One of my new customers is Novartis, who used my Lost Dutchman’s Gold Mine exercise with their scientists to look at issues of improving teamwork and collaboration and innovation successes. Two trainers and I talked on the phone for over an hour, debriefing some of the things they saw and framing up future deliveries around different desired outcomes. There are lots of possibilities around how to build the game into their existing team building courses as well as to look for ways to impact more of the interdepartmental issues.
Frankly, I absolutely love those kinds of conversations, since they often generate things that I might clarify better in the game’s instructional overview materials as well as new ways to frame ideas.
I wrote about how clients innovated the game in other blogs. INPO reframed the Best Practice metaphor of the TurboCharger to better emphasize the strategic planning theme for their desired outcomes, for example. And they also turned me on to the basic benefit of having a designated Devil’s Advocate to help an organization see other sides of the issues to improve implementation.
We’ve been playing with the design of Dutchman for over 20 years now and the metaphors in the design are pretty well-polished. One of the metaphors ties into planning and resource management issue. (You can find a detailed blog about issues of planning and optimizing here.)
As part of their resources, we make a Spare Tire available, with the storyline that it helps protect their vehicles against “Ice Shards,” sharp spikes of ice that can damage their tires. They are also told that, “Ice Shards are very rare.”
The reality is that Ice Shards never occur, and that the cost of that Spare Tire is the same as the cost of resources to manage one day in the Mine. Having a Spare Tire then actually costs them a full day of mining gold, since their resources are, in fact, “sufficient but limited.”
We also play with a FAKE Arctic Blast on Day 17. Teams can discover that there will be TWO Arctic Blasts that occur in the middle of the game. These cost the teams extra resources, which is no big deal if you plan for these to occur. With me tossing in that FAKE extra one on Day 17, nearly every team would run out of resources and die. They simply do not have sufficient cards to get back.
The idea I got from Jessica and Natasha was that I could add Ice Shards to that fake Arctic Blast, at least temporarily making a team feel that having that Spare Tire was a benefit. That feeling would be short-lived, though, as the Just Kidding words scrolled onto that slide, but it would also add a tidbit more to the potential discussions around strategic planning and resource management and similar.
The insight is that ideas for improvement are ongoing. One might think that, after 20+ years of designing and refining something that you would have taken care of all the different possibilities. But no, there are always new ideas and new ways of doing things. And work in the real world has even more of these, if we simply open our eyes and listen with both ears.
So, I share this idea for our existing LDGM customers who can email me and ask for this updated slide (or create your own in the powerpoints). And, I share this thought for those of you who are looking for a Most Excellent experiential team building exercise, one that focuses on collaboration between teams and that works with any size group.
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Let us know if we can help your organization in any way. Our tools are simple to use and highly effective and you will find our pricing to be really reasonable.
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Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.