Performance Management Company Blog

Ideas on People and Performance, Team Building, Motivation and Innovation

Legacies and Consultants – Will We be Remembered?

At age 70, one might start thinking about a legacy. Sure, it will be nice to be remembered by family and maybe a few good friends.

But I’m not looking forward to a tombstone with some chiseled words. It is not at all important that I wind up somewhere in the dirt under a tombstone where very people once knew who I was or what I did. I’d rather my ashes were spread on one of the rivers I have boated or at the top of a mountain I have climbed or something like that.

As I wandered in the cemetery where my father and some other relatives were buried a few years ago, I understood that I knew little about them or what they did during their lives. Each did lead a life, interacted with others, contributed to their communities, etc. My step-grandfather was mayor of my home town, but his stone is really hard to find out there among the others… I’m probably the only person who knew from others what a great pool player my father was in his youth — even my Mom (age 99) did not know that.

At long while back, I was speaking with another owner of a small business training / consulting company and we hit on, “The Legacy Thing” kind of discussion. The fact that some of our old  training friends had died and were not remembered (he did not know Gene Calvert who wrote a great book called High Wire Management) nor of Dr. John Keenan, nor was he aware that my friend, Mel Silberman, had died (see my comments on Mel on my blog here).

He and I were discussing my intellectual property (aka my business, Performance Management Company), and what kinds of things had that staying power. I have high hopes that some of my team building games, such as, The Search for The Lost Dutchman’s Gold Mine will “stay in play” but my biggest hope was that the Square Wheels metaphor would continue to be known and used long after I’m gone.

It seems amazing to me that we have passed the 25th anniversary of releasing both those products and that they are still actively sold worldwide. Heck, we recently refreshed the Dutchman game with new LEGO scenes and completely redid the Square Wheels tools to be tightly linked to the serious playing with LEGO community. We have hundreds of “posters” using quotes, poems, haiku around our images and even a bunch of animations around workplace scenarios. And it is also neat that my son and my son-in-law are actively involved in the business.

Square Wheels metaphor for organizational improvement

I’ll never have a park or a bridge named after me and those would probably be gone after a while, too. But wouldn’t it be nice to leave something behind that people saw as valuable and useful? Wouldn’t it be neat to know that you somehow helped to positively change someone’s life in some way through something you shared?

I think a lot of us live through our children, which is certainly an interesting process at times! And most of us are quite proud of our grandchildren or, in my Mom’s case, her great-grandson. He is now old enough to remember her, which is pretty neat.

My goal is to have some impact and leave some footprint – some would say, “Yeah, like those dinosaur prints in Texas,” thereby inferring that I am a dinosaur and maybe stuck in the mud a little. (True)

dino_longtracks_t

It is about leaving a footprint, in so many ways. It is about making the world a slightly better place and doing some good. We should all be doing that.

main-px82-u3-12c

So, I guess I am asking for your help in that regard.

What should I be doing with my Square Wheels themes
so as to maximize their impact?

Do I engage some sculptor to do a massive Square Wheel Wagon in granite kinda like Mount Rushmore? But really? A 60 foot head?

rushmore

How do I get there from here? What are some of your ideas? How can more of us collaborate to produce new products, like a Coaching Toolkit or a series of images and quotes for a Culture Wall or similar? Would more animations be a fun thing?

 

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

Teamwork, Thinking, Learning and Active Involvement

Experiential exercises have significant impacts on individual and organizational learning and development. Experience, as well as research, says that participating and practicing is 15 times more impactful than sitting in a classroom. So, no wonder we are seeing more and more people use experiential exercised to generate reflection, teamwork and learning.

Being involved and engaged is, well, being involved and engaged.

The visual, auditory and kinesthetic anchors for memory are all hooked up and operating, making the connections needed for later processing, storage and retrieval of the experiences.

A temptation was to go off into a “neuroscience” kind of explanation, since that is all the rage these days. I have a doctorate in behavioral neurophysiology from Chapel Hill back in 1977 and have been consulting on people and performance since 1978, and

None of this neuroscience stuff is all that practical
when one needs to simply learn about behavior. 

Sure, it sounds really good, but is it really helpful to know how that amygdala you have is involved in your emotions or how the hippocampus is involved in distributing neuronal impulses or even how the Broca area of the dominant cortex or the Wernicke area of the posterior section of the superior temporal gyrus are involve in speech? (grin) . (This is all true, but so what!)

Motorola University in 1996 published an interesting chart that I reproduce here not knowing how to get permission for use but thinking that it can generate some useful thinking:

Learning Pyramid

Me, I would have flipped it upside down, so that Teaching Others was at the top but that is MY learning and memory preference showing up, I guess. And, there is a good deal of controversy over the numbers and the meanings, something I will choose not to get into for this post. Let me simply state the obvious:

Being involved and actively engaged in the learning process helps generate better retention and understanding.

Learning, linking and understanding are neurologically determined — the brain is what controls the process and it is good that it is semi-automatic (since if it required much thinking or typing, not a lot of us would ever get it!).

Our brain uses chemical and physical changes in proteins and membranes to build the electrical circuits that make all this “living large” stuff possible. It works pretty seamlessly, and when it doesn’t, we all realize the consequences (Alzheimer’s, dementia, aphasia, coma, and the like. Heck, even growing older has measurable negative impacts for most of us. I was going to cite a reference, but I forgot what it was…).

What our brain does is encode our experiences into memories. If there is some boring lecture going on, guess what is probably not going to be recalled? If you are energetically participating in some mental or physical challenge, doesn’t it make sense that more things will be remembered?

Knowing that something might be useful later adds an important touch — helping someone hang a backpacking hammock works quite well when you know that you will be hanging your hammock the next day. Learning to start a fire with fire sticks or a flint striker is remembered when you know you will head off on a survival venture that afternoon.

Memory is about storage and subsequent retrieval. It is about encoding and categorizing and accessing the meaningful information later. Knowing the context for that learning is generally helpful.

In some of my team building deliveries, the group might have been through a course or a series of lectures on something or other. Let’s say that the subject is Project Management and the participants are shown a methodology for gathering information prior to planning a program. When we play The Search for The Lost Dutchman’s Gold Mine, the funny thing is that the “learned” information or skills are often NOT transferred to the information gathering tabletop processes required to produce high levels of game performance.

So, in the debriefing, we review the choices made, generate discussions as to how the tools could be used, and then often project future scenarios or even do some problem solving whereby those tools are used. This kind of active debriefing process generates a motivation to learn and the kind of VAK needed to anchor the skills in place. We also encourage a diversity of ideas and reinforce differences in thinking styles, since these generate better options so often. The debriefings often focus on divergent thinking and questioning ideas. And this is MUCH different than simply lecturing them on what happened and what they should have learned. Their reflection makes it theirs and not yours.

Most people in most organizations are not observed to actually apply things they learned into workplace performance change and improvement. This learning transfer issue is a common problem with classroom training — people KNOW how to do things but choose to keep doing them as they did before.

Implementing change without changing feedback and measurement systems is also pretty hard to accomplish. Coaching can work, but coaches are often not available immediately after training has occurred.

What we suggest is an active kind of situation to involve and engage people, one that sets up a solid discussion of behavioral choices made along with thinking about possibilities. That activity might include projection, team-based agreement on desired future behaviors, some discussions about how improvements might be measured, personal commitment to doing things differently combined with some level of followup and coaching, and other things to help to anchor in the learning as well as generate new, sustainable behaviors in the future.

Generally, people remember their own behavior, and they tend to remember their mistakes and bad choices a bit more easily than all their good reactions and responses. In Lost Dutchman, we try to generate energy and emotion in our activities by adding pressures of time and scarcity of resources or some level of competition. Ideally the competitive situation has a balance of collaboration and cooperation built-in.

If organizations can better use these kinds of engaging activities, they can expect more learning to occur and more commitment to change to result.

Some ideas:

non-agreement bliss poem

Thumbs Up teamwork poem

My team, My way poem copy

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

 

 

The Square Wheels Controversy – LEGO or Line-Art?

Since 1993, I have been presenting workshops internationally using a series of line-art images around the concept of Square Wheels. They can represent things that work but that do not work smoothly and they beg the question about what round wheels can replace them. Users and audiences consistently tell us that this is the best metaphor for organizational improvement or personal growth that exists anywhere.Testimonial on Square Wheels metaphor use

Generating the understanding that Square Wheels represent how things really work is incredibly easy and people get the concept readily. Cognitive dissonance then becomes one of the driving forces underlying the subsequent generation of Round Wheel Ideas for Improvement. The gap between the impact of the SWs provides motivation to decrease dissonance and improve the idea.

The controversy exists between our use of the old line-art drawings by Roy Sabean and the newer LEGO scenes, as you can see below:

Square Wheels metaphor for organizational improvement

We did a short online survey of users and the reactions were split as to which image was preferred. We asked our LinkedIn network as to their reactions and the feedback was also split. Some people prefer the old image and some prefer the new one, and there are a number of factors that underly this split.

People who prefer hands-on kinds of experiential exercises might prefer the LEGO, since they can bring the metaphor into connection with other elements or frameworks like LEGO Serious Play®. Others prefer the line art for its elegant simplicity. Other people’s reactions are mixed.

I do not think that there would be actual differences in application and usages, which can include facilitating innovation and creativity, aligning goals and values, generating active involvement and for coaching workplace improvements. We have extensive experience with both and they work seamlessly.

Facilitating discussions of issues and opportunities can also function as a team bonding or even a team building process if one then uses the discussions as an impetus for planning and then implementing new ideas.

The LEGO versions make generating stop-motion animations an easy and interesting process and we have a workshop design to use phones and inexpensive animation software to capture storylines around process improvement. The LEGO scenes make for more colorful posters and worksheets.

We would love to have your comments on the different approaches and we will send you one of our LEGO animations in exchange for a comment and signing up to our blog. Your input would be valuable and useful,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new Square Wheels-based teambuilding game,
The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

Square Wheels metaphor about performance improvement

Results Analysis of Typical Lost Dutchman Team Building Debriefing

Jeff heads off to Portugal to demonstrate The Search for The Lost Dutchman’s Gold Mine team building exercise at the International Business Learning Games Conference and he asked me to send him a typical “final results” summary. What I thought to do was to also share that as a blog post herein, for the benefit of our many users who might find a quick review to be of interest.

The game is about measured results and how collaboration, communications, and planning can work to optimize outcomes in the game and how those ideas can be implemented in the workplace. One or two teams can “beat” the game but it is also the overall results that are of interest to the Expedition Leader. It is great to have one team “win” but ALL the teams contribute to final outcomes. Collaboration is a key learning point from the deliveries.

So, below is a fairly typical analysis with a delivery for 5 tabletops (30 players). The critical factor, of course, is to link these game results to the behaviors that occurred and to debrief around considered alternative behaviors for their workplace after the workshop.

Results of teambuilding game Lost Dutchman

  • The final result was that the 5 teams collected $92,500 in Gold, averaging $18,500.
  • IF they chose to collaborate more and if they planned better, these teams could have collected $122,500 in gold and improved their average score to $24,500 with NO increased costs. 
  • Note that this 32% increase in gold mined is accomplished with NO additional resources. It results simply from better play by the teams, who are free to ask for help from game leadership but who generally choose not to do so. (“Nobody ever asks the Expedition Leader for advice!”)

The top team, Blue, spent 10 days in the Mine, mining $2500 in gold each day. The lowest team mined only 5 days because of their decisions and resource management. Ideally, ALL teams should have all returned on Day 20, but three teams returned earlier because of resource management and not asking for help.

The Lime and Yellow teams acquired Turbochargers at the start of the exercise by choosing to get “The Tortilla Flat Video,” presented to them as costing them to spend an extra day at Apache Junction before leaving but finding that the information in that video that, “teams find helpful.” One Turbo would allow them to move TWO blocks per day for the whole game; they received three of them and could have shared them with two other teams. (Only the Blue team got one of the extras, as noted by the dot on the far right side of the summary.)

The Yellow Team did what we call A Perfect Play, getting both of the videos and leaving fully informed on Day 3, returning on Day 20 and mining 9 gold, an optimal result for a single team. But they did not share information or resources, what we call “My Team, My Team, My Team” behavior…

But the Blue Team got the benefit of a shared Turbo without it costing them a day, so they were able to leave on Day 2 and return the last day. This gave them 10 gold.

But what of the Green and Pink teams? With all the information and resources available to Yellow and Blue, why were none shared with them? They could have mined more gold if they stayed in the mine more than their 5 days.

The results of teams NOT collaborating and competing to win is the sub-optimization of organizational results. Teams trying to WIN will often not help those teams trying to succeed; they will not freely share information or resources that other teams would find of benefit or that would help optimize the GROUP’s overall results.

  • The teams returned with $210 in inventory, enough for 7 more days of mining.
  • And only 3 teams used one of the 6 Turbochargers that were available.

This IS just a game. But it allows us to get into solid, substantial discussions about workplace issues of competition versus collaboration and to anchor to the idea that the goal is, “To Mine as much gold as WE can” in the workplace. Teams effectively choose to sub-optimize overall results because they fail to collaborate across tabletops and because they choose to not ask for help from leadership.

I know that this fast overview leaves a lot of questions unanswered and that it is not a complete description of how the results of Lost Dutchman can be debriefed and linked to real workplace culture ideas. More complete explanations of the scoring and debriefing can be found in other materials in the packages we sell and in other blog posts.

In an earlier blog, I included a much more detailed overview of how this works. You can download  “Linking Measured Game Results to Organizational Development Opportunities” by clicking on the link.

This blog post shares a good overview of how the results are captured and how they can be debriefed (https://performancemanagementcompanyblog.com/2014/01/24/optimizing-profit-through-collaboration/). 

Dutchman is fairly unique in the team building / team bonding world because it does have Measured Results, that capture the team’s choices and behaviors and that relate directly to improved workplace results and ideas for improvement. It is a fun and fast-paced exercise, but one that is not simply fun. It lends itself to powerful debriefings about organizational cultures and issues of expectations and feedback.

 

Contact me if I can help clarify any of the above or provide more information,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.


Find more information about Lost Dutchman at
https://www.performancemanagementcompany.com/the-search-for-the-lost-dutchman

Read more about Lost Dutchman’s team building game at:

Lessons from The Search for The Lost Dutchman’s Gold Mine, a game on teamwork and collaboration

 

 

Flyers that Overview The Search for The Lost Dutchman’s Gold Mine

Jeff Simmerman heads to the International Business Learning Games Conference in Lisbon today and he created flyers about the Lost Dutchman team building game and our Collaboration Journey Challenge exercise to share with judges and conference attendees. Both exercises are finalists in this competition and we are hoping to garner some recognition and feedback for their design and impact.

I thought that you might find a quick overview of Dutchman to be of interest and that it might be useful for you if you are an existing customer or user and need something explanatory to share with your decision-makers. We are in our 25th year of international distribution of this exercise and our other corporate team building products. Current owners can request a Word document if they wish to customize this for their own use.

The images below are reduced in size. Download full size pdf files using the link at page bottom.

A flyer about The Search for The Lost Dutchman's Gold Mine team building gameA flyer for The Search for The Lost Dutchman's Gold Mine team building exercise - back side

It has been a great pleasure to distribute, support and deliver this team building exercise over the past 25 years. It is also great that Jeff is coming on board to continue this process as well as develop some powerful new exercises and revise some of our older simulations. This is his first international conference and we are hoping for lots of positive impacts.

If you would like more information, feel free to contact me directly,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See our powerful and newest teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

Full size game flyers:

LDGM Flyer Front A4

LDGM Flyer Front A4

Team Bonding. Engagement. Innovation – an Animated Square Wheels Icebreaker

Interested in a simple-to-use, engaging, experiential framework to generate active involvement in workplace innovation? Want to show a very short animation and then get people immediately talking about innovation and culture?

You will find our 40-second stop-motion animation about people and performance fantastic. Show it to facilitate people thinking about workplace improvement and then generating innovating ideas about workplace issues and opportunities.

This is a very simple discussion tool, one that operates very differently than most warm-up routines that focus on funny name tags or some silly effort to “warm people up for something.” It is a much more practical approach to filling this valuable time with relevant interactions and a generated focus on your desired outcomes.

Getting people focused on possibilities of implementing change and improvement has been the main focus of our Square Wheels® illustrations for the past 25 years. We give supervisors and managers, executives and trainers a bombproof and simple metaphor to enable people to share their ideas about what issues are at hand and what improvement ideas might be considered as alternatives to the way things work now.

How does this work?

At the core of the concept is the simple idea of a wagon rolling on Square Wheels with a cargo of round tires. It sets up the idea of choice and choices and considered alternative ways to doing things. PMC started with a line-art image and have evolved to using LEGO® as a way of enabling discussions:

Square Wheels team bonding image for team building and innovation

We would show the image and ask people, “How might this represent how organizations really work.”

Viewers would then project their beliefs onto the image and consider a wide variety of different possibilities. Collectively, a team of people would share very diverse views, which made discussions useful for team bonding as well as generating requisite team building if one moved to defining specific workplace Square Wheels and finding some Round Wheels to attempt to implement. Implementation of ideas is always a key to effective team building initiatives.

What we developed with a simple stop-motion approach with LEGO is a 35-second story, one that has no actual reality but one that would be interpreted differently by people viewing the scenario. Pulling those thoughts together through a simple facilitated discussion process is easy, and the projective aspect of different perceived realities dramatically broadens the ideas. They are quickly generating shared beliefs about what is happening, with shared thoughts on workplace improvement opportunities being one desired end result.

Watch the animation by clicking on the image below:

What do YOU think happened? 

Understand that the richness of thinking comes out when groups of people discuss their individual perceptions and thoughts about what transpired. A single person will tend to have a single view. A group will generate a shared consensus of what happened. (Note that this is a scenario and there is no reality!)

Note that there are general themes of:

  • Vision
  • Change
  • Resources
  • Innovation and Creativity
  • Leadership
  • Teamwork
  • Technology
  • Communications
  • Trust
  • Coaching and Facilitating

and that the facilitator’s comments and questions can push the group to focus on different aspects of this animation, depending on your initial framing of the video and on your desired outcomes.

Some examples of introductory, set-up comments might be:

Teamwork and Change: “I want to show you a very short video about a work team and I would like you to look for some key themes about how organizations really work to implement change.”

Setting up a Training Program: “Here is a short video. Let’s watch it and discuss. After we make some comments, we can look at it again. My goal is to relate the happenings in the video to our training…”

Innovation and implementing improvements: “In this short video, you are going to see a variety of things happening. Let’s talk about implementing improvements and change after you look at it.”

General warm up: “React to what you saw, let’s discuss those perceptions and then let’s show the video clip again…”

If you wanted to debrief this video into some actionable kinds of thinking or desired outcomes, you might prompt participants with some open-ended questions such as:

  • How did the action start? 
  • What might have caused them stop pushing and pulling, initially?
  • How did the action end? What was the last thing that happened?
  • What were their reactions to what happened? What did the Pushers see and do? What did the Puller see and do?
  • When did they feel most successful?
  • When did they feel most challenged?
  • What important things happened? What were the key points in the learning process?
  • What happened with the Square Wheel at the back of the wagon?
  • What might some of their insights have been?
  • What was the Wagon Puller’s reaction?
  • How might the people have felt about their efforts to replace a Square Wheel with a round one?
  • What was the Ranger semi-truck about? / What were their reactions to the truck?
  • What other possible endings were there? What might happen next?

If you think you might find this to be a very workable tool for your toolbox of engagement and innovation materials, hop over to our website by clicking on the icon below:

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®


Two of PMC’s team building simulations are finalists in the 2018 International Business Learning Games competition, The Search for The Lost Dutchman’s Gold Mine and the Collaboration Journey Challenge.

 

People, Performance, and Robotics – Let’s focus on PEOPLE!

Thoughts on getting things done as we see more and more use of artificial intelligence in more and more workplaces…

Square Wheels, People, Performance and Artificial Intelligence

If you have not read the thoughts of Geoff Colvin on the rapid rise of workplace robotics and the impacts on people and jobs, you need to do so because it generates some interesting ideas. Fortune magazine had a nicely done adaptation from his book, Humans are Underrated, and the information is really thought-provoking.

Robots are replacing people in a lot of jobs. At a lunch social get-together recently, a woman introduced herself and talked about finishing school and working as a pharmacist at one of the Walmart stores. Good job and apparently reasonably well-paying. But as we discussed what her work actually entailed, she was essentially counting pills and putting them in bottles labeled by the computer. And while she said that her special competencies included being able to talk about the medication and its interactions with other drugs, it is the computer that is generating the paper documents inserted into the order.

All I could think of was the way my Medicare Drug Plan fulfillment company did all that with an automated phone call and a computer printout showing the specifics of my simple prescription and the included cautions about use.

Watson, the intelligent system, runs The Weather Channel and is increasingly used in medical diagnostics, since it can scan the millions of published articles and databases and do a lot better intuitive investigative work on diagnosis than any team of physicians could possibly do. Computers are now complex thinking machines — even Siri on my iPhone is pretty amazing at intuiting and then learning the kinds of questions I ask and the information I need, getting better and better over time as it learns.

This trend toward “artificial intelligence” is both exponential in nature as well as inexorable. Many of the “sports stories” we read are done by computers taking information and generating the article — there are no humans involved other than in some of the data collection.

I took two MOOCs, one on designing online learning courses using Moodle and one on blended learning techniques. Basically, college professors and trainers are learning to teach over computer rather than doing it in a classroom. Many of my training materials will be delivered in an interactive, collaborative online way, rather than someone standing up in front of a group somewhere.

We have a neat little online training course focused on facilitation skills for supervisors, teaching how to use our images and metaphors to involve and engage people. Cheap! And really effective.

So, the question becomes what tasks and activities can people continue to do, with the assistance of these computing machines and this newfound intelligence? Where will people continue to be important for production and performance?

The most common job these days is truck driver — there are about 2.9 million people moving trucks from one place to another and getting paid for their efforts. But rapid advancement in “self-driving” is finding that machines may be better at inputting data and making decisions than people. They respond faster, have better sensory input, process information a lot more effectively and they do not get drunk or distracted by kids in the back seat or pretty girls or handsome guys on the sidewalk. They can share data and make predictions and basically operate a lot more efficiently. And we are just beginning to use this technology; it will get better and better and will be totally different in 10 years than it is right now — and right now, it is pretty good, with a LOT fewer accidents by the bots per million miles driven than by humans, by far.

When do we let computers do the surgical interventions on people rather than human doctors, who are subject to nervous movement and distractions and who do not – even now – have anything like the control of small movements that can be accomplished with robotics? They can perform with precision and can work 24 hours a day.

Where is human judgement going to be more valuable than that of the computer information processing on the data that is collected?

Colvin focuses on the key issue of empathy.

Maybe our training and organizational development activities need to focus a lot more on that kind of social interaction quality?

Me, I am going to continue to work in the areas impacting PEOPLE and their performance, working on teamwork, collaboration, engagement and innovation and other human factors and using my teambuilding games and my LEGO and line art Square Wheels themes. Go Play!

We will use learning technologies to make the materials more accessible and to deliver some of the training, such as our plans with our basic supervisor facilitation training using the cartoons to generate ideas and involvement. I want to improve the quality of the interactions between people as a way of improving performance and even generating more workplace happiness.

As Colvin says, “Being a great performer is becoming less about what you know and more about what you’re like.”

Interesting stuff,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

Price Increase on our team building exercise, Lost Dutchman’s Gold Mine

For many years, we have kept the prices of our excellent teambuilding exercise, The Search for The Lost Dutchman’s Gold Mine at the same levels, even though we have made many packaging and design enhancements, including a complete redesign of all our versions earlier this year.

We are going to keep the prices the same on our two smaller versions of the exercise, LD4 designed for up to 24 players and LD6 designed for up to 36 players, at $1695 and $2895 USD, respectively.

The Professional Edition of the exercise will rise to $9995. That version is being used more and more for really large team building events and we are actually remaining the best value in the marketplace for a tightly designed exercise on collaboration, teamwork, strategic planning and leadership.

ALL of our exercises and toolkits are packaged with detailed instructions for use and we offer free, unlimited support via phone and email. And, these are total costs (plus shipping) – you pay no certification or licensing fees, no per-participant or annual fees. Nothing. (VERY unusual in our marketplace.)

And we are really pleased that Dutchman is a finalist in the 2018 BEX International Business Learning Games competition to be held in Lisbon in September. We entered the contest to get some feedback about our exercise in competition with other global products focused on learning and organizational improvement, even though we are in our 25th year of distribution of the program.

If you would like more information about the exercise, connect with me,

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

 

TWO PMC Team Building Games are Finalists in International Business Learning Games competition

Twenty-five years after we first started delivering and selling The Search for The Lost Dutchman’s Gold Mine, we decided to submit it as an entry into the Business Excellence Institute’s 2018 International Business Learning Games competition. After reading how carefully a panel of gaming and OD experts would be reviewing the exercise, we thought that the experience and the reviews might be informative and useful.

And we were even more excited when we found that we made The Finals, with more evaluation to be completed at the 2018 conference in Lisbon in September.

Lost Dutchman's Gold Mine makes the finals of the International Business Learning Games competition

Dutchman has a tremendous track record as one of the very best team building simulations in the world that focus on leadership, alignment and collaboration. Our customers continually share some amazing stories about organizational culture change and impacts on leadership development.

The other great surprise was that our newest exercise, The Collaboration Journey Challenge also made the cut and will be in competition with Dutchman and the other game entries. We do not yet have a lot of feedback and reactions to this product so the feedback from the judges and attendees will be of great interest. CJC is designed to play and debrief in 90 minutes, and is anchored to LEGO scenes and images to make it into a very flexible team building simulation to integrate with LSP (LEGO Serious Play) kinds of deliveries.

Collaboration Journey Challenge is finalist in International Business Learning Games competition

And, even better, my son Jeff will be able to go to Lisbon to support both exercises and then also present CJC at the Play14 conference in Porto that next weekend, something that will be a great experience for him and that will be his first international business experience. We are also working with the Play14 staff to support both events.

Collaboration is a great thing, and we look forward to the friendly gaming competition at the BEX conference, also. We hope to find some collaborators for some new game designs down the road.

If you are interested in LEGO and gaming and the use of metaphor in organizational development frameworks, please also consider visiting and becoming a group member at the Serious Playing with LEGO Facebook page. You can join up here: www.facebook.com/groups/227462904498264/

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

You can reach Scott at scott@squarewheels.com

See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

I’ll bet you can’t identify even HALF of the Key Learning Points!

We’ve been playing with a metaphor of Square Wheels for 25 years, starting with a simple line-art drawing by Roy Sabean and eventually winding up using LEGO® to represent, “How things really work in most organizations…”

From the original line art below left, I actually captured 250 unique comments, thoughts and ideas about the illustration. This included some one liners like, “We are not like that; we push our wagon uphill” and

a) “The Square Wheels were invented by a woman!” (man)
b) “but the men are stupid enough to do things that way.” (woman)

Original Square Wheels One image to the present usage

Joan, Chris and I put together a stop-motion video that was great fun. And we recently used that at the top of the homepage for our newly revised website, one that was first on the internet in 1998. (It was in dire need of updating!)

Some of my Facebook friends pointed out some of the key learning points and I added some others. Then, I had the thought of putting it up here and asking people to comment on what they see, what metaphors are included, and how this relates to how organizations really work. The video is 39 seconds. So take a look and tell us what you see.

Hint: A Spectator Sheep appears at the 35 second mark. Spectator Sheep are those that have nothing to really contribute to things and who stand far away, voicing their opinion about things: Naaaaaaaaa Baaaaaaaaaa !! Some people say that there are Spectator Sheep in their workgroup or among the management team…

This is the first upload I have done of one of our stop-motion videos. We have a dozen or so of them that we have been playing with. It is one of the benefits of using the LEGO bricks to create scenes. If you like this, we can share some others.

 

In the comments section, we would love to see your thoughts on the bullet points, the key concepts that we play with around people and motivation and continuous continuous improvement.

Note for background about the main scenario: The wagon puller has been pulling and the wagon pushers have been pushing and the view at the front has been much different than the view from the back for the duration they have been working together. They have been using the Square Wheels because they work and their challenge was to deliver the round wheels to their customer. For some reason, they are taking a break from things…

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

Performance Management Company (PMC) has no affiliation with the LEGO® Group nor does it use materials or methodology from LEGO® SERIOUS PLAY® or other related organizations. None of our images knowingly reflect any copyrighted or trademarked materials of any other organization.
The LEGO Group does not sponsor, authorize or endorse any of these materials. 
Square Wheels® is a registered trademark of Performance Management Company
and all materials produced by PMC remain the intellectual property of PMC.

LEGO® is a trademark of The LEGO® Group®

Our new website is at www.SquareWheels.com

 

Employee Engagement is OVER? Maybe that is a good thing!

An email from Mercer/Sirota today was headlined, “Employee Engagement is so over! Ok, maybe not quite” and I was somewhat thrilled by that statement and the recognition of a new reality.

I say this because for so many managers, the term “employee engagement” really translated into, “doing a survey and then having to do something about that survey to show my compliance with what the leadership wants.”

It was NOT about really improving motivation or impacting ownership or increasing innovation. The “Corporate Employee Engagement Initiatives” all seemed more like HR’s requirement to focus on employee retention and holding managers somewhat accountable for something over which they had only modest control.

Many BILLIONS of dollars have been spent, with most of that on doing extensive annual or even bi-annual all-employee surveys and then having senior managers meet or retreat to discuss the results, make some plans to do something or other, and lastly about how to hold people accountable. (Does this feel like a positive environment yet?)

And, if one looks at 25 years of RESULTS from the above efforts, we continued to find, year after year, that very little changed. Engagement sucks, and it is not because the surveys were bad (they had incredible construct and face validity) or that the planning meetings and measurement systems were faulty.

They failed because they never really got honest and sincere buy-in of the supervisors and their managers to make honest impacts on the workers. There was never any real trust in these efforts from worker to supervisor or even supervisor to manager. (Other surveys show that clearly.)

My thought is that the ONLY thing that is going to work to make real impacts on active involvement and the generation of ownership in the workplace is some Disruptive Engagement. Only when the supervisors have some confidence in their facilitation skills and see some flexibility and choice within their jobs will they really feel they are allowed to try to do something differently.

Disruptive Engagement generates motivation and active involvement

This is NOT about that myth of “empowering” the supervisors, because one person simply cannot empower another person to do anything.
I cannot empower you and you cannot empower me;
nobody can actually empower anybody! 

What it is about DIS-UN- empowerment, the removal of the roadblocks and systems / processes that prevent action.  Most managers pretty much KNOW they are not empowered to act or make changes, something which will only change when their perceived risk is decreased and their roadblocks are removed.

So, it will be a good thing when we stop wasting all that time and money on the measurement of something that maybe should not be measured. It takes money and time away from doing more constructive and effective things. I will not be sorry to see the “Industry of Engagement” go away and be replaced by a focus on generating active involvement and improved communications between workers and managers.

If you put a gun to their heads, the supervisors could choose to do things differently — heck, if you removed the gun that many feel is already pointed at their heads, they would probably choose to do things differently! Most of them do not really want to work in adversarial business environments.

The managers should be the motivators. The good news is that some really are and really do a great job of involving and engaging their people for real workplace improvement. But this is not done through a survey and is often done away from one. Active involvement is tough to really measure; you know it when you see it and some managers simply do a better job, day in and day out, of communicating with their people.

So, let’s maybe try to do more of that?

Let’s begin to make some different choices as to how we actively involve and engage our workers and our supervisors in the workplace,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

 

What do Users think of The Lost Dutchman’s Team Building Exercise? It’s The Best!

We asked our customers a really tough True / False question about our team building exercise, an experiential learning exercise with a primary focus on collaboration and improving organizational performance:

LDGM is the best exercise I know of to work with senior managers on issues of strategy, alignment, and organizational collaboration.”

Fully half (53%) said this was TRUE! (We found that amazing! Read why.)


A bit of background about The Search for The Lost Dutchman’s Gold Mine and the survey:

Over the past 25 years, we’ve gotten a lot of comments from the consultants and trainers who have experienced or purchased the Dutchman teambuilding exercise. And many purchasers shared really outstanding testimonials as well as support for new spins and ideas. We decided to do a survey to try to get some quantifiable numbers as well as some across-the-board consistency in perspective. The results we got far exceeded our expectations, even though we know that the exercise is quite solid.

Let me add that, as a one-person design and development shop located in South Carolina, I cannot do the kind of global competitive analysis that would tell me who all the competitors are and what their products do, how they are priced and distributed, etc. I know that the costs of many of them are extremely high (compared to us) and that most require licensing and train-the-trainer fees for certification and that many have per-participant costs to use.

We sell our games at a one-time cost and have people who have continued using them after 25 years. Based on phone calls and email conversations with satisfied customers and interested parties, we feel we are a quality player in this competitive business gaming marketplace.

A survey was sent to our customers asking for their feedback and thoughts and comparing Dutchman to other tools they use for leadership development or team building. Responses were solid and there were numerous useful comments and clarifications. As a result of the survey, we are deciding to do NOTHING differently.

What users relayed through the survey was that the exercise was Most Excellent. There were no real suggestions as to desired changes, other than some requests for a follow-on exercise currently in development. And the impacts on desired results and outcomes still continue to be important and relevant in today’s organizational development initiatives.

You can download a full summary of results by clicking on the link below:
Dutchman Survey Results Summary

Our users are a highly experienced group, with 70% of respondents having experience with 6+ other team building exercises over their organizational development work. Most users (89%) have run Dutchman multiple times and 36% have run it more than 10 times. (One customer has run it with 50,000+ participants and the largest session of 870!). Half reported that their very first delivery was “wonderfully successful” while nearly everyone else reported success. (And I really do wish they would simply call me before that first delivery!)

We asked a really tough True / False question:

LDGM is the best exercise I know of to work with senior managers on issues of strategy, alignment, and organizational collaboration.”

Fully half (53%) said this was TRUE! (Only 9 people said this was False, which given the highly experienced and global nature of our users, is pretty fantastic. (We are NOT the slickest nor most expensive exercise out there but, apparently, the best value!) And comments were all supportive of the Dutchman’s design, packaging and pricing.

Another tough question was about being the best exercise for OD and 30 people (55%) responded that LDGM is “the best overall team building exercise I have used.”

Awesome! Fully 100% would recommend the Lost Dutchman’s Gold Mine game to others for purchase and use, with 63% saying they would recommend it to ANY trainer or consultant. It seems to be that useful and that powerful for people’s toolkits, given its price and flexibility.

As to value, 64% strongly agreed that the purchase of the exercise represented an excellent value to their organizations and 11 merely agreed, with 5 people sharing a neutral response. Purchasing LDGM seemed to represent a good decision, in their view. And remember that these are all active internal trainers or consultants using the game to generate organizational change, collaboration and engagement. Many use it for general leadership development or implementing strategy.

The exercise was specifically designed to be useful for organizational development, strategic alignment, communications, leadership and team building. It was designed for impact.

  • Fully 7 in 10 agreed or strongly agreed that the simulation was effective in generating observable, “desired changes in behavior after the session ended, back on the job.” One person disagreed.
  • 96% of respondents agreed or strongly agreed that, “the exercise linked well to our issues of workplace collaboration and performance management” with two people being neutral.
  • As to, “representing the Best Value for a team building exercise in the global marketplace,” 21 people strongly agreed and 16 others agreed of 52 registered responses, or 71% of our users.

Overall, we framed questions to be a real test of perceived  and actual value and even the neutral responses were supportive in their comments! It seems we are doing well out there, and no one would actually name an exercise they thought was better than ours.

We asked some tough questions and we got some great answers.

If you are looking for a really solid team building business simulation, one that does real building (rather than focusing on “bonding” like so many other exercises in the marketplace), check out our Lost Dutchman.

It is powerful and yet inexpensive. After all, fully three quarters of our users shared that it represented a Best Value in the global marketplace of tools for organizational improvement and communications.

a team building simulation exercose

If you call the office, you are highly likely to reach me directly. If you want to chat about the exercise, I really love doing that. If you have any questions at all, please bring them on!

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

+1 864-292-8700

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Scott’s blog on themes of People and Performance is here.

Here is an example of reactions from the delivery of Dutchman to a client’s organization, run by my colleague Solomon Salvis from SimuRise in Mumbai:
Dow Chemical playing The Search for The Lost Dutchman's Gold Mine testimonial video

Note: we would love to engage in a discussion about team building simulations, costs, and all that so please feel free to comment.

—————–

The specific wording of the questions on value appeared as follows:

10 – The purchase or rental of the exercise represented an excellent value to my organization.

11 – I saw desired changes in behavior after the session ended, back on the job.

12 – The exercise linked well to our issues of workplace collaboration and performance management.

13 – As far as I am aware, The Search for The Lost Dutchman’s Gold Mine represents the best value for a teambuilding exercise in the global marketplace for business simulations and designed exercises.

14 – If I moved to another company, I would consider purchasing the exercise if they had the need for improving teamwork, communications, engagement or leadership.

Round Wheels of Today are the Square Wheels of Tomorrow – Thoughts on Continuous Continuous Improvement

Simple thoughts on how things really work in most organizations, set up as a haiku:
In any work environment, leaders (aka wagon pullers) often lose track of what is happening at the back of their wagons.They are insulated and often isolated and it is important to remember that,
“A desk is a dangerous place from which to view the world.”
(John LeCarre)
Similarly, workers (at any level of the organizational hierarchy) will lose sight of the missions and visions and become less aligned to goals and expectations. They simply will not have the current leadership vision of where they are going and what lies ahead of them.
“If you don’t know where you are going, any path will get you there.”
(Lewis Carroll)
Here is a Dr. Seuss-style poem on The View at the Front and the Back and the issues of alignment and motivation:
Dr. Seuss poem on employee motivation and vision
Periodically checking in and talking about issues and opportunities is useful as well as motivational. Having smart management systems with clear expectations and solid feedback systems are critical, but so are occasional alignment conversations, because that view at the back is very different than the wagon puller‘s view at the front.
When it comes to productivity improvement and innovation, the ideas are also pretty straightforward. The Round Wheels of Today will, inevitably, become The Square Wheels of Tomorrow. There is a need for continuous continuous improvement of systems and processes and how people are managing roadblocks and new ideas. Thus, the necessity to step back from the wagon on occasion to see what new ideas should be implemented.
 
The exemplary performers in any organization are essentially using Round Wheels in a world of Square Wheel Wagons. They simply do things differently. And they can share those best practices with their peers, improving group performance. But the group has to feel involved and engaged, because:
“Nobody ever washes a rental car.”
(Scott Simmerman)
So, we will encourage you to work to better involve and engage and align your people, at any level of the organization, to shared goals and expectations and to focus on the reality that they all have ideas that can be implemented to improve organizational results.
Our last haiku and recommendations thus looks like this:
haiku on performance improvement and engagement
People WANT to be involved and engaged and feel part of the team, they want results of the group and their personal contributions to be appreciated. Square Wheels is a very simple approach to involving and engaging people and focusing them on things that can and should be improved.
PMC offers an online training program at The Square Wheels Project and also a stand-along toolkit of powerpoints, handouts and instructions, something we call the Stupidly Simple Square Wheels Facilitation Toolkit.
Please also note that we are also sharing reprintable posters of these scenes and frameworks for free through our poems blog and newsletter.

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new Square Wheels LEGO teambuilding game,
The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

Innovation, Motivation and Supervisory Facilitation – The Square Wheels Project

There are plenty of good tools out there for generating new ideas and momentum about innovating in the workplace. We want more innovation and engagement but we seemingly do little to generate it. Workers work and supervisors supervise and we have little in the way of stimulating thought and implementing better workplace improvement processes.

Surveys continue to indicate that people feel they are too busy and that their organizations do not support risk-taking, thus they are dis-empowered to even implement proven best practices.

Square Wheels too busy to improve

The reality is that we DO operate on Square Wheels® and there are a wide variety of Round Wheels available for implementation in ANY workplace. What is required is some time to consider possibilities and some motivation to try to do things differently, what I term #morebetterfaster.

And I would like to think that our Stupidly Simple Square Wheels® engagement approach is one of the best ones for generating a discussion of issues and opportunities. You share an image, have tabletops discuss their perceptions, link to your workplace and focus on selecting Square Wheels to address and Round Wheels to implement. The discussion smokes out all sorts of things and allows for the top performers to share some of their best practices for getting things done. The ownership-involvement is also a powerful tool to help implementation and followup.

In our approach, which is readily facilitated by the managers, we set the situation that the people are pushing the wagon with Square Wheels and the cargo represent better ideas for improving the journey. Square Wheels represent the thing as they work now, with the idea that they DO work but do not work smoothly. Round Wheels already exist, so it is more about implementation than invention.

Square Wheels performance improvement tools

There are all sorts of linkages and it is really easy to facilitate a discussion of real workplace issues and opportunities. It opens mental doors and windows to allow the fresh air of performance improvement discussions.

In addition to the toolkit, we also developed a very simple and very inexpensive facilitation skills training program to teach supervisors and managers how to facilitate discussions and to involve and engage people for workplace improvement purposes. It all comes together at The Square Wheels Project.

My newest thought for how to illustrate the benefits looks like this:

Brains, Square Wheels and Round Wheels, an image by Scott Simmerman

Our goal is to get people to step back from their wagons and look for new or different or better ideas to make improvements. Perspective is a key to choosing to do things differently. And once people identify and label something as a Square Wheel, they are driven to find the round wheel to fix it. You can also think of it as Disruptive Engagement, since it all happens at the front-line levels of an organization, away from the controlling influences of HR and senior management.

Your thoughts on this simple process would be great! You can also check us out at TSWP to see how we are rolling all this forward. These images and the approach are a truly effective as a tool for organizational improvement, coaching and simple innovation, created

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

Team Coaching – Facilitating Engagement and Innovation

A lot is written and a LOT of people call themselves coaches, so it is not like we do not have those skillsets readily available in our business community. But, so many workers are dis-engaged, un-involved and demotivated. It seems to me that more supervisors should do more coaching or be better coaches, right?

So much around coaching seems to be around visions of how things should be and the subsequent playing with ideas about how to implement new behaviors or to change those paths we are on. The key in coaching and individual is to generate some sense of perceptual reality to relate toward desired goals and outcomes.

It would seem that one goal of leadership might be to generate an understanding of perceived and actual issues underlying performance problems and to generate some group involvement in addressing and solving those issues. Involvement is key simply because,

“Nobody ever washes a rental car.”

Doing things TO them will invariably generate some level of resistance; in a workgroup with an existing low level of trust and rapport, it will tend to generate active resistance.

So, an activity I will frame up as Team Coaching involves stopping long enough to generate a conversation around awareness of those issues and opportunities, understanding that the view from the front is different than the view at the back.

Square Wheels Poster on Team Coaching and Facilitating Engagement

If you are looking for some simple tools to generate conversations, check out our Stupidly Simple Square Wheels Facilitation Toolkit by clicking on the image above. We will guarantee that it works seamlessly and easily.

We also have a variety of images framed as Posters, focusing on different themes or with haiku or poems or quotes. Check out my other blog, Poems on the Workplace,

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

 

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