers to lead similarly is my key focus in so many situations.

I also use the Square Wheels metaphor about how things really work, with the idea that the Round Wheels are already in the wagon. These days, I illustrate those things using LEGO.

The reality is that it is NOT about playing with things, but about generating workable ideas and then having the motivation and momentum to actually implement them. So many facilitations simply do NOT accomplish things when people go back to the same work with the same pressures and parameters.

So, I suggest that you step back from your wagon and consider the possibility of doing something differently for a change.

Check out yesterday’s blog on thinking out of the box, for example.

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

 

Debriefing Lost Dutchman’s Gold Mine – The Numbers

For the past 20+ years, we have been supporting a team building exercise focused on inter-team collaboration and the sharing of resources and information with the goal of optimizing organizational results. We know from our users, a global network of consultants and internal trainers, that the exercise is unique as well as highly effective.

Our users are a highly experienced group, with 70% using 6 or more different team building exercises in their organizational development work. Most (89%) have run the exercise multiple times and 36% have run it more than ten times. (You can see a summary of our 2016 User Survey here)

So this paper was designed as a “high-level” document overviewing basics as well as advanced interpretations linking behaviors and game results to issues of organizational performance and alignment to shared goals and objectives. The goal of play is to drive real change in the workplace based on perspective, observations and commitments.

The attached document might be of interest if:

  • You already own The Search for The Lost Dutchman’s Gold Mine
  • You are interested in how a team building game can be used to link to desired future behaviors and drive alignment and collaboration
  • You are already using another team building simulation and are looking to make improvements in your debriefing or your evaluation of play or ready to choose my game for use, instead!

One of our customers, a senior manager at a large public utility company, asked for my thoughts on her debriefing of the results when she delivered the exercise to her 100 direct reports. What evolved was a highly detailed review of how the results generated in play could be interpreted and discussed. While some of this information is included in the packaging of our exercise, I thought to include it here should our existing customers want to see these details.

Linking Measured Game Results to
Organizational Development Opportunities

Design features in Dutchman allow teams to acquire additional informational resources that help them optimize their results. Basic planning will allow every team to be successful and contribute. But collaborating with the leadership team and working across tabletops will allow them to mine even more gold. Acquiring the extra information allows their team to improve outcomes even more, and to choose as to whether they will assist another team or teams in the quest to mine even more gold.

You can see an intro to the Lost Dutchman’s exercise by clicking on the image below:

video overview of Lost Dutchman's Gold Mine

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

Optimal Debriefing of Experiential Learning and Team Building

More than 20 years of working with organizational performance improvement and team building and experiential learning has taught me a few things, I think. So, I wanted to share some reflections around how to optimize the impacts on individual and group learning.

There has always been a discussion in the experiential learning literature about the need for focused debriefing versus the inherent learning that naturally occurs. After all, how much time needs to be spent talking about the obvious?

One might think that the experience itself would be sufficient for learning to occur and that no debriefing is necessary since the key learning points are all so obvious. The other perspective is that a focused discussion and reflection are paramount for learning to occur.

Overall, I think that the key is BALANCE. Key learning points should be discussed, with the reality that some people will learn more than others and that individuals within a group will each see different things, depending on their perspectives and experiences. But spending too much time in too much detail will dull the brain and cause a loss of interest and engagement.

I take the position that individual reflection and group discussion are integral to understanding from any event and especially for building a shared commitment to doing things more better faster
(or at least differently than before!).

Learning can occur within an individual simply as a result of some experience. But I also think that reflection and discussion generate much richer learning.

As an example, let me use my Square Wheels® illustration as an example. One person looking at the illustration may come up with 2 or 3 insights as to possible meanings, where another might find 10 to 15 learning points. Commonly, a group of people feeding off each others’ ideas and comments can readily identify 30 or more key points.  And, they will have more fun doing it.

How things work in most organizations = Square Wheels images LEGO

So, reflection and some discussion DO generate a richer learning environment and one that is more likely to generate some impetus for change.

My personal belief is that an exercise like Lost Dutchman is an excuse to do the debriefing and that the exercise is merely the platform for the group learning that will occur.

The authors of “The Annual Handbook for Group Facilitators” (Pfieffer and Jones, 1983) felt that it was “axiomatic” that the processing of the experiential learning program “are even more important than the experiencing phase”. These authors even urged facilitators to take care that the activity “does not generate excess data”. Rappelling a mountainside or descending whitewater in a raft with 5 others would be the kind of experiences which would “generate excess data.”  Too much, in fact, to capture and categorize, and not much real learning would occur.

Experiential exercises offer the benefit of links to preferred information gathering and decision-making styles.  It can match with the kinesthetic, visual and auditory learning styles and confirming systems.  The various roles can also benefit when a team applies the different thinking styles to the information processing and risk-taking situations.

So, one of the benefits of an exercise like Lost Dutchman is the clean design and straightforward metaphors that allow for a relatively structured debriefing of individual and group experiences.  In all of our game designs, we pay attention to business issues and opportunities and thus structure our suggested debriefing approach to allow groups to focus on realities of the workplace as well as the applications for the future. The themes and relevance are designed to be obvious.

collaboration generates optimal results in Lost Dutchman

At the same time, shared experiences also allow the facilitator to link the program to their existing and preferred tools. Should someone be using DISC, for example, they might use the game at the start as a tool to set the stage for a discussion of possible styles or at the end to test out applications of others preferred styles toward themes of teamwork and problem solving.

If people are focused on strategy implementation, they can use the issues about confusion regarding the overall goals of the exercise – “to mine as much gold as we can” in the case of Dutchman — to discuss the reality that choosing to compete will sub-optimize overall group results, the main cause of why “interdepartmental collaboration” is an oxymoron in most organizations. The game experience helps link the choice in the game to the reality of workplace choices, helping to define what could be done differently.

a user testimonial about team building exercise

By taking the time to debrief the program, you gain the benefit of group perspective and individual learning. What you got from the game is thus less likely to be lost among the informational noise and data. And a team focused on how they handled risk, for example, will most certainly generate different insights than simple reflection by an individual; the nature of the discussion and the different viewpoints will allow more objectivity and perspective.

Years ago, I jumped a 130-meter bungee jump in New Zealand, the Nevis. It was risk-taking in some ways. But a failure to debrief on decision making and perceptions of safety and other issues did not occur and there was not a lot of learning that occurred, in reality. I see this same kind of thing in the actual learning from a lot of different outdoor adventure activities – learning will come from the debriefing and reflection and not simply from the experience itself.

picture by Robert Young

It is when the activity and its review are combined, facilitated and discussed among teams that the real benefit of the event occurs – the learning that occurs with possibilities for personal and social development. Future-pacing possible outcomes is also beneficial.

Dutchman creates a learning event which includes some interdependent elements:

  • new and challenging collaborative decision-making
  • new group team building events and
  • various learning modes related to decisions
  • various information processing needs

The challenge is to discover ways of merging these learning elements into real individual and organizational improvement. In the short term, a single element may dominate the experience, but ultimately this dynamic form of learning depends on the harnessing and intermixing of these many elements and learning that come from reflection and discussion.

I hope that this is helpful and that you can apply it to your own learning and development events for building teamwork and improving people and performance,

For the FUN of It!

Dr. Scott Simmerman is a designer of team building games Scott small picand organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on themes of People and Performance is here.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

Holiday Teambuilding Meeting Thoughts and Ideas

Rethinking Your Company’s Holiday Celebration Event – Thoughts and Ideas for Maximizing Impact

As the holiday season is fast approaching. many organizations are into their planning for their holiday parties and meetings — sometimes with the hope of improving communications and collaboration and maybe having a bit of fun at company expense. And why not, since people do need to come together to improve working relationships and since the daily workplace these days offers so few “water cooler conversations” and a lot more of the less personal “emails across the cubicle” kinds of connecting.

Two relationship things also stand out insofar as impacts on business results:

  • According to Towers Watson, highly-engaged companies have 44% higher operating margins. This probably comes as no surprise, since people who feel connect act more connected. We all know engagement is good for the bottom line.
  • Sirota’s ongoing research continues to positively confirm that the biggest single influence on employee attitudes is the behavior of their immediate manager. Improving that relationship is critical to build alignment and rapport.

So, doing something to build relationships is important in addition to fun. And if you have not held a holiday event for economic reasons, maybe this is a good time to consider doing something that has business improvement impacts along with other positive impacts on people and performance. For some workers and managers, such a business training event will be something new and for others, a reminder of how things could be if we all focused on those shared goals and desired outcomes. Show them that you are committed to improvement by hosting a performance improvement event.

The big question for executives is this: How can you focus on impacting engagement, collaboration and teamwork and improving communications in a cost-effective and impactful way, one that makes business sense?

These will not happen simply because people share food at a pot luck. They come in, get food, eat, and then often walk away.You can expect things to actually look something like this:

Results don't chahge with dinners

And, people will also tend to hang with their friends instead of make better connections with other people elsewhere in the organization. Can I hear you say, “boring?” Or at least un-impactful…

One key is to “play with performance” and generate some common thoughts and feelings about the workplace and possibilities for improvement.

There are any number of ways organizations approach this opportunity to bring employees together. Money is spent entertaining people most often through food and social festivities that not everyone approaches with a positive attitude. Be it a gathering around a sporting event or other entertaining activity, a casually catered party, an employee pot-luck feast or even a more formal after-work affair, the end result is that the typical get-together so often flows into the same people who normally talk with each other generally grouping together causing little real inter-organizational interaction or kinds of discussions. And, you can pretty much guarantee that not much real impact will occur insofar as changes in behavior or improvements in any kind of results.

As a Christmas gift, why not do an effective team development exercise, one designed to identify areas where people feel the organization is competitive and not collaborative and one designed to produce alternative choices and increased engagement in your shared mission and goals? Invest in a fun learning event designed for workplace improvement. Your people will sincerely appreciate having the chance to talk about issues and opportunities and implement changes in how things get done.

Lost Dutchman's Gold Mine teambuilding

Our Lost Dutchman’s Gold Mine exercise is ideal as an overall energizer that not only allows people time to enjoy some fun and camaraderie but elegantly sets up a superb learning event. The play of the game culminates with a powerful debriefing, linking game behavior to workplace issues and can focus on outcomes specific to your own organization.

If cost is an issue, you can relax knowing that Dutchman is one of the best values out there as far as cost per participant. You have options available that include either purchasing the game (at a one-time cost) or renting the game. The decision is yours to make and you also receive a satisfaction guarantee or your money back.

The Search for The Lost Dutchman’s Gold Mine is a full-blown, extensively supported team building exercise / simulation, one that generates a great deal of fun and collaboration but that also serves as a framework to discuss business improvement ideas. It is easy to learn how to deliver, with a couple of hours of preparation time required and any amount of support available from me, the program designer and developer. You can schedule this event the same day as your office party, using it as a ramp-up energizing activity.

Dutchman is ideal as part of your company’s holiday celebration because it:

  • Brings employees together in a way that strengthens camaraderie, provides a fun and unique experience, and leaves people feeling optimistic about their workplace.
  • Gives something back to the organization through Dutchman’s highly acclaimed Debriefing discussions and focus on collaboration and improving organizational performance.
  • Is inexpensive! Simply rent the game and receive all the instructions, materials and support needed for any number of people. Check here to find out the cost of renting for your group size. Purchasing Dutchman is also an option.
  • Creates a fun Southwestern theme that can also be applied to your festivities through both food and decor. For instance, a barbecue luncheon or Southwestern dinner menu with decorations to match.

You’ll have the success of a globally-appreciated exercise with your
satisfaction guaranteed!

And there are no issues with timeliness, as in, “Can we do the game this year?” It takes a couple of hours of preparation time, even for a large group. All you need is a venue that will allow for tables of 5 to 6 people each and a projection screen. We can send the complete, packaged exercise (including accessories) and we can coach you in design and delivery, including your focus on achieving your specific desired impacts and outcomes.

If you have questions about how this might work, please give me a call and I would love to understand your issues and desired outcomes and talk about whether the exercise would be a good fit. We get rave reviews from users and have been selling and supporting this program for more than 20 years in all kinds of organizations, worldwide.

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on themes of People and Performance is here.

Dr. Scott Simmerman is a Certified Professional Facilitator (IAF) and a Certified Professional Trainer (IAPPD) and he has been supporting the exercise since it was developed back in 1993. Rest assured that you can do this!

 

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