Performance Management Company Blog

Ideas on People and Performance, Team Building, Motivation and Innovation

Category: Articles on Teamwork (Page 1 of 14)

Best Value for Big Team Building Event Simulation

This is about RENTING the Lost Dutchman’s Gold Mine exercise for a single large event. It has to be the Best Value Ever for such a situation.

Collaboration and Teambuilding with LDGM


It is common for my network of users to run highly interactive experiential team building events with very large groups of 200 people or more. Presenters purchasing Dutchman have the goal of doing events over time and making money from supporting performance improvement initiatives and we have supported people in this business for 25 years.

Dutchman is one of the very best games on Earth focused on organizational culture change through collaboration and alignment to shared goals and visions. It is a game designed for debriefing, with measured results and outcomes focused on optimization of overall results. (We have user surveys that are highly supportive of this view.)

We designed it to scale up for large groups and events from the very beginning, for it to be very straightforward to deliver and debrief and to generate significant positive outcomes.

Originally developed in 1993, The Search for The Lost Dutchman’s Gold Mine team building exercise has been polished and fine-tuned to generate active involvement and alignment to key issues around leadership, teamwork and communications, with a major focus on collaboration between teams.

It has developed into a very unique program, delivered worldwide by consultants and trainers, some of whom have run more than 30,000 people through the exercise or who have used it for more than 20 years.

I will share some links to user-generated video testimonials at the end. What I wanted to accomplish here is to show you why the RENTAL of this exercise would make very good sense for your next large team building event. This is a full-blown business simulation with measured results and exceptionally clear debriefing frameworks unlike most things in the marketplace. This is something that YOU can deliver with our free support; the reality is that few people who get our delivery and support materials find it necessary to contact me for free support, which I would prefer they do so I can confirm some details. And it IS free! 

You will not be able to approach the low cost or the high likely impacts of such an event on the culture of your organization and the links to themes of alignment to shared values or to strategy implementations and communications.

This is fun, and easy to deliver. But it is an extraordinarily powerful team building event, one that can change the levels of collaboration within large organizations.

Why rent the game?

  • Very LOW per-participant costs as viewed against the marketplace
  • Very HIGH probability of reaching your desired outcomes of improving teamwork
  • Very HIGH likelihood of any negative outcomes or problems from a very controllable timeline for delivery and environmental issues.
  • There is no need to hire an outside facilitator and it is often better when one of your actual leaders plays the role of Expedition Leader.
  • There is no certification fee or licensing fee or per participant costs and ALL the necessary training materials are included with the rental, plus there is free direct support from ME, the developer of the exercise!
  • There are no long-term obligations or annual fees, but you DO have the option to purchase a version of the exercise for future use at a discounted fee.

The Benefits of Playing with a large group

  • Very few simulations support large groups of people and are easy to deliver
  • There are no “winners” and every team’s results count toward the goal of, “mining as much Gold as WE can.
  • Just as there are no winners, there are also no losers. Each and every team contributes to the overall results (as they do in the real world) and all the teams are engaged and have fun. These factors make the debriefing more engaging and all players are much more likely to be actively involved in tabletop and group discussions.
  • Some teams are more successful than others and you can talk about the underlying reasons for those successes as well as question them as to why they chose not to help some of the underperforming teams. It is a realistic but extraordinarily powerful dynamic for workplace improvement.
  • Debriefing is structured for tabletop discussions around issues and opportunities, and there can be sharing of key ideas if desired.
  • Ideas about improvements and implementation are a natural part of the discussion process and these ideas can easily be incorporated into strategic and communications plans.
  • Teams very often do not ask for any help or assistance of the Expedition Leadership team, which is a fundamental reality in most organizations. It is a really good connection to issues like Selfless Leadership and to overall organizational cultures. We generally want players to ask the leadership team when they can benefit by that help, right?

Here is a matrix offering prices — yes, we do publish actual prices! — and some thoughts on needed support based on number of tabletops of 6 people each.

Costs and staffing requirements to rent The Search for The Lost Dutchman's Gold Mine

If you are running a large program, we can also support that. Our preference would be that you have already played through a delivery. Often, for very large deliveries, we will run an exercise specifically for the senior leadership team as a planning and team building program. Those senior managers then form the basis of your delivery team for your larger session. You can give them special white hats and all those kinds of things that increase the likelihood of them following up and implementing the best ideas. You can read more about these ideas in this blog post. We would package and price those frameworks on a special basis, so ask us for details if that represents an opportunity.

The largest delivery for one group at one time in one room was 870 players!

The above chart is for illustrative purposes only, insofar as how to staff the delivery support. The price is inclusive of all necessary delivery materials – you get what you need to deliver the program one time, plus extensive training and support materials. Online and telephone support is free!

Optional accessories like hats and bandannas can be purchased separately.

You are not purchasing the game for continued use and all rights regarding the Intellectual Property remain with Performance Management Company. You are acquiring the materials for a single session (plus any training of support staff) and ALL materials must be returned to PMC immediately after delivery. Purchasing options are also available, since this exercise is outstanding to integrate to ongoing team development and leadership training.

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

The landing page for the rental of Lost Dutchman is here: https://www.performancemanagementcompany.com/online-store/RENTAL-OF-THE-SEARCH-FOR-THE-LOST-DUTCHMANS-GOLD-MINE-p73093716

View the overview and the details of our survey of LDGM users here:

Lost Dutchman’s Gold Mine Team Building Exercise – Survey Results

Read about how to actively involve senior managers and the benefits of doing that in this blog:  https://performancemanagementcompanyblog.com/2015/04/01/engaging-senior-managers-in-large-group-events/

 

 

 

MORE on being “Too Busy” to implement new improvements

GENERALLY, most workers in most organizations will say that management does a pretty poor job of listening to them. And most supervisors feel that their managers generally do a pretty poor job of listening to THEM!

Being as I love using illustrations and images to represent the status quo, this common scenario seemed like a good subject to take on while also reframing some workable solutions.

Let me begin with my friend, Haken Forss’s, development of a LEGO-based scene of an old reality. I ran across his image online a few years ago which led to us having a very influential conversation about our businesses and how we illustrate and communicate.

My works around this started back in 1993 when introducing our illustration called Square Wheels One:

Square Wheels® is a registered trademark of PMC and © 119.

We had trademarked Square Wheels® and began using this image, worldwide, featuring it in my presentations and toolkits for facilitation and engagement.

Square Wheels One generated quite solid interactive discussions about workplace improvement and communications and teamwork, so much so that I have a collection of about 300 one-liners from this image alone. It was amazing how well it worked and how well the concept was remembered. It was a simply approach to changing the thinking about people and performance.

At some point, a colleague sent me a warning that my theme was being used illegally and that I should check it out. That began a really fruitful and positive interaction with the consultant (Hakan Forss) who generated this illustration and used it in a blog post:

We're Too Busy to implement improvement

Our conversations led to my using LEGO bricks and figures to represent a wide variety of the line-art scenes and situations that we produced in the over 300 Square Wheels representations drawn by Roy Sabean. And from there, we generated stop-motion animations and a broad variety of poster quotes, poems and haiku.

The anchor point for my thinking has always been people and continuous performance improvement. SO, let me take the image concepts and rampage through some ideas about what might be different in the workplaces of the world.

1 – My first point is that nearly everyone identifies with the Square Wheels One image as a workplace reality. We show it as, “How might this represent what really happens in most organizations?” And very quickly, people and tabletops go from talking about their general perceptions about work and communications and structure into discussing  their perceived issues of lack of vision, continuous un-improvement, and the isolation of wagon pullers from their everyday realities. And it is funny how even very senior managers will often see themselves at the back of the wagon!

People often see themselves as victims of organizational non-progress, maybe.

2 – In Hakan’s image, someone appears with a different solution. But even the pusher at the back rejects this new idea. They and the wagon puller are too invested in the current operation to even consider the possibility of doing something differently. They are simply too busy trying to reach their shared goal of moving forward and “GO AWAY” seems to be the message. “We are NOT interested.”

I think that is a common reaction for many viewers of Hakan’s image. They readily relate to the perceived reality that they, too, are just too busy to consider things.

But is that really reality?

3 – Our initial redo of this idea, using the PMC style of LEGO scenes, looked like this:
Too Busy to Improve original art

We then thought to add the conversational bubbles, but in our view of how things really work in most organizations, the people at the back were NOT resistant to the idea. Maybe this is because in the PMC paradigm of the line-art and the LEGO, they had the cargo of ROUND wheels inside the wagon and were hands on enough to be a bit frustrated with how things were working and with general communications.

We believe that most Round Wheel ideas for performance already exist among the wagon pushers of the world, and that in many workplaces, those exemplary performing wagon pushers are already using round wheels in their Square Wheel world.

4 – Sitting with Joan and playing with powerpoint, our first edit generated this as a reality of perceptions around this scene:Too Busy to make improvements says the boss of Square Wheels

Some person with a new idea suggests it to the manager who is simply too busy to even consider doing something differently. It is not a hostile kind of reaction, just indifferent. This was our first take on a caption, somewhat influenced by Hakan.

But we added one more comment, the “Really” that is coming from one of the wagon pushers. This could be a reaction of disbelief? But one that might not be heard by the wagon pusher.

Maybe.

5 – Some continued reflection and reframing and integrating the image with thinking about people and performance then generated what I think is a more realistic commentary, one where the workers would appreciate an opportunity to make improvements but where that common issue of listening between the pushers and puller is problematic. (Plus, there is that issue of rejection of ideas by managers.)

So, the image reshaped itself to look like this and become one of my posters:

Poster Square Wheels Too Busy to Improve

Susan, in this image, is obviously not an outsider, like the character I see in Hakan’s image. She is someone who works for the wagon puller but also maybe someone whose ideas are not highly valued. Research shows that many workers are discounted in this way.

In my father’s trucking business, he had one truck driver who was always stopping by businesses on his way home looking for new business and sharing those contacts with my father, but these contacts were not followed up by my dad, based on how he reacted to Orin’s notes and comments when I listened to their conversations. My dad would actually tell me to tell Orin that he was not around!

I think a lot of bosses discount the ideas of their employees. On the other hand, look at the reaction of the wagon pushers: Might they be interested in doing something more better and faster?

This is just an idea that bubbled up as I played with these ideas. There are always things we can do to go #morebetterfaster and to accomplish more.

If you want to reflect on the theme in the poster or place it in your workplace for contemplation and discussion, simply send me an email to receive an email of it as a high resolution image.

Email me at Scott@SquareWheels.com,

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 

Square Wheels® are a registered trademark of Performance Management Company
LEGO® is a registered trademark of the The LEGO® Group®

Teamwork, Thinking, Learning and Active Involvement

Experiential exercises have significant impacts on individual and organizational learning and development. Experience, as well as research, says that participating and practicing is 15 times more impactful than sitting in a classroom. So, no wonder we are seeing more and more people use experiential exercised to generate reflection, teamwork and learning.

Being involved and engaged is, well, being involved and engaged.

The visual, auditory and kinesthetic anchors for memory are all hooked up and operating, making the connections needed for later processing, storage and retrieval of the experiences.

A temptation was to go off into a “neuroscience” kind of explanation, since that is all the rage these days. I have a doctorate in behavioral neurophysiology from Chapel Hill back in 1977 and have been consulting on people and performance since 1978, and

None of this neuroscience stuff is all that practical
when one needs to simply learn about behavior. 

Sure, it sounds really good, but is it really helpful to know how that amygdala you have is involved in your emotions or how the hippocampus is involved in distributing neuronal impulses or even how the Broca area of the dominant cortex or the Wernicke area of the posterior section of the superior temporal gyrus are involve in speech? (grin) . (This is all true, but so what!)

Motorola University in 1996 published an interesting chart that I reproduce here not knowing how to get permission for use but thinking that it can generate some useful thinking:

Learning Pyramid

Me, I would have flipped it upside down, so that Teaching Others was at the top but that is MY learning and memory preference showing up, I guess. And, there is a good deal of controversy over the numbers and the meanings, something I will choose not to get into for this post. Let me simply state the obvious:

Being involved and actively engaged in the learning process helps generate better retention and understanding.

Learning, linking and understanding are neurologically determined — the brain is what controls the process and it is good that it is semi-automatic (since if it required much thinking or typing, not a lot of us would ever get it!).

Our brain uses chemical and physical changes in proteins and membranes to build the electrical circuits that make all this “living large” stuff possible. It works pretty seamlessly, and when it doesn’t, we all realize the consequences (Alzheimer’s, dementia, aphasia, coma, and the like. Heck, even growing older has measurable negative impacts for most of us. I was going to cite a reference, but I forgot what it was…).

What our brain does is encode our experiences into memories. If there is some boring lecture going on, guess what is probably not going to be recalled? If you are energetically participating in some mental or physical challenge, doesn’t it make sense that more things will be remembered?

Knowing that something might be useful later adds an important touch — helping someone hang a backpacking hammock works quite well when you know that you will be hanging your hammock the next day. Learning to start a fire with fire sticks or a flint striker is remembered when you know you will head off on a survival venture that afternoon.

Memory is about storage and subsequent retrieval. It is about encoding and categorizing and accessing the meaningful information later. Knowing the context for that learning is generally helpful.

In some of my team building deliveries, the group might have been through a course or a series of lectures on something or other. Let’s say that the subject is Project Management and the participants are shown a methodology for gathering information prior to planning a program. When we play The Search for The Lost Dutchman’s Gold Mine, the funny thing is that the “learned” information or skills are often NOT transferred to the information gathering tabletop processes required to produce high levels of game performance.

So, in the debriefing, we review the choices made, generate discussions as to how the tools could be used, and then often project future scenarios or even do some problem solving whereby those tools are used. This kind of active debriefing process generates a motivation to learn and the kind of VAK needed to anchor the skills in place. We also encourage a diversity of ideas and reinforce differences in thinking styles, since these generate better options so often. The debriefings often focus on divergent thinking and questioning ideas. And this is MUCH different than simply lecturing them on what happened and what they should have learned. Their reflection makes it theirs and not yours.

Most people in most organizations are not observed to actually apply things they learned into workplace performance change and improvement. This learning transfer issue is a common problem with classroom training — people KNOW how to do things but choose to keep doing them as they did before.

Implementing change without changing feedback and measurement systems is also pretty hard to accomplish. Coaching can work, but coaches are often not available immediately after training has occurred.

What we suggest is an active kind of situation to involve and engage people, one that sets up a solid discussion of behavioral choices made along with thinking about possibilities. That activity might include projection, team-based agreement on desired future behaviors, some discussions about how improvements might be measured, personal commitment to doing things differently combined with some level of followup and coaching, and other things to help to anchor in the learning as well as generate new, sustainable behaviors in the future.

Generally, people remember their own behavior, and they tend to remember their mistakes and bad choices a bit more easily than all their good reactions and responses. In Lost Dutchman, we try to generate energy and emotion in our activities by adding pressures of time and scarcity of resources or some level of competition. Ideally the competitive situation has a balance of collaboration and cooperation built-in.

If organizations can better use these kinds of engaging activities, they can expect more learning to occur and more commitment to change to result.

Some ideas:

non-agreement bliss poem

Thumbs Up teamwork poem

My team, My way poem copy

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

 

 

Flyers that Overview The Search for The Lost Dutchman’s Gold Mine

Jeff Simmerman heads to the International Business Learning Games Conference in Lisbon today and he created flyers about the Lost Dutchman team building game and our Collaboration Journey Challenge exercise to share with judges and conference attendees. Both exercises are finalists in this competition and we are hoping to garner some recognition and feedback for their design and impact.

I thought that you might find a quick overview of Dutchman to be of interest and that it might be useful for you if you are an existing customer or user and need something explanatory to share with your decision-makers. We are in our 25th year of international distribution of this exercise and our other corporate team building products. Current owners can request a Word document if they wish to customize this for their own use.

The images below are reduced in size. Download full size pdf files using the link at page bottom.

A flyer about The Search for The Lost Dutchman's Gold Mine team building gameA flyer for The Search for The Lost Dutchman's Gold Mine team building exercise - back side

It has been a great pleasure to distribute, support and deliver this team building exercise over the past 25 years. It is also great that Jeff is coming on board to continue this process as well as develop some powerful new exercises and revise some of our older simulations. This is his first international conference and we are hoping for lots of positive impacts.

If you would like more information, feel free to contact me directly,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See our powerful and newest teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

Full size game flyers:

LDGM Flyer Front A4

LDGM Flyer Front A4

Every Company Should Own One – The Bombproof Lost Dutchman’s Gold Mine Teambuilding Exercise

We can start this blog with the simple thought that:

Motivation and collaboration require improvement in most organizations and making those improvements offer Big Impacts on actual results.

Even in the very good, highly collegial workplaces, one can always make additional improvements or re-energize things, generating even more alignment to shared goals and objectives.

This post is about how EASY it is to facilitate a real team building program, not some (oftentimes silly unfocused) team bonding process. There is a big difference: team building will impact organizational results and help to change actual behavior and commitment to doing things differently. Bonding activities can be fun, but change nothing.

Team BUILDING exercise generate change and improved results. Bonding does nothing.

Let’s talk about teamwork and apologies for the length and breadth of this post, but I felt that clearly stating the details would enable better understanding of what we are doing and why we are doing it:

It is clear that workers and supervisors and managers are basically un-involved and un-engaged in so many workplaces, worldwide.  Management effectiveness AND the workplace environment / culture that are behind this problem. Better teamwork and alignment are solid solutions.

These are NOT some “senior management leadership issue” that can be corrected by doing more engagement / motivational surveys or skill assessments or by doing more senior executive development. These are problems at the shop floor, at the interface between supervisors and workers, that drastically needs improvement to really impact performance.

A few statistics and bullet points:

Rick Bell shared some statistics in the March 2017 issue of Workforce magazine about how badly workers are being supervised that are truly mind-numbing:

  • 35% of US workers would forgo a raise to see their boss fired
  • 3 of 4 workers say that their boss is the worst / most stressful part of the job

Gallup added a somewhat different framework supporting these same issues related to performance and teamwork

  • only ONE IN FOUR employees “strongly agree” that their supervisor provides meaningful feedback to them, that the feedback they receive helps them do better work.
  • Only 21% of employees strongly agree that their performance is managed in a way that motivates them to do outstanding work.

The solution involves improved communications, collaboration and teamwork. Helping people focus on a shared mission and vision with appropriate expectations, and basic leadership at the front lines can have broad impacts. We need to do something differently in the workplaces to make positive impacts and generate the momentum for organizational improvement. Having a pot-luck lunch or going go-kart racing will do nothing to generate change.

There is a simple, bombproof, inexpensive solution to many of these issues, and that is our proven team building exercise, The Search for The Lost Dutchman’s Gold Mine. It is inexpensive and dynamic and it focuses on collaboration to impact measured results. Here is a 2-minute video from a session with Dow Chemical:

Teambuilding with interactive experiential exercise, Lost Dutchman

This “game” neatly models a collaborative organization and a Selfless Leadership approach to involving and engaging people. It gets players to make choices and then allows for a discussion and debriefing around what really needs to be done differently by the group to improve results. The play generates real opportunities to discuss and resolve real workplace issues, creating “considered alternatives” to what has been happening.

There are also powerful links to workplace motivation and communications themes.

People that are uninvolved and frustrated need solutions that involve Dis-un-engagement and Dis-un-empowerment. Those problems need to be discussed, changes made, and new solutions implemented. The Lost Dutchman exercise allows for real discussions about choices and possibilities because dealing with team problems is what makes teamwork effective in the workplace.

Team Building with Lost Dutchman's Gold Mine

So, we think every organization needs to have a go-to team building program they can use throughout the organization to set up shared goals and common expectations about collaboration and innovation. And unlike most such exercises, we sell this exercise with a one time cost and a satisfaction guarantee.

My colleague in India, Mr. Solomon Salvis shared some good reasons why people have bought the Dutchman simulation and will continue to run the game:

  1. To develop the internal capability of the Learning and Development team. Most organizations are not equipped with an awesome experiential learning tool like Dutchman, which makes their training dull and boring, or probably sub-optimized.
  2. Most programs conducted internally in an organization are classroom training sessions. There is no fun element. Dutchman creates awesome personal and team-based learning and is awesome fun as well.
  3. Most senior managers in an organization do not want to sit through a long and dragged-out training session.  Our Dutchman’s simulation which is just a half day, works very well to keep the engagement and energy levels high for the seniors and demonstrate the many positive impacts of alignment to shared goals and plans. Senior managers can readily play in mixed groups of management, too, which has a variety of positive impacts.
  4. Most classroom training sessions can take only 20 – 30 participants at a time, beyond that the program/training becomes ineffective. Dutchman’s is one of the rare simulations which can accommodate 50 / 100 / 200 / 300 +  participants at one go and still have the engagement/excitement levels as high as possible.
  5. The scalability of Dutchman allows for sessions that can contain front line workers as well as managers and even senior managers as active participants in an effort to optimize results. This IS a reality in organizations and these kinds of interactions are impactful, but few take the time to build this kind of overall collaboration and shared goals. These debriefings are powerful.
  6. Most training teams / trainers / training leadership who have used Dutchman in the previous organization tend to buy the game kit when they move into a new organization, since they know the product and its impacts very well. They are comfortable with the many flexible designed outcomes and it is tried and tested. The exercise is 100% bombproof (and it is 100% satisfaction guaranteed!).
  7. Lastly, apart from just the fun element, Dutchman debriefing brings incredible learning and reflection for the participants, making the transition to implementing improvements more likely. This kinds of discussions should be part of any debriefing:
Teambuilding debriefing questions for implementation

These are some of the transitional debriefing slides to improve discussions about accountability.

Solomon also added:

Yesterday, we conducted the simulation for 125 participants of Sapient, a leading IT consulting company. The participants haven previously gone through many training sessions and various simulations, but when they experienced Dutchman’s Gold Mine, they gave us an awesome testimonial and acknowledged this was by far one of the best sessions they had attended and that it was quite different and unique from all the other simulations they had attended.

Sapient Technology Lost Dutchman Team Building Video

Sapient’s game testimonial – 120 players

For most organizations, one of our versions supporting 18 or 24 people should make solid economic sense. Dutchman is sold at a one-time cost and can be used repeatedly. It’s easy to learn how to deliver and has a variety of expected outcomes:

  • Tabletops choose not to plan very well or use all the information available to make their choices and decisions
  • Teams generally choose to compete against each other rather than to collaborate. Collaboration optimizes overall group success while competing generates a winner and losers
  • Nobody asks the Expedition Leader for Assistance.” Teams choose not to ask for help or perspective or advice, even though that is one of the key themes of the introduction. They essentially choose to sub-optimize results and not keep leadership involved in their work
  • Tabletops come to agreement quickly on their strategy and they are not very open to changing their approach if new information becomes available.

The flexible debriefing focuses seamlessly on the benefit of planning to improving results and the choice of collaboration with other teams and leadership to optimize results in the exercise and the results in the workplace. It is quite easy to use the examples from the play in the players discussions about what workplace improvements can be made and how supportive leadership can help improve impact and results.

The exercise is packaged with extensive training and orientation materials, so much is included that very few purchasers ever bother to contact us for the free coaching that is available to support the delivery. New users tell us that about 2 hours of preparation is needed for their first delivery.

For an organization, the very most senior leadership might have a team building program for all of their direct reports. Issues of communications, collaboration and alignment to missions and visions would be made clear. PLUS, this would be fun. It does NOT require outside facilitation nor the involvement of organizational training staff. (And you can see the obvious advantages of developing ownership involvement.)

Those players would then be able to run the game with their staffs. The transfer of training is straightforward and the desired outcomes for their debriefings can directly result from the top management team and their discussions.

Lost Dutchman is a very inexpensive, high impact organizational tool that translates neatly and effectively into any organizational improvement and communications / alignment process.

Coaching support for delivery is freely available and our 25 years of experience with supporting organizations globally would be beneficial and impactful.

Click on the image below to see a 2-minute video about how most senior managers think about the exercise (this one delivered for Kaya Limited by SimuRise and Solomon Salvis). It is but one of hundreds of examples about how people feel the exercise can impact their organizations:

This is my game, one first played in 1993 and continually updated and improved through play and debriefing and continued redesign. I personally believe that every organization should experience The Search for The Lost Dutchman’s Gold Mine.

And many of us think that every organization should OWN their own exercise for internal use. (The cost/benefit to you would be outstanding and it can help organizations accomplish so many of your goals around active involvement and engagement of your people toward collaborative accomplishments, shared objectives and active ownership involvement, which translates to motivation and teamwork.)

We will support you in that, for sure, and we have been at this for a very long time. Teamwork and support are what I do,

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools focused on people and performance. Managing Partner of Performance Management Company since 1984, he is a globally experienced presenter and consultant.

You can reach Scott at scott@squarewheels.comRead Scott’s blogging on people and performance improvement

Learn more about Scott at his LinkedIn site.

 

 

 

 

 

Every Company NEEDS a team building exercise – Here is Why

It’s beneficial, cost effective and brings home what every business desires:
a wise investment yielding a solid return (ROI).

We are talking about PMC’s teambuilding exercise, The Search for The Lost Dutchman’s Gold Mine team building exercise. Its value lies within its proven ability to:

  • increase collaboration and communications
  • improve strategic planning
  • create alignment to missions and goals
  • enhance employee experience
  • strengthen leadership and organizational performance

For 25 years, Dutchman has been appreciated by all kinds of worldwide organizations thanks to its bombproof use in aligning with desired results and in creating awareness of how behaviors impact overall organizational outcomes. And through it all, participants enjoy it for its fun framework, its strengthening of camaraderie and its valuable learning they take back to their workplace.

Dutchman is a tabletop board-game simulation set in the Superstition Mountains in Arizona with players sent on a mission to mine gold from The Lost Dutchman’s Gold Mine and return with as much gold as they can.

What ensues is an energetic, solidly-designed learning experience paired with a highly acclaimed, flexible debriefing session combining to leave participants with a clear understanding as to how their behaviors during play link to real workplace issues and attitudes and how these impact overall personal and organizational performance.

Essential Reasons and Outcomes for Using Dutchman:

Proactively Initiating the Change that Needs to Occur: Every organization has reasons for wanting their people to be more aware of changes, ideas and behaviors that need to happen but knowing how to create the “ah-ha’s” that support the reasons and efforts for doing so is where progress forward often stumbles.
  • The Search for The Lost Dutchman’s Gold Mine elegantly works to showcase organizational issues and behaviors that tend to sub-optimize overall performance and outcome and provides a hands-on learning activity that is really an excuse to set-up a powerful Debriefing session that links the play and behaviors within the game to real and actionable issues within the organization.

Ensuring a Collaborative Environment : It’s crucial to the success of an organization that everyone, management and employees alike, understands that a collaborative mindset creates better productivity and more overall success than competing for the same cause.

  • Even though teams playing Dutchman are told that the goal of the exercise is to “Mine as Much Gold as WE can,” thousands of deliveries demonstrate that the tendency to compete most often occurs causing less than optimal game results. During the Debriefing session, teams will recognize the folly of competing over collaborating when they are shown how their behaviors caused them to mine less gold than if they had worked together. The facts are presented and discussed with “ah-ha!” moments happening!

Strategic Planning: Strategic planning is necessary to successful organizations but many people are uncomfortable asking for help or feel too much pressure to just get the job done. Therefore, they move ahead without considering all available options with end results usually being less than optimal.

  • In Dutchman, teams will be faced with decisions and choices that will impact their game performance and during the debriefing it will become clear as to why planning is imperative to achieving the best results possible.

Alignment to Missions and Visions: Are your teams aligned to your organizational core values?

  • Through the play of Dutchman there will be active involvement and teamwork, a focus on a shared mission and vision with appropriate expectations and basic leadership at the front lines. Teams will understand how all of this comes together (or doesn’t!) and affects the bottom line.

Improve Employee Experience: Decades of research shows that most employees in most workplaces are experiencing low levels of motivation, alignment and engagement. They are disgruntled with their bosses, disengaged and uninspired and often have one foot out the door, be it in reality or an on the job mindset.

  • When your people play Dutchman, they’ll not only enjoy being part of a fun and energizing program, they’ll also learn through the play of the game that they are a crucial part of the overall organization.
  • Communications, teamwork and leadership are all vital to organizational success and the exercise sets up scenarios that showcase how all of these behaviors work together to benefit the individual, the team, leadership and the organization as a whole.

Connections with Leadership: A crucial part of leadership is to help teams be successful but too often, teams neither ask their leadership for advice nor involve leadership in decision-making around a task or project. The links to themes such as Selfless Leadership are truly excellent.

  • Dutchman’s Expedition Leader is put in the supportive role of  “helping teams be successful,” and in doing so, models good leadership skills that emphasize working together for the benefit of all and being easily available for assistance and advice.
  • Participants will come away recognizing the benefits of supportive leadership and inclusion which can lead to modifying future workplace behaviors for a more positive interplay between leaders and employees.

The Price is VERY Reasonable: Unlike so many team building exercises or consultant-led deliveries, Dutchman is easy to deliver and is sold a one-time cost with no participant fees, annual licenses or certification costs. It is designed for unlimited use and comes in several versions (and can also be rented).

  • For most organizations, one of our versions supporting 24 or 36 people should make solid economic sense. The cost is the total cost, there are no other costs involved.
    • LD-4 is $1695 for up to 24 players;
    • LD-6 is $2895 for up to 36 players.
    • The Professional Version is $9995 for unlimited players and unlimited deliveries.
    • Rental starts at $1200.
  • Dutchman does NOT require outside facilitation nor the involvement of organizational training staff. (And you can see the obvious advantages of developing ownership involvement.)
  • The very most senior leadership might have a team building program for all of their direct reports. Issues of communications, collaboration and alignment to missions and visions would be made clear. PLUS, this would be fun.
  • The above-mentioned players would then be able to run the game with their staffs. The transfer of training is straightforward and the desired outcomes for their debriefings can directly result from the top management team and their discussions.
  • The exercise is packaged with extensive training and orientation materials with so much included that very few purchasers ever bother to contact us for the free coaching that is available to support the delivery. New users tell us that about 2 hours of preparation is needed for their first delivery.
  • This is a very inexpensive, high impact organizational tool that translates neatly and effectively into any organizational improvement and communications / alignment process. Coaching support for delivery is freely available and our 25 years of experience with supporting organizations globally have made Dutchman a bombproof exercise.
  • Your satisfaction is guaranteed or your money back!

What else might you need to know to be convinced that Dutchman will make an advantageous difference for your organization?

You can email me or call (864-292-8700) and I will gladly answer any questions.

Or, just purchase the game here to start making positive cultural changes for your organization!

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

(apologies to Medium readers because of formatting – my wordpress blog does not port neatly to the Medium page format with issues of fonts and spacing.)

 

Servant Leadership and The Search for The Lost Dutchman’s Gold Mine – ideas for owners

We have a great global network of people who own and deliver our Lost Dutchman teambuilding exercise as well as tens of thousands of managers and leaders who have been through the game and understand what the basic themes and anchors represent. If you want to see a bit more about Servant Leadership and links to the exercise, read on, and apologies if some aspects of this do not make sense, since our primary audience are those experienced with the simulation. This post is about how we are altering the basic design to better link to servant leadership development and organizational cultural change.

The goal of this post is to share some of the thinking we are doing around the simple reframing of the simulation to mesh better with implementing Servant Leadership / Selfless Leadership behaviors. The theme is about involving and engaging people to optimize everything!

Let’s start here with a basic understanding about what we are doing:

Our focus is on breaking the old “command and control” leadership model and causing real reflection and change in leadership behavior. The Lost Dutchman game models seamless game facilitation behaviors and allows us to discuss game behaviors in the context of workplace collaboration and the optimization of results. This careful reframing of the basic Dutchman delivery will focus on meshing selfless leadership into team building training to generate real changes, to help leaders really understand the impacts of their behavior and choices on improving the performance of their people.

I will share some ideas and thoughts about using the Lost Dutchman game in a slightly different delivery mode, adding more collaboration, integrating delivery around the SL model more clearly, and providing ideas for better implementation of desired behaviors. This latter thought is obviously the most difficult; People will TALK about doing SL kinds of things, but then revert back to their regular behavior, the normal command and control model, if people let them. The idea is to build in more followup after the session to better install these behaviors into the culture.

Most of you know that talking about the behaviors comprising the Servant / Selfless Leadership model is pretty straightforward. The ideas are not rocket-science and the desired cultural beliefs are pretty straightforward, including:

  • General teamwork and trust among the teams
  • Understanding of normal competitiveness in the desire to collaborate
  • Collaboration as a driving force for teamwork and engagement
  • A focus on doing good works and shared success with accomplishments
  • The belief that helping others achieve their goals is important
  • Having a shared perspective and a compelling mission and goals
  • Aligned beliefs so that there is some Cognitive Dissonance about the normal kinds of extrinsic motivation and general disengagement
  • Selfless reflection and congruence on expectations and desired behaviors
  • Openness to new information and willingness to entertain new ideas; generally decreasing overall resistance
  • Disruptive bottoms-up, active dis-un-engagement and sharing of Best Practices between individuals and across departmental lines
  • Understanding of the operational culture and a focus on building a community and improving an organizational culture
  • Persuasion and recruitment to shared goals, rather than authority and control
The above are all great ideas, and few managers would disagree with items on the list as being important to their workplaces. Along these same lines, Dan Rockwell of the Leadership Freak blog shared these 15 praiseworthy behaviors:
  1. Honesty when mistakes are made.
  2. Receptiveness to negative feedback.
  3. Staying focused on tough issues while avoiding drama.
  4. Finishing. Notice when someone reaches a goal or completes a task.
  5. Positivity. When someone energizes others, notice it.
  6. Kindness.
  7. Trying again.
  8. Reaching high. The pursuit of excellence inspires.
  9. Going the extra mile.
  10. Taking action without being told.
  11. Strengths. “You are really good at … .”
  12. Positive impact. Notice how one person’s actions impact other people.
  13. Transparency. Be grateful when someone reveals their heart.
  14. Solution-finding.
  15. Sincerity.

Imagine that workplace! How would it feel to be working amongst people with those shared values and behaviors. How might it impact your personal growth and development if you really felt that the manager and the organization really cared for you? How might that workplace perform of you and teamwork among the people?

And note that there is a ripple effect of a leader demonstrating such behaviors. It can be a kind of pay-it-forward impact, generating a broader spread of such desired behaviors and allowing positive behaviors to pass through and making the workplace a better workplace.

My colleague Bob Jerus has framed things with a great model that we are working to better integrate into our LDGM-SL Delivery Framework:

A model for Servant Leadership implementationSo, how to we get there from here?

The Introduction to the LDGM exercise is easily modified to add SL themes and ideas. Plus there are ways to alter the workshop design, in general from a pre-workshop and post-workshop perspective.

Colleague Scott Knutson has been using a pre-course reading assignment about SL and key leadership behaviors that can be seen within his organization. The idea is to make these basic themes clear and understandable. He and I will write more on this and share some specific ideas in a later blog.

Scott also posts “posters” on these key themes around the room as reminders. And, we are altering the actual Introduction itself to carry some of these ideas; that is a work in progress. The basic idea is to minimize surprise and to prompt players to consider using these themes in their play of the exercise.

My suggestion is that we also use the Assay Office Version of The Mine Video within the play. I explain this change to the basic strategic planning metaphor in a blog. The initial idea was a “high profitability” version of play but the adding of an extra ounce of gold availability when mining if tabletops improve their sharing of information and resources is a powerful addition to the play of this LDGM-SL version. The teams can choose to collaborate and we can measure and show that choice in our debriefing.

Since we make all these SL themes and possibilities for choice available to the players, it is very interesting that most simply choose to do the more normal kinds of competitive behaviors, working well with their own tabletops but not collaborating effectively with the others. The competition is measurably shown to sub-optimize results in the debriefing, also. Dutchman does a wonderful job of generating those behavior gaps and causing really solid discussions about what they should be doing differently to improve their actual leadership performance and results. And using this Assay Office framework simply makes these gaps even more evident.

The impacts of improving collaboration and having more of those selfless behaviors noted by Dan (above) show themselves clearly as performance improvement opportunities. The elegance of LDGM is how cleanly we measure results and the optimizing impacts collaboration and resource sharing can have; it seems pretty unique to our design.

What other changes are possible in the normal design of LDGM that can add to the SL model?

The exercise is designed as, “twenty days of two minutes each.” That sets up play as roughly a 40 minutes of delivery time. But the reality is that the last 6 days are simply spent returning to home – there is no challenge and the last 10 minutes are simply an ending of play. So, the question was about optimizing the discussion and minimizing wasted time. The answer was a third Arctic Blast!

Given the overall design and the “limited but sufficient resources” that we give to tabletops, a third Arctic Blast would generally kill off all the teams. THAT would certainly stop play, right? So, if we showed that third Blast, we could then stop the game. We could also very accurately project final results of all teams and the group overall, showing them how things would end if they kept doing what they were doing.

So, why not end the game, show them how they would have done and then use that time to reframe their choices, change their competition to collaboration, share the information available and redistribute resources so that results were optimized and so they could see the actual impacts of more of the SL behaviors on the group, culturally and measurably.

At this point, we will help the players “do the numbers,” giving them coaching and the job aids needed to help them calculate new results based on the changes they can make. We can ask them the questions necessary to alter their culture.

  • How many tabletops have the $30 Spare Tires and could use more Supplies and Fuel ($20 and $20, respectively)?
  • How many unused Tents and Batteries are there? ($10 and $10)
  • How many Cave Cards will not be used and that can be shared?
  • How many Turbochargers are not being used? Which teams do not have Turbos?
  • How much more Gold can be mined if more teams had more resources?
  • Given that Rule Number One of the Expedition Leader is that, “they are always right,” what do you need them to do to assist you in generating improved results?

We are working on how to design this new game ending so as to mesh optimally with our SL viewpoint, to get the teams at all the tabletops to optimize collaboration and generate more of the SL desired behaviors. From those choices made and the overall desired outcomes, we envision some of our discussions to focus along these lines:

Servant Leadership Debriefing Ideas for The Search for The Lost Dutchman's Gold Mine teambuilding

Lastly, we are designing activities to followup on these key themes and the choices and commitments that the individual players will make about what they will try to do differently after the workshop. There are any number of design features for improving followup using our Gold Cards, twitter hashtags, etc. Designing small implementation work teams as part of the debriefing and post-workshop planning for culture change is pretty straightforward.

There are a variety of things that individuals can do to earn their White Hats.

Let me add one last thought. A new book by Stanford Graduate School of Business professor, Jeffrey Pfeffer, is sure to generate some discussion about leadership and oganizations. Dying for a Paycheck, published by HarperBusiness and released on March 20, maps a range of ills in the modern workplace — and how these workplace environments are literally killing people. There is an interesting overview by Dylan Walsh at
https://www.gsb.stanford.edu/insights/workplace-killing-people-nobody-cares .

Expect more on how using The Search for The Lost Dutchman’s Gold Mine can be linked to workplace improvement as things roll forward. We are focused on generating selfless, collaborative, engaging and empowering workplaces,

The Search for The Lost Dutchman's Gold Mine uses LEGO Scenes for energy and engagement

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

 

Spring Forward Monday – Focused Innovation and Engagement Tools for after Daylight Savings Time

Spring Ahead with Motivated Action on Monday, March 12th

What is Spring Forward Monday It’s a special day for improving productivity, increasing employee engagement and promoting learning and new ideas for moving forward.

When is it?  Monday, March 12, 2018, (the day following Sunday’s Spring Forward time change on March 11th).

Who should do it?  If you are a Supervisor or Manager, this is for you! Take the initiative and create Spring Forward Monday with your employees. Gather your people together and inspire them in a learning quest, be it through a “hands-on” learning experience or by inviting them to share their ideas for improvements.

Why do it?  The purpose of Spring Forward Monday is to take this normally lackluster day (due to the resulting negative affect from the previous day’s time change) and turn it into a day of energy and motivation that will make a valuable difference for everyone involved.

How does it work?

  • Facilitate a session that gets people talking about what they feel could work better and how. This is motivating and engaging and great ideas can come from it.
  • Introduce some serious and fun learning by setting up teams to play a board game or simulation. People are motivated by active learning experiences.
  • Shake up the workplace by doing something outside of the usual daily routine. Even a simple meeting that involves food can stimulate people!
  • Inspire people by doing something positive with them.

Spring Forward Monday’s outcome will make a difference, not only in that day’s energy level but also for the future, because great and valuable ideas happen when people are invited to share their perspective or enjoy a solid learning experience together.

There are lots of ideas out there for getting people involved, giving them learning experiences and turning a “blah” day into a motivating day!

If you’d like some solid ideas for creating your own workplace’s Spring Forward Monday, we offer some  tools and ideas that are worth using:

  1. Try our Stupidly Simple Square Wheels Facilitation Toolkit that includes everything needed to ensure your success at facilitating a productive and safe session that will promote involvement and a sharing of ideas.
  2. Join The Square Wheels Project, an online learning platform where you’ll receive both the tools and the training for generating interactive discussions around ideas and opportunities for improvements.
  3. Use one of our team building exercises such as The Collaboration Journey Challenge or The Search for The Lost Dutchman’s Gold Mine.These games put participants in situations that link to their real-life work scenarios and offer excellent learning outcomes

Turn Monday, March 12, 2018, into a superb day by planning an engaging approach to learning and creating a happier and, thereby, more productive workplace!

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools focused on people and performance. Managing Partner of Performance Management Company since 1984, he is a globally experienced presenter and consultant.

You can reach Scott at scott@squarewheels.comRead Scott’s blogging on people and performance improvement

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

Joan’s 2017 Santa Poem and Haiku about Teamwork and Improvement

Every year, Joan writes and illustrates a poem about the pressures on Santa Clause to improve and sustain his teams’ performance. This year, we chose to create some LEGO scenes to share how we have built those creative toys into our experiential exercises and metaphors. We’ve been publishing this through our emails but I thought to also share it within the blog.


How Santa Plays for Improvements

For the FUN of It! –

How Santa Plays for Improvements  🎅 - For the FUN of It!

As the holiday season rolls in, our best wishes to you for special moments of peace and fun. Each year at this time, we play with our Square Wheels images (now using LEGO), hoping you might sit back and enjoy them along with some homespun thoughts from Santa about solving some issues around people and performance, including the elves and the reindeer…

Santa has involvement and engagement issues in his organization too, you know!

How Santa Plays for Improvements

As always, Santa’s all set for Christmas Eve!
That he makes it happen is hard to believe.

We asked Santa if he’d reveal, really quick,
how he gets it all together; what’s his trick?

 

In Santa’s words:

Teamwork and happiness make us productive!
That’s why I look for ideas that are constructive.

I involve the Elves and Reindeer however I can
then they’ll know they’re part of the entire plan.

Discussing Square Wheels is the best way to start.
Improvement ideas flow and everyone’s taking part.
Square Wheels and collaboration
Enthusiasm thrives as support comes from all around
for finding ways to get improvements off the ground.
Next up, we play The CJC, quite the clever game
showing why collaboration is way far from lame.
Santa teambuilding
Players see their actions having consequence;
Planning and alignment certainly make sense!
Learning games create crucial insights and fun,
increasing camaraderie that wins for everyone!

As our work increases teamwork must shine,
so then I facilitate Lost Dutchman’s Gold Mine.

 

teambuilding with Santa and elves

It’s a business simulation that’s really a hit,
it’s memorable and we learned quite a bit.

All these exercises work to help us improve
by addressing issues so we’ll stay in groove.

On Christmas Eve, we’re Up, Up and Away;
Top teamwork gets us going without delay!

Off I go with Season’s Greetings to You,
leaving you with some thoughts in Haiku:

 

business haiku Santa

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools focused on people and performance. Managing Partner of Performance Management Company since 1984, he is a globally experienced presenter and consultant.

You can reach Scott at scott@squarewheels.comRead Scott’s blogging on people and performance improvement

Learn more about Scott at his LinkedIn site.

Copyright © 2017 Performance Management Company, All rights reserved.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

Performance Management Company
3 Old Oak Drive
Taylors, SC 29687

Add us to your address book

The Square Wheels Stupidly Simple Toolkit is available at https://www.performancemanagementcompany.com/online-store/STUPIDLY-SIMPLE-SQUARE-WHEELS-FACILITATION-TOOLKIT-p73093722

The Search for The Lost Dutchman’s Gold Mine is available at https://www.performancemanagementcompany.com/the-search-for-the-lost-dutchman

The Collaboration Journey Challenge is available at https://www.performancemanagementcompany.com/collaboration-journey

Santa Claus hat ©: <a href=’https://www.123rf.com/profile_solerf‘>solerf / 123RF Stock Photo

Teamwork, Collaboration and Engagement – A tool for motivation and leadership

We continue to be impressed and rewarded by the impacts of our exercise on the issues of people and performance in the workplace. As more and more users experience this teambuilding exercise, it continues to confirm that the intended messages from our business simulation are being received and that participants become more aware of the available choices the have for motivating their people.

Solomon Salvis of SimuRise continues to capture these impacts in the videos taken at his development sessions. This 2-minute video is from DBS Bank and you can find it here:

https://www.youtube.com/watch?v=hKjRDzHeSG4

A video of Lost Dutchman's Gold Mine in play at DBS Bank in India

Involving and engaging managers in ideas for workplace improvement is an essential part of any leadership development program and Lost Dutchman does a great job at generating more openness to the issues and opportunities around collaboration. Competition is the norm in so many workplaces and this exercise opens up communications about what can be done differently to impact performance.

Dutchman is unusual as a teambuilding exercise because so much about the exercise is measurable. People can make choices which optimize overall results and the impacts of choosing to compete or win demonstrates the downside when viewed overall.

You can reach Solomon by clicking on his image below:

Solomon Salvis at Simurise Learning Solutions in Singapore

 

 

 

We are in our 25th year of supporting this exercise globally and just completed a full edit and revision of the training and delivery and support materials that come with the purchase of this exercise. Find out more at:

https://www.performancemanagementcompany.com/online-store/Team-Building-Games-c21200522

And if you have any questions at all, we would love your comments.

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

Happy New Year – Simple Ideas for Reframing and Future-Focusing

Here are a couple of ideas to make your teambuilding exercise
more fun and more effective.

We delivered a Lost Dutchman’s Gold Mine exercise for a group of managers for an international corporation starting up a factory here in South Carolina. It was my task to do some team building with the entire management team to try to help shape the culture.

The workshop went really well. But improvements are also always possible.

Team Building Exercise with Lost Dutchman's Gold Mine

Continuous continuous improvement is a mainstream belief about how things should really should operate, and there are always new thoughts on how to improve the impacts, even after 25 years of delivering these workshops. A catalog I got in the mail that evening gave me a new ideas that I thought to share about how to impact the future-focus on the participants even more.

We had spent some good time talking about how the managers in the session were going to be responsible for building a new culture, since this was a greenfield operation. And the focus of our game was about collaboration and leadership and the impacts on engagement and motivation. So, the catalog gave me an idea about what I will do on my next development program, and that is to focus the participants on the culture.

Happy New Year!

The things that these managers DO is what will determine how things operate, so why not celebrate in advance and also get them focused on their choices. The idea will be to distribute hats and clappers and have them first celebrate, and then engage in tabletop discussions about what they can do in the next few months that will positively impact their workplace.

We will have them put on the hats and clap the clappers and then say that it is January 3 and everyone at work is having fun and being productive and then to discuss what their management team did between now and then to generate such a positive workforce. What challenges did they overcome? What processes did they implement to generate collaboration and teamwork?

Another thing we did in the workshop was to give the participants cardboard finger puppets that they could play with, but that were also tools for them to have a good tabletop discussion. If they had something candid and meaningful to say to someone that was a bit uncomfortable for them, they could put on their finger puppet and let the puppet carry on the conversation.

We were playing with the idea of displacement and anonymity, but we were playing, making some fun about some reality and serious discussions that they as a team were going to need to have with each other. The finger puppet was simply a prop, a tool, and something to help lighten things up a little.

You can find all of these tools / toys at Oriental Trading / Fun Express, where we suggest you go to find tabletop fun schlock for your tabletops. There are a variety of inexpensive things we use such as binoculars, cowboy bendables, plastic badges and other things to add a bit more fun to the game materials.

Lastly, we just started distributing LDGM – 2018, a new updated version of the Lost Dutchman exercise. I just blogged about this in some detail.

You can see some of the key themes of the Dutchman game in a simple slideshare that we uploaded to show how we are now incorporating LEGO scenes into our materials to better integrate with our Square Wheels approach to organizational improvement.

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group
®

The Contagion of Desired Behaviors – Some thoughts on Collaboration and Leadership

Workplace behaviors can be contagious, which can be a highly useful thing as we try to change organizational cultures. And this can be directly emphasized and supported when the leadership aligns those desired behaviors to the organization’s goals and objectives in an exercise such as The Search for The Lost Dutchman’s Gold Mine.


A survey of 2000 employees by ILM revealed that nearly three-quarters of U.K. professionals emulate attributes seen in their colleagues, with roughly 20% improving communications and 10% on problem solving, both behaviors that align nicely with improving teamwork and collaboration.

If we can generate improved leadership and collaborative behaviors within a workshop setting and anchor those behaviors to organizational expectations, we are more likely to change those behaviors over time in the workplace, especially if those desired behaviors occur more frequently among the leadership team. If we can get increased collaboration, and discuss why such behavior is a contributor to an improved organizational culture, we are more likely to generate changes in behavior that are congruent with those discussions.

Surprisingly, the researchers reported that people are not influenced by traditional hierarchies when it comes to who they emulate, with almost half (49%) of respondents revealed they replicate behaviors from people across their organization. And a similar number (46%) say they copy behaviors from people of all levels of seniority, even their peers. So, building a cross-functional and more collaborative team and leadership structure can contribute to this modeling.

“One of the key things we found from the research is that employees don’t just copy senior people, they copy their colleagues,” remarked John Williams, director of digital strategy for ILM. “We recognize that leadership doesn’t just happen at the top of the organization. It permeates throughout an organization. If people are learning behaviors from colleagues and seeing their colleagues getting ahead and those behaviors aren’t great, then they will copy those behaviors.”

John Yates, Group Director at ILM, commented: “People are looking to their colleagues to demonstrate how they can work effectively, particularly when it comes to facing up to challenges in the workplace. Whilst it’s inspiring to see that professionals are motivated by those around them, it can also be dangerous, as people indiscriminately adopt the behaviors of others regardless of experience or expertise.”

Despite the prevalence of U.K. workers learning by example from their colleagues, the research found that most employees (58%) would prefer more formal training and development when it comes to acquiring new skills and capabilities. Driving such desired collaborative and motivational behaviors from a team building workshop like The Search for The Lost Dutchman’s Gold Mine simply makes good sense when it comes to generating improved teamwork and optimizing results. It is also something that can be run inexpensively at all levels of an organization to communicate missions, goals and expectations.

ILM researchers also noted that bad behaviors can also be emulated and spread within an organization, which is why an effective workshop focused on organizational improvement simply makes good sense. You can define desired goals and objectives and clearly discuss and support the desired behaviors that will lead toward those goals. You can refine expectations and develop peer support for the changes. You can focus on implementing change and improvement.

The Search for The Lost Dutchman's Gold Mine is about team building and collaboration

We are in our 25th year of selling and supporting Dutchman and we encourage you to reach out to us should an exercise such as this could support your organizational development initiatives.


For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

 (from Forbes Magazine article by Karen Higgeinbottom: https://www.forbes.com/sites/karenhigginbottom/2017/10/03/the-dangers-of-contagious-leadership-behaviors/ )

 

Spring Forward Monday – A Day for Involvement and Engagement – March 12, 2018

Okay, March 12 is a Monday.And you can choose to do a bit of Disruptive Engagement if you choose.

March 12 is also the Monday after Sunday morning’s loss of an hour’s sleep as we set the clocks ahead each Spring.   zzzzzzzzzzzz….

AND, it will be one of the low productivity workdays — it is also called Sleepy Monday based on research — and you know people will be dragging.

(How many of your people or co-workers do you think will
go to bed an hour earlier Saturday night?)

Spring Forward Monday -- make it engaging and motivatingSo, with most people dragging, and with this a known problem, why not choose to do something differently? Why not recharge their batteries and increase involvement and low motivation and teamwork (sometimes not really good anyway) by facilitating a meeting focused on their issues and their ideas for improvement?

Choose to be a Draggin’ Slayer. Seize The Day!

Spring Forward Minday illustration on disengagement of workersOur experiences show the dragging can be short-lived as people get involved with the Square Wheels® metaphor as a vehicle to discuss issues and problems.

Simply talking about their perceived Square Wheels will generate many Round Wheel solutions to make things roll more better faster.

Tons of research show that workers want to make improvements and will work on teams to look at the ideas for improvement and offer ideas and energy for implementation. They simply need the collective thinking and support of their workgroup to really understand the issues more clearly and to better define some solutions.

Spring Forward Monday® - A Square Wheels / Round Wheel opportunity for actively engagingPeople are pretty good problem solvers and when they know that something IS a shared problem, they will collaborate to define the perspective, needed resources and support. They can find solutions and if the solutions are their idea, they will be more motivated to implement those ideas. It is an issue of ownership and active involvement; you really cannot push them to make improvements you think are needed, since they resist your changes…

Nobody ever washes a rental car.

Square Wheels® are interactive facilitation engagement tools designed by Scott Simmerman and are a tool for innovationSo, it is about choice.

Your choice to to continue to do things the same way or to actively involve and engage your people to interactively consider things from different perspectives and defining some issues and refining some ideas for workplace improvement.

This kind of interactive discussion can be held at the front-line worker level or even among the top management team, although workplace realities would suggest that the people pushing the wagon know a lot more about the realities and problems than the wagon pullers.

Most organizations do have the tendency to work like this and we will note that our experience proves that the Round Wheels are already in the wagon — those good ideas already exist. It is simply a matter of identification of the better ideas once the bad ones are recognized for what they are.

The reality is that the Square Wheels® actually DO work, they just do not work smoothly…

Square Wheels One is a metaphor for performance improvement by Scott Simmerman

Square Wheels® One is our main illustration about how things really work.

So, with that perception about how things really work, you can use your imagination to guess at what might be done differently.

You can choose to be a Draggin’ Slayer on Spring Forward Monday® or continue to let things thump and bump. You can choose to improve involvement and engagement by involving and engaging your people in a new vision of how things can roll to the goal.

People WANT to be involved. Even the ones that say they don’t will get involved and engaged, since they so-often complain about how things are working and this is the perfect venue for them to contribute! So choose to involve everyone. Let people make some better choices and own the process of implementing workplace improvement.

Square Wheels engagement on Spring Forward Monday by Performance Management CompanyIf we have gotten you interested, here are some simple resources. One is a 2-minute video overview of the whole idea that we produced for 2017.

Spring Forward Monday Video Overview of Square Wheels

You can also purchase a complete $25 toolkit to support your effort with our metaphors and materials. The package contains:

  • The Square Wheels One image
  • A Leader’s Guide for facilitating the session
  • Participant Worksheets/Handouts
  • A collection of Square Wheels Posters that can be used as anchors to the insights gained as the group rolls down the road.

Spring Forward Monday Square Wheels Toolkit for involvement and motivation

And, you can access The Square Wheels Project to complete a 30-minute optional course on facilitating workplace improvement through facilitation. It is a general course, but focused on our metaphors and worksheets. And it costs only $10 as we gain traction for our approach to organizational performance improvement and motivation of workplaces.

The Square Wheels Project is about facilitating engagment and improvement

We are continually working hard to make this simple tool available directly to supervisors and managers who need simple and effective tools for motivating their people. Doing this on Spring Forward Monday™ would be a nice touch, but doing one of these sessions any time would be of high impact and benefit.

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

Spring Forward Monday® is a registered trademark of Performance Management Company


Note that this is a rewrite of the article on SFM that we published in 2017. If anything, there are even more research showing that the idea of doing things differently will have multiple positive impacts on people and performance.

 

Collaboration. Team Building. Competition. Empowerment. Servant Leadership.

The Search for The Lost Dutchman’s Gold Mine is a team building exercise where tabletops of people should align to the shared goal of optimization of results and mining as much gold as we can. And we are now focusing on how to more tightly link the play of the game with the teaching and implementation of a Servant Leadership type of collaborative supportive leadership model.

Teambuilding and Servant Leadership training

The idea is to be able to disrupt the normal behavioral patterns of individuals and teams to allow them some coachable moments in which to be more involved and engaged and allowing of the support of the leadership team. The norm seems to be that people resist active support, which we also hear in anecdotal comments about the implementation of a Servant Leadership Model within organizations. Building up trust and openness is a difficult endeavor and the exercise helps address that issue.

The basic Dutchman game design allows teams to make choices, define strategies, and collaborate with other teams to share information and resources. Each tabletop makes its own decisions and tends to focus on its own situation, rather than take the bigger picture of how the group can benefit. The sharing tends to be quite restrained.

Generally, we see some collaboration between tabletops but good teamwork within each team. And some tabletops do collaborate while others are focused on that competition and winning, even though that is never a defined outcome for play and those choices sub-optimize results.

Minimized competition directly relates to improved overall outcomes. It is that way in this exercise and in corporate reality. Few corporations excel when internal competition is the reality.

But occasionally, we see a group surprise “The Expedition Leader” and collaborate way more than normal. In that situation and the debriefing, the role of the EL is to capture the positive aspects and quickly spin that into what the group could choose to do differently when back in the workplace.

We are currently focusing on the theme of Servant Leadership as we construct some new spins on the delivery of Lost Dutchman. The tabletop team focus tends to create an us / them (situation, culture, expectancy) whereby the team isolates itself from leadership. There seems to be a desire to operate independently, and that sometimes feels like an adversarial situation where the team will actually ask the leadership to leave them alone!

This framework is for teaching leaders more about the skills, but we will be testing it with actual leaders working with their teams in a real-world mining scenario. The idea is simple:

Get everyone to make better choices and access support to help optimize results.

If you have some ideas for how you would like to see us consider or if you would like more information about how we are approaching this issue through the design of the delivery, please email me,

 

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

Connect with Scott on Google+

You can reach Scott at scott@squarewheels.com
Twitter @scottsimmerman and @dutchmangame

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

Servant Leadership – Two Great Quotes

My partner sent me two quotes by Max De Pree, who published one of the most excellent books on leadership that I have ever read. Heck, we gave signed copies of it to all of the people in my Leadership Greenville class, which was a really classy thing for him to do. (And, I remember interviewing with Herman Miller because I was so impressed with their company, back a few years after I started Performance Management Company back in 1984.)

So, I got into my powerpoint file of Lost Dutchman LEGO scenes and thought to illustrate them. A team of us are moving forward with our efforts to repackage the exercise to mesh congruently with a full-day training program on Servant Leadership and the kinds of supporting behaviors that are inherent in our exercise.

A ax DePree quote using Square Wheels and teambuilding

and

Max Depree quote on leadership and followers

Working up the links to the approach of improving perceived support of managers and workers and of senior managers with their support staffs is an important part of how we view the focus on collaboration and teamwork in organizations. There is simply too much competition and too many people feeling like losers to really generate collaborative optimization. Mining as much Gold as WE can is the main theme of Lost Dutchman’s Gold Mine.

The Servant Leadership model offers us some solid links and we are moving forward with this packaging framework,

 

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

Connect with Scott on Google+

You can reach Scott at scott@squarewheels.com
Twitter @scottsimmerman

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

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