Ideas on People and Performance, Team Building, Motivation and Innovation

Category: Leadership Development Game Page 1 of 4

Team Building, Leadership and Change

In my LinkedIn feed was a blog by Jacob Morgan about leadership in change. In it, he talks about the thinking of Simon Mainwaring, who thought that there are 3 transforming trends happening:

  1. Leaders are allowed to be more human,
  2. Cultures are more inclusive, and
  3. Leadership is much more collaborative.

His key point was that as leadership changes, the skills and mindsets of leaders will also change. Successful leaders are willing to adapt to best serve their organizations. This only makes sense.

My initial response to this was, “maybe.” I have been seeing similar thoughts for a very very long time, almost every time there is some paradigm shift like the move to “Excellence” and the move to “Quality” and so on and so forth. Maybe, “covid-driven remote working” is the next great new thing in the world of leadership to drive a focus on managing, or maybe not.

I think that a lot of managers view the world pretty simply:

…and this is NOT how to motivate them for good performance…

I remember reading pre-covid that the workers that were remote way back in those good old days had more contact with their managers than the people who were sitting in the same offices, watching their manager walk by not saying much, multiple times a day. The managers apparently seemed to feel the need to keep connected to these remote workers and never bothered to bother the ones sitting in the workplace.

And, I just read a great PwC survey of CEOs. In this broad-based analysis, one can see that Customer Satisfaction and Employee Engagement Metrics were the top two measures to which these execs were compensated and that they were the top two corporate strategies.

But then you read nothing much about the people strategies of these CEOs and nothing about how they are communicating the criticality of managing the front-line workers and their supervisors to improve their workplaces. And it seems to me that if people are that important to their view of performance, they would be at least talking about that herein or maybe in their regular communications with their management teams.

Now, you read the stories around The Great Resignation and see how so many people are CHOOSING to leave their companies. So much of that hangs around the issues of them and their supervision and management (training, compensation, engagement and similar). And if you read the survey, the word “people” was used two times and there was little recognition that improving the management of people on generating those desired results.

And then I read a great and really well-written article by Ethan Burris about how to manage ideas around your negative boss and up the organization (https://hbr.org/2022/01/how-to-sell-your-ideas-up-the-chain-of-command) — which makes great points but which angers me because only the most motivated workers will choose to do something that risky within their own organization.

How many workers are going to read the article to learn the strategies for working around their managers and how many managers will see this whole thing as needing change?

(This other article on employees speaking freely (also by Ethan Burris) is much better, and will be the subject of another blog post soon:  https://hbr.org/2016/01/can-your-employees-really-speak-freely)

WHY should workers even want to manage ideas around their manager? Why take the risk? Why not just go to another company which will probably generate a pay increase and the possibility that the manager really cares about their people? There is always hope, right?

I’m an old geezer, 73, and recently un-retired and re-engaged in themes of people and performance. I’ve been reading about these same “better management practices” for over 50 years and some of those business writings are now about 100 years old. And little has really changed. METRICS have changed since we now measure engagement and quality, but the general interactions of managers and employees? Not so much.

BOSS spelled backwards is self-explanatory and there are still WAY too many managers who think they are The Boss.
(And most would agree that they are!)

Going remote has HUGE potential benefits for people and performance. But how do we really implement improvements in organizations to make the workplace a real place for personal growth and family support?

So, I am thinking of taking a back-door approach to changing supervisor’s behaviors and forcing them to be more engaging. We just released the online, virtual version of our team building game. It is designed to run with as many as 6 teams of 4 people in a pod, just a perfect size if we can get organizations to push their managers to do some actual teambuilding with their people. One or two supervisors could run the game, which is focused on, “Mining as much gold as WE can.” 

If, we can teach these managers the positive facilitation skills needed to run the game as Expedition Leader, basic psychology says that their attitudes around the ideas of facilitation will change, that they will need to be in alignment with their actual behavior.

The game is about getting people to collaborate within their teams and getting them to collaborate between their teams in order to generate to most gold that they can. Competition makes it more difficult and measurably sub-optimizes game results.

Then, these Expedition Leaders generate a debriefing to get at the ideas the players have for performing better, and then discussing how some of those suggestions could be implemented within their workplace. Later communications done for teaching and around implementation would further the need for more engagement and more changes toward desired outcomes.

We will move this way as we develop more of the game support materials. We will wrap the exercise around generating motivation and teamwork and improving how people engage and collaborate around their remote workplaces.

If you want to see more about The Search for The Lost Dutchman’s Gold Mine, you can click on the icon below and see a short overview video or to to our website to read about the exercise in more detail.

The new, virtual version of the team building game for remote teambuilding

For the FUN of It!

Scott Simmerman, Ph.D., CPF, CPT – “The Square Wheels Guy”
Managing Partner, Performance Management Company – 864-292-8700
1520 S McElhaney Road, Greer SC  29651    USA
Scott@SquareWheels.com

Visit our website at www.performancemanagementcompany.com

See a 2-minute video of Lost Dutchman Virtual here:    https://www.youtube.com/watch?v=cE6gDtZymwk

Where can I buy The Search for The Lost Dutchman’s Gold Mine?

Performance Management Company is the designer and main distributor of the team building simulation, The Search for The Lost Dutchman’s Gold Mine. We started using the exercise in 1993 and decided to package and sell very usable designs of this game without the normally required certification or annual licenses or per-participant fees.

Users would buy the exercise at a one-time coast, receive the delivery and training information in powerpoint, pdf and other common formats and access as much free support as they desired. Over the 26 years of distribution, we have packaged the training and support information so that very few questions are directed our way.

(I miss many of those conversations and even the people who promise to call me after a purchase generally never call! I can name names, but I won’t…)

Performance Management Company was started in 1984 by Dr. Scott Simmerman and Joan Simmerman. PMC was initially a training and consulting firm focused on people and performance, with customer service quality being a driving theme. You can read a good deal of the biography and details at this link on LinkedIn. We became a home-based business back in 1998, the same year that we started our initial website, www.squarewheels.com.

PMC has been supported technically by our son-in-law, Chris Fisher, who operates the websites and fixes all sorts of technical issues that Scott and Joan generate when doing blogs, designing websites, doing security, and fixing emails and dealing with hosting problems.

More recently, Jeff Simmerman has joined the business.

Jeff’s responsibilities have been around the redesign of the old Seven Seas Quest team building exercise to design a brand new game, Quest, with a Dutchman-like interface and a focus on what we call Dis-Un-Engagement or Disruptive Involvement. That game is in final design stages and we do not even have a web page for it yet, but Jeff has completed the delivery materials and is working with the printer to make it available very soon.

You can find prices for our various team building simulations by clicking on the link:

The Search for The Lost Dutchman's Gold Mine team building game

including our four different versions of the Dutchman game.

You can find solid information on the RENTAL version of the exercise on our website, also.

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

Best Value for Big Team Building Event Simulation

This is about RENTING the Lost Dutchman’s Gold Mine exercise for a single large event. It has to be the Best Value Ever for such a situation.

Collaboration and Teambuilding with LDGM


It is common for my network of users to run highly interactive experiential team building events with very large groups of 200 people or more. Presenters purchasing Dutchman have the goal of doing events over time and making money from supporting performance improvement initiatives and we have supported people in this business for 25 years.

Dutchman is one of the very best games on Earth focused on organizational culture change through collaboration and alignment to shared goals and visions. It is a game designed for debriefing, with measured results and outcomes focused on optimization of overall results. (We have user surveys that are highly supportive of this view.)

We designed it to scale up for large groups and events from the very beginning, for it to be very straightforward to deliver and debrief and to generate significant positive outcomes.

Originally developed in 1993, The Search for The Lost Dutchman’s Gold Mine team building exercise has been polished and fine-tuned to generate active involvement and alignment to key issues around leadership, teamwork and communications, with a major focus on collaboration between teams.

It has developed into a very unique program, delivered worldwide by consultants and trainers, some of whom have run more than 30,000 people through the exercise or who have used it for more than 20 years.

I will share some links to user-generated video testimonials at the end. What I wanted to accomplish here is to show you why the RENTAL of this exercise would make very good sense for your next large team building event. This is a full-blown business simulation with measured results and exceptionally clear debriefing frameworks unlike most things in the marketplace. This is something that YOU can deliver with our free support; the reality is that few people who get our delivery and support materials find it necessary to contact me for free support, which I would prefer they do so I can confirm some details. And it IS free! 

You will not be able to approach the low cost or the high likely impacts of such an event on the culture of your organization and the links to themes of alignment to shared values or to strategy implementations and communications.

This is fun, and easy to deliver. But it is an extraordinarily powerful team building event, one that can change the levels of collaboration within large organizations.

Why rent the game?

  • Very LOW per-participant costs as viewed against the marketplace
  • Very HIGH probability of reaching your desired outcomes of improving teamwork
  • Very HIGH likelihood of any negative outcomes or problems from a very controllable timeline for delivery and environmental issues.
  • There is no need to hire an outside facilitator and it is often better when one of your actual leaders plays the role of Expedition Leader.
  • There is no certification fee or licensing fee or per participant costs and ALL the necessary training materials are included with the rental, plus there is free direct support from ME, the developer of the exercise!
  • There are no long-term obligations or annual fees, but you DO have the option to purchase a version of the exercise for future use at a discounted fee.

The Benefits of Playing with a large group

  • Very few simulations support large groups of people and are easy to deliver
  • There are no “winners” and every team’s results count toward the goal of, “mining as much Gold as WE can.
  • Just as there are no winners, there are also no losers. Each and every team contributes to the overall results (as they do in the real world) and all the teams are engaged and have fun. These factors make the debriefing more engaging and all players are much more likely to be actively involved in tabletop and group discussions.
  • Some teams are more successful than others and you can talk about the underlying reasons for those successes as well as question them as to why they chose not to help some of the underperforming teams. It is a realistic but extraordinarily powerful dynamic for workplace improvement.
  • Debriefing is structured for tabletop discussions around issues and opportunities, and there can be sharing of key ideas if desired.
  • Ideas about improvements and implementation are a natural part of the discussion process and these ideas can easily be incorporated into strategic and communications plans.
  • Teams very often do not ask for any help or assistance of the Expedition Leadership team, which is a fundamental reality in most organizations. It is a really good connection to issues like Selfless Leadership and to overall organizational cultures. We generally want players to ask the leadership team when they can benefit by that help, right?

Here is a matrix offering prices — yes, we do publish actual prices! — and some thoughts on needed support based on number of tabletops of 6 people each.

Costs and staffing requirements to rent The Search for The Lost Dutchman's Gold Mine

If you are running a large program, we can also support that. Our preference would be that you have already played through a delivery. Often, for very large deliveries, we will run an exercise specifically for the senior leadership team as a planning and team building program. Those senior managers then form the basis of your delivery team for your larger session. You can give them special white hats and all those kinds of things that increase the likelihood of them following up and implementing the best ideas. You can read more about these ideas in this blog post. We would package and price those frameworks on a special basis, so ask us for details if that represents an opportunity.

The largest delivery for one group at one time in one room was 870 players!

The above chart is for illustrative purposes only, insofar as how to staff the delivery support. The price is inclusive of all necessary delivery materials – you get what you need to deliver the program one time, plus extensive training and support materials. Online and telephone support is free!

Optional accessories like hats and bandannas can be purchased separately.

You are not purchasing the game for continued use and all rights regarding the Intellectual Property remain with Performance Management Company. You are acquiring the materials for a single session (plus any training of support staff) and ALL materials must be returned to PMC immediately after delivery. Purchasing options are also available, since this exercise is outstanding to integrate to ongoing team development and leadership training.

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

The landing page for the rental of Lost Dutchman is here: https://www.performancemanagementcompany.com/online-store/RENTAL-OF-THE-SEARCH-FOR-THE-LOST-DUTCHMANS-GOLD-MINE-p73093716

View the overview and the details of our survey of LDGM users here:

Lost Dutchman’s Gold Mine Team Building Exercise – Survey Results

Read about how to actively involve senior managers and the benefits of doing that in this blog:  https://performancemanagementcompanyblog.com/2015/04/01/engaging-senior-managers-in-large-group-events/

 

 

 

Results Analysis of Typical Lost Dutchman Team Building Debriefing

Jeff heads off to Portugal to demonstrate The Search for The Lost Dutchman’s Gold Mine team building exercise at the International Business Learning Games Conference and he asked me to send him a typical “final results” summary. What I thought to do was to also share that as a blog post herein, for the benefit of our many users who might find a quick review to be of interest.

The game is about measured results and how collaboration, communications, and planning can work to optimize outcomes in the game and how those ideas can be implemented in the workplace. One or two teams can “beat” the game but it is also the overall results that are of interest to the Expedition Leader. It is great to have one team “win” but ALL the teams contribute to final outcomes. Collaboration is a key learning point from the deliveries.

So, below is a fairly typical analysis with a delivery for 5 tabletops (30 players). The critical factor, of course, is to link these game results to the behaviors that occurred and to debrief around considered alternative behaviors for their workplace after the workshop.

Results of teambuilding game Lost Dutchman

  • The final result was that the 5 teams collected $92,500 in Gold, averaging $18,500.
  • IF they chose to collaborate more and if they planned better, these teams could have collected $122,500 in gold and improved their average score to $24,500 with NO increased costs. 
  • Note that this 32% increase in gold mined is accomplished with NO additional resources. It results simply from better play by the teams, who are free to ask for help from game leadership but who generally choose not to do so. (“Nobody ever asks the Expedition Leader for advice!”)

The top team, Blue, spent 10 days in the Mine, mining $2500 in gold each day. The lowest team mined only 5 days because of their decisions and resource management. Ideally, ALL teams should have all returned on Day 20, but three teams returned earlier because of resource management and not asking for help.

The Lime and Yellow teams acquired Turbochargers at the start of the exercise by choosing to get “The Tortilla Flat Video,” presented to them as costing them to spend an extra day at Apache Junction before leaving but finding that the information in that video that, “teams find helpful.” One Turbo would allow them to move TWO blocks per day for the whole game; they received three of them and could have shared them with two other teams. (Only the Blue team got one of the extras, as noted by the dot on the far right side of the summary.)

The Yellow Team did what we call A Perfect Play, getting both of the videos and leaving fully informed on Day 3, returning on Day 20 and mining 9 gold, an optimal result for a single team. But they did not share information or resources, what we call “My Team, My Team, My Team” behavior…

But the Blue Team got the benefit of a shared Turbo without it costing them a day, so they were able to leave on Day 2 and return the last day. This gave them 10 gold.

But what of the Green and Pink teams? With all the information and resources available to Yellow and Blue, why were none shared with them? They could have mined more gold if they stayed in the mine more than their 5 days.

The results of teams NOT collaborating and competing to win is the sub-optimization of organizational results. Teams trying to WIN will often not help those teams trying to succeed; they will not freely share information or resources that other teams would find of benefit or that would help optimize the GROUP’s overall results.

  • The teams returned with $210 in inventory, enough for 7 more days of mining.
  • And only 3 teams used one of the 6 Turbochargers that were available.

This IS just a game. But it allows us to get into solid, substantial discussions about workplace issues of competition versus collaboration and to anchor to the idea that the goal is, “To Mine as much gold as WE can” in the workplace. Teams effectively choose to sub-optimize overall results because they fail to collaborate across tabletops and because they choose to not ask for help from leadership.

I know that this fast overview leaves a lot of questions unanswered and that it is not a complete description of how the results of Lost Dutchman can be debriefed and linked to real workplace culture ideas. More complete explanations of the scoring and debriefing can be found in other materials in the packages we sell and in other blog posts.

In an earlier blog, I included a much more detailed overview of how this works. You can download  “Linking Measured Game Results to Organizational Development Opportunities” by clicking on the link.

This blog post shares a good overview of how the results are captured and how they can be debriefed (https://performancemanagementcompanyblog.com/2014/01/24/optimizing-profit-through-collaboration/). 

Dutchman is fairly unique in the team building / team bonding world because it does have Measured Results, that capture the team’s choices and behaviors and that relate directly to improved workplace results and ideas for improvement. It is a fun and fast-paced exercise, but one that is not simply fun. It lends itself to powerful debriefings about organizational cultures and issues of expectations and feedback.

 

Contact me if I can help clarify any of the above or provide more information,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.


Find more information about Lost Dutchman at
https://www.performancemanagementcompany.com/the-search-for-the-lost-dutchman

Read more about Lost Dutchman’s team building game at:

Lessons from The Search for The Lost Dutchman’s Gold Mine, a game on teamwork and collaboration

 

 

Flyers that Overview The Search for The Lost Dutchman’s Gold Mine

Jeff Simmerman heads to the International Business Learning Games Conference in Lisbon today and he created flyers about the Lost Dutchman team building game and our Collaboration Journey Challenge exercise to share with judges and conference attendees. Both exercises are finalists in this competition and we are hoping to garner some recognition and feedback for their design and impact.

I thought that you might find a quick overview of Dutchman to be of interest and that it might be useful for you if you are an existing customer or user and need something explanatory to share with your decision-makers. We are in our 25th year of international distribution of this exercise and our other corporate team building products. Current owners can request a Word document if they wish to customize this for their own use.

The images below are reduced in size. Download full size pdf files using the link at page bottom.

A flyer about The Search for The Lost Dutchman's Gold Mine team building gameA flyer for The Search for The Lost Dutchman's Gold Mine team building exercise - back side

It has been a great pleasure to distribute, support and deliver this team building exercise over the past 25 years. It is also great that Jeff is coming on board to continue this process as well as develop some powerful new exercises and revise some of our older simulations. This is his first international conference and we are hoping for lots of positive impacts.

If you would like more information, feel free to contact me directly,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See our powerful and newest teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

Full size game flyers:

LDGM Flyer Front A4

LDGM Flyer Front A4

What do Users think of The Lost Dutchman’s Team Building Exercise? It’s The Best!

We asked our customers a really tough True / False question about our team building exercise, an experiential learning exercise with a primary focus on collaboration and improving organizational performance:

LDGM is the best exercise I know of to work with senior managers on issues of strategy, alignment, and organizational collaboration.”

Fully half (53%) said this was TRUE! (We found that amazing! Read why.)


A bit of background about The Search for The Lost Dutchman’s Gold Mine and the survey:

Over the past 25 years, we’ve gotten a lot of comments from the consultants and trainers who have experienced or purchased the Dutchman teambuilding exercise. And many purchasers shared really outstanding testimonials as well as support for new spins and ideas. We decided to do a survey to try to get some quantifiable numbers as well as some across-the-board consistency in perspective. The results we got far exceeded our expectations, even though we know that the exercise is quite solid.

Let me add that, as a one-person design and development shop located in South Carolina, I cannot do the kind of global competitive analysis that would tell me who all the competitors are and what their products do, how they are priced and distributed, etc. I know that the costs of many of them are extremely high (compared to us) and that most require licensing and train-the-trainer fees for certification and that many have per-participant costs to use.

We sell our games at a one-time cost and have people who have continued using them after 30 years. Based on phone calls and email conversations with satisfied customers and interested parties, we feel we are a quality player in this competitive business gaming marketplace.

A survey was sent to our customers asking for their feedback and thoughts and comparing Dutchman to other tools they use for leadership development or team building. Responses were solid and there were numerous useful comments and clarifications. As a result of the survey, we are deciding to do NOTHING differently.

What users relayed through the survey was that the exercise was Most Excellent. There were no real suggestions as to desired changes, other than some requests for a follow-on exercise currently in development. And the impacts on desired results and outcomes still continue to be important and relevant in today’s organizational development initiatives.

You can download a full summary of results by clicking on the link below:
Dutchman Survey Results Summary

Our users are a highly experienced group, with 70% of respondents having experience with 6+ other team building exercises over their organizational development work. Most users (89%) have run Dutchman multiple times and 36% have run it more than 10 times. (One customer has run it with 50,000+ participants and the largest session of 870!). Half reported that their very first delivery was “wonderfully successful” while nearly everyone else reported success. (And I really do wish they would simply call me before that first delivery!)

We asked a really tough True / False question:

LDGM is the best exercise I know of to work with senior managers on issues of strategy, alignment, and organizational collaboration.”

Fully half (53%) said this was TRUE! (Only 9 people said this was False, which given the highly experienced and global nature of our users, is pretty fantastic. (We are NOT the slickest nor most expensive exercise out there but, apparently, the best value!) And comments were all supportive of the Dutchman’s design, packaging and pricing.

Another tough question was about being the best exercise for OD and 30 people (55%) responded that LDGM is “the best overall team building exercise I have used.”

Awesome! Fully 100% would recommend the Lost Dutchman’s Gold Mine game to others for purchase and use, with 63% saying they would recommend it to ANY trainer or consultant. It seems to be that useful and that powerful for people’s toolkits, given its price and flexibility.

As to value, 64% strongly agreed that the purchase of the exercise represented an excellent value to their organizations and 11 merely agreed, with 5 people sharing a neutral response. Purchasing LDGM seemed to represent a good decision, in their view. And remember that these are all active internal trainers or consultants using the game to generate organizational change, collaboration and engagement. Many use it for general leadership development or implementing strategy.

The exercise was specifically designed to be useful for organizational development, strategic alignment, communications, leadership and team building. It was designed for impact.

  • Fully 7 in 10 agreed or strongly agreed that the simulation was effective in generating observable, “desired changes in behavior after the session ended, back on the job.” One person disagreed.
  • 96% of respondents agreed or strongly agreed that, “the exercise linked well to our issues of workplace collaboration and performance management” with two people being neutral.
  • As to, “representing the Best Value for a team building exercise in the global marketplace,” 21 people strongly agreed and 16 others agreed of 52 registered responses, or 71% of our users.

Overall, we framed questions to be a real test of perceived  and actual value and even the neutral responses were supportive in their comments! It seems we are doing well out there, and no one would actually name an exercise they thought was better than ours.

We asked some tough questions and we got some great answers.

If you are looking for a really solid team building business simulation, one that does real building (rather than focusing on “bonding” like so many other exercises in the marketplace), check out our Lost Dutchman.

It is powerful and yet inexpensive. After all, fully three quarters of our users shared that it represented a Best Value in the global marketplace of tools for organizational improvement and communications.

a team building simulation exercose

 

Note that we are about to release our VIRTUAL version of the Lost Dutchman’s exercise, one specifically designed for remote teams and alignment. Click on the icon below to go to our website page about the new game:

If you want to chat about the exercise, I really love doing that and you can email me. If you want to chat about the virtual version, connect with Jeff Simmerman by email (click the link).

If you have any questions at all, please bring them on!

 

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

+1 864-292-8700

 
You can reach Scott at scott@squarewheels.com

Scott’s blog on themes of People and Performance homepage is here.


Here is an example of reactions from the delivery of Dutchman to a client’s organization, run by SimuRise in Mumbai:
Dow Chemical playing The Search for The Lost Dutchman's Gold Mine testimonial video

Note: we would love to engage in a discussion about team building simulations, costs, and all that so please feel free to comment.

—————–

The specific wording of the questions on value appeared as follows:

10 – The purchase or rental of the exercise represented an excellent value to my organization.

11 – I saw desired changes in behavior after the session ended, back on the job.

12 – The exercise linked well to our issues of workplace collaboration and performance management.

13 – As far as I am aware, The Search for The Lost Dutchman’s Gold Mine represents the best value for a teambuilding exercise in the global marketplace for business simulations and designed exercises.

14 – If I moved to another company, I would consider purchasing the exercise if they had the need for improving teamwork, communications, engagement or leadership.

Every Company Should Own One – The Bombproof Lost Dutchman’s Gold Mine Teambuilding Exercise

We can start this blog with the simple thought that:

Motivation and collaboration require improvement
in most organizations and
making those improvements
offer Big Impacts on actual measurable results
.

Even in the very good, highly collegial workplaces, one can always make additional improvements or re-energize things, generating even more alignment to shared goals and objectives.

This post is about how EASY it is to facilitate a real team building program, not some (oftentimes silly unfocused) team bonding process. There is a big difference: team building will impact organizational results and help to change actual behavior and commitment to doing things differently. Bonding activities can be fun, but change nothing.

Team BUILDING exercise generate change and improved results. Bonding does nothing.

Let’s talk about teamwork and apologies for the length and breadth of this post, but I felt that clearly stating the details would enable better understanding of what we are doing and why we are doing it:

It is clear that workers and supervisors and managers are basically un-involved and un-engaged in so many workplaces, worldwide.  Management effectiveness AND the workplace environment / culture that are behind this problem. Better teamwork and alignment are solid solutions.

These are NOT some “senior management leadership issue” that can be corrected by doing more engagement / motivational surveys or skill assessments or by doing more senior executive development. These are problems at the shop floor, at the interface between supervisors and workers, that drastically needs improvement to really impact performance.

A few statistics and bullet points:

Rick Bell shared some statistics in the March 2017 issue of Workforce magazine about how badly workers are being supervised that are truly mind-numbing:

  • 35% of US workers would forgo a raise to see their boss fired
  • 3 of 4 workers say that their boss is the worst / most stressful part of the job

Gallup added a somewhat different framework supporting these same issues related to performance and teamwork

  • only ONE IN FOUR employees “strongly agree” that their supervisor provides meaningful feedback to them, that the feedback they receive helps them do better work.
  • Only 21% of employees strongly agree that their performance is managed in a way that motivates them to do outstanding work.

The solution involves improved communications, collaboration and teamwork. Helping people focus on a shared mission and vision with appropriate expectations, and basic leadership at the front lines can have broad impacts. We need to do something differently in the workplaces to make positive impacts and generate the momentum for organizational improvement. Having a pot-luck lunch or going go-kart racing will do nothing to generate change.

There is a simple, bombproof, inexpensive solution to many of these issues, and that is our proven team building exercise, The Search for The Lost Dutchman’s Gold Mine. It is inexpensive and dynamic and it focuses on collaboration to impact measured results. Here is a 2-minute video from a session with Dow Chemical:

Teambuilding with interactive experiential exercise, Lost Dutchman

This “game” neatly models a collaborative organization and a Selfless Leadership approach to involving and engaging people. It gets players to make choices and then allows for a discussion and debriefing around what really needs to be done differently by the group to improve results. The play generates real opportunities to discuss and resolve real workplace issues, creating “considered alternatives” to what has been happening.

There are also powerful links to workplace motivation and communications themes.

People that are uninvolved and frustrated need solutions that involve Dis-un-engagement and Dis-un-empowerment. Those problems need to be discussed, changes made, and new solutions implemented. The Lost Dutchman exercise allows for real discussions about choices and possibilities because dealing with team problems is what makes teamwork effective in the workplace.

Team Building with Lost Dutchman's Gold Mine

So, we think every organization needs to have a go-to team building program they can use throughout the organization to set up shared goals and common expectations about collaboration and innovation. And unlike most such exercises, we sell this exercise with a one time cost and a satisfaction guarantee.

My colleague in India, Mr. Solomon Salvis shared some good reasons why people have bought the Dutchman simulation and will continue to run the game:

  1. To develop the internal capability of the Learning and Development team. Most organizations are not equipped with an awesome experiential learning tool like Dutchman, which makes their training dull and boring, or probably sub-optimized.
  2. Most programs conducted internally in an organization are classroom training sessions. There is no fun element. Dutchman creates awesome personal and team-based learning and is awesome fun as well.
  3. Most senior managers in an organization do not want to sit through a long and dragged-out training session.  Our Dutchman’s simulation which is just a half day, works very well to keep the engagement and energy levels high for the seniors and demonstrate the many positive impacts of alignment to shared goals and plans. Senior managers can readily play in mixed groups of management, too, which has a variety of positive impacts.
  4. Most classroom training sessions can take only 20 – 30 participants at a time, beyond that the program/training becomes ineffective. Dutchman’s is one of the rare simulations which can accommodate 50 / 100 / 200 / 300 +  participants at one go and still have the engagement/excitement levels as high as possible.
  5. The scalability of Dutchman allows for sessions that can contain front line workers as well as managers and even senior managers as active participants in an effort to optimize results. This IS a reality in organizations and these kinds of interactions are impactful, but few take the time to build this kind of overall collaboration and shared goals. These debriefings are powerful.
  6. Most training teams / trainers / training leadership who have used Dutchman in the previous organization tend to buy the game kit when they move into a new organization, since they know the product and its impacts very well. They are comfortable with the many flexible designed outcomes and it is tried and tested. The exercise is 100% bombproof (and it is 100% satisfaction guaranteed!).
  7. Lastly, apart from just the fun element, Dutchman debriefing brings incredible learning and reflection for the participants, making the transition to implementing improvements more likely. This kinds of discussions should be part of any debriefing:
Teambuilding debriefing questions for implementation

These are some of the transitional debriefing slides to improve discussions about accountability.

Solomon also added:

Yesterday, we conducted the simulation for 125 participants of Sapient, a leading IT consulting company. The participants haven previously gone through many training sessions and various simulations, but when they experienced Dutchman’s Gold Mine, they gave us an awesome testimonial and acknowledged this was by far one of the best sessions they had attended and that it was quite different and unique from all the other simulations they had attended.

Sapient Technology Lost Dutchman Team Building Video

Sapient’s game testimonial – 120 players

For most organizations, one of our versions supporting 18 or 24 people should make solid economic sense. Dutchman is sold at a one-time cost and can be used repeatedly. It’s easy to learn how to deliver and has a variety of expected outcomes:

  • Tabletops choose not to plan very well or use all the information available to make their choices and decisions
  • Teams generally choose to compete against each other rather than to collaborate. Collaboration optimizes overall group success while competing generates a winner and losers
  • Nobody asks the Expedition Leader for Assistance.” Teams choose not to ask for help or perspective or advice, even though that is one of the key themes of the introduction. They essentially choose to sub-optimize results and not keep leadership involved in their work
  • Tabletops come to agreement quickly on their strategy and they are not very open to changing their approach if new information becomes available.

The flexible debriefing focuses seamlessly on the benefit of planning to improving results and the choice of collaboration with other teams and leadership to optimize results in the exercise and the results in the workplace. It is quite easy to use the examples from the play in the players discussions about what workplace improvements can be made and how supportive leadership can help improve impact and results.

The exercise is packaged with extensive training and orientation materials, so much is included that very few purchasers ever bother to contact us for the free coaching that is available to support the delivery. New users tell us that about 2 hours of preparation is needed for their first delivery.

For an organization, the very most senior leadership might have a team building program for all of their direct reports. Issues of communications, collaboration and alignment to missions and visions would be made clear. PLUS, this would be fun. It does NOT require outside facilitation nor the involvement of organizational training staff. (And you can see the obvious advantages of developing ownership involvement.)

Those players would then be able to run the game with their staffs. The transfer of training is straightforward and the desired outcomes for their debriefings can directly result from the top management team and their discussions.

Lost Dutchman is a very inexpensive, high impact organizational tool that translates neatly and effectively into any organizational improvement and communications / alignment process.

Coaching support for delivery is freely available and our 25 years of experience with supporting organizations globally would be beneficial and impactful.

Click on the image below to see a 2-minute video about how most senior managers think about the exercise (this one delivered for Kaya Limited by SimuRise). It is but one of hundreds of examples about how people feel the exercise can impact their organizations:

This is my game, one first played in 1993 and continually updated and improved through play and debriefing and continued redesign. I personally believe that every organization should experience The Search for The Lost Dutchman’s Gold Mine.

And many of us think that every organization should OWN their own exercise for internal use. (The cost/benefit to you would be outstanding and it can help organizations accomplish so many of your goals around active involvement and engagement of your people toward collaborative accomplishments, shared objectives and active ownership involvement, which translates to motivation and teamwork.)

We will support you in that, for sure, and we have been at this for a very long time. Teamwork and support are what I do,

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools focused on people and performance. Managing Partner of Performance Management Company since 1984, he is a globally experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com

Read Scott’s blogging on people and performance improvement

Learn more about Scott at his LinkedIn site.

 

 

 

 

 

Every Company NEEDS a team building exercise – Here is Why

It’s beneficial, cost effective and brings home what every business desires:
a wise investment yielding a solid return (ROI).

We are talking about PMC’s teambuilding exercise, The Search for The Lost Dutchman’s Gold Mine team building exercise. Its value lies within its proven ability to:

  • increase collaboration and communications
  • improve strategic planning
  • create alignment to missions and goals
  • enhance employee experience
  • strengthen leadership and organizational performance

For 25 years, Dutchman has been appreciated by all kinds of worldwide organizations thanks to its bombproof use in aligning with desired results and in creating awareness of how behaviors impact overall organizational outcomes. And through it all, participants enjoy it for its fun framework, its strengthening of camaraderie and its valuable learning they take back to their workplace.

Dutchman is a tabletop board-game simulation set in the Superstition Mountains in Arizona with players sent on a mission to mine gold from The Lost Dutchman’s Gold Mine and return with as much gold as they can.

What ensues is an energetic, solidly-designed learning experience paired with a highly acclaimed, flexible debriefing session combining to leave participants with a clear understanding as to how their behaviors during play link to real workplace issues and attitudes and how these impact overall personal and organizational performance.

Essential Reasons and Outcomes for Using Dutchman:

Proactively Initiating the Change that Needs to Occur: Every organization has reasons for wanting their people to be more aware of changes, ideas and behaviors that need to happen but knowing how to create the “ah-ha’s” that support the reasons and efforts for doing so is where progress forward often stumbles.
  • The Search for The Lost Dutchman’s Gold Mine elegantly works to showcase organizational issues and behaviors that tend to sub-optimize overall performance and outcome and provides a hands-on learning activity that is really an excuse to set-up a powerful Debriefing session that links the play and behaviors within the game to real and actionable issues within the organization.

Ensuring a Collaborative Environment : It’s crucial to the success of an organization that everyone, management and employees alike, understands that a collaborative mindset creates better productivity and more overall success than competing for the same cause.

  • Even though teams playing Dutchman are told that the goal of the exercise is to “Mine as Much Gold as WE can,” thousands of deliveries demonstrate that the tendency to compete most often occurs causing less than optimal game results. During the Debriefing session, teams will recognize the folly of competing over collaborating when they are shown how their behaviors caused them to mine less gold than if they had worked together. The facts are presented and discussed with “ah-ha!” moments happening!

Strategic Planning: Strategic planning is necessary to successful organizations but many people are uncomfortable asking for help or feel too much pressure to just get the job done. Therefore, they move ahead without considering all available options with end results usually being less than optimal.

  • In Dutchman, teams will be faced with decisions and choices that will impact their game performance and during the debriefing it will become clear as to why planning is imperative to achieving the best results possible.

Alignment to Missions and Visions: Are your teams aligned to your organizational core values?

  • Through the play of Dutchman there will be active involvement and teamwork, a focus on a shared mission and vision with appropriate expectations and basic leadership at the front lines. Teams will understand how all of this comes together (or doesn’t!) and affects the bottom line.

Improve Employee Experience: Decades of research shows that most employees in most workplaces are experiencing low levels of motivation, alignment and engagement. They are disgruntled with their bosses, disengaged and uninspired and often have one foot out the door, be it in reality or an on the job mindset.

  • When your people play Dutchman, they’ll not only enjoy being part of a fun and energizing program, they’ll also learn through the play of the game that they are a crucial part of the overall organization.
  • Communications, teamwork and leadership are all vital to organizational success and the exercise sets up scenarios that showcase how all of these behaviors work together to benefit the individual, the team, leadership and the organization as a whole.

Connections with Leadership: A crucial part of leadership is to help teams be successful but too often, teams neither ask their leadership for advice nor involve leadership in decision-making around a task or project. The links to themes such as Selfless Leadership are truly excellent.

  • Dutchman’s Expedition Leader is put in the supportive role of  “helping teams be successful,” and in doing so, models good leadership skills that emphasize working together for the benefit of all and being easily available for assistance and advice.
  • Participants will come away recognizing the benefits of supportive leadership and inclusion which can lead to modifying future workplace behaviors for a more positive interplay between leaders and employees.

The Price is VERY Reasonable: Unlike so many team building exercises or consultant-led deliveries, Dutchman is easy to deliver and is sold a one-time cost with no participant fees, annual licenses or certification costs. It is designed for unlimited use and comes in several versions (and can also be rented).

  • For most organizations, one of our versions supporting 24 or 36 people should make solid economic sense. The cost is the total cost, there are no other costs involved.
    • LD-4 is $1695 for up to 24 players;
    • LD-6 is $2895 for up to 36 players.
    • The Professional Version is $9995 for unlimited players and unlimited deliveries.
    • Rental starts at $1200.
  • Dutchman does NOT require outside facilitation nor the involvement of organizational training staff. (And you can see the obvious advantages of developing ownership involvement.)
  • The very most senior leadership might have a team building program for all of their direct reports. Issues of communications, collaboration and alignment to missions and visions would be made clear. PLUS, this would be fun.
  • The above-mentioned players would then be able to run the game with their staffs. The transfer of training is straightforward and the desired outcomes for their debriefings can directly result from the top management team and their discussions.
  • The exercise is packaged with extensive training and orientation materials with so much included that very few purchasers ever bother to contact us for the free coaching that is available to support the delivery. New users tell us that about 2 hours of preparation is needed for their first delivery.
  • This is a very inexpensive, high impact organizational tool that translates neatly and effectively into any organizational improvement and communications / alignment process. Coaching support for delivery is freely available and our 25 years of experience with supporting organizations globally have made Dutchman a bombproof exercise.
  • Your satisfaction is guaranteed or your money back!

What else might you need to know to be convinced that Dutchman will make an advantageous difference for your organization?

You can email me or call (864-292-8700) and I will gladly answer any questions.

Or, just purchase the game here to start making positive cultural changes for your organization!

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

(apologies to Medium readers because of formatting – my wordpress blog does not port neatly to the Medium page format with issues of fonts and spacing.)

 

What is the best corporate team building game?

Today, you can easily find a wide variety of team building and team bonding activities, free and online. You can find simple games and game materials or more formal simulation designs and packages from vendors like Trainers Warehouse.

Some companies sell their team building products. We offer, The Search for The Lost Dutchman’s Gold Mine in a variety of formats for different sized groups. This is an actual business development simulation, focused on alignment to visions and goals and that reinforces the idea that collaboration offers many more benefits to optimizing results than does competition.

PMC offers rentals as well as outright purchases with no per-participant costs or annual licenses or certification fees.

You can rent a fully supported game for large group events at a very reasonable cost. You get full support for a very low per-participant cost and can deliver it yourself, using your leadership team. That option gives you an amazingly powerful impact on helping to change the organizational culture.

Expedition Leader's Role

We get feedback saying that our combination of low costs and the focus on collaboration allow for a great deal of real-world behavioral change. Dutchman offers measurable results and tracking of lost revenues when collaboration is not optimal. Other games allow less of a business focus and depend greatly on the facilitation skills of the leader to link behaviors to desired future business outcomes.

We think Lost Dutchman is the best game there is, based on this combination of business relevancy, business challenge, congruency of leadership to issues of organizational support, the links between collaboration and improved outcomes, and the effective, simple and constructive debriefing possibilities.

At this location, you can find a direct listing of benefits of Dutchman as well as a comparison of features and benefits to a commonly known exercise called, Gold of the Desert Kings. You can contact Eagle’s Flight directly for more information about that exercise, its costs, etc. They requested that I not provide a link to their website.

We are more than happy to host a discussion of issues and opportunities and values of different training programs and processes.

For the FUN of It!

Scott banking LD

Dr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple,

powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
Learn more about Scott at his LinkedIn site.

 

non-agreement bliss poem

Joan’s 2017 Santa Poem and Haiku about Teamwork and Improvement

Every year, Joan writes and illustrates a poem about the pressures on Santa Clause to improve and sustain his teams’ performance. This year, we chose to create some LEGO scenes to share how we have built those creative toys into our experiential exercises and metaphors. We’ve been publishing this through our emails but I thought to also share it within the blog.


How Santa Plays for Improvements

For the FUN of It! –

How Santa Plays for Improvements  🎅 - For the FUN of It!

As the holiday season rolls in, our best wishes to you for special moments of peace and fun. Each year at this time, we play with our Square Wheels images (now using LEGO), hoping you might sit back and enjoy them along with some homespun thoughts from Santa about solving some issues around people and performance, including the elves and the reindeer…

Santa has involvement and engagement issues in his organization too, you know!

How Santa Plays for Improvements

As always, Santa’s all set for Christmas Eve!
That he makes it happen is hard to believe.

We asked Santa if he’d reveal, really quick,
how he gets it all together; what’s his trick?

 

In Santa’s words:

Teamwork and happiness make us productive!
That’s why I look for ideas that are constructive.

I involve the Elves and Reindeer however I can
then they’ll know they’re part of the entire plan.

Discussing Square Wheels is the best way to start.
Improvement ideas flow and everyone’s taking part.
Square Wheels and collaboration
Enthusiasm thrives as support comes from all around
for finding ways to get improvements off the ground.
Next up, we play The CJC, quite the clever game
showing why collaboration is way far from lame.
Santa teambuilding
Players see their actions having consequence;
Planning and alignment certainly make sense!
Learning games create crucial insights and fun,
increasing camaraderie that wins for everyone!

As our work increases teamwork must shine,
so then I facilitate Lost Dutchman’s Gold Mine.

 

teambuilding with Santa and elves

It’s a business simulation that’s really a hit,
it’s memorable and we learned quite a bit.

All these exercises work to help us improve
by addressing issues so we’ll stay in groove.

On Christmas Eve, we’re Up, Up and Away;
Top teamwork gets us going without delay!

Off I go with Season’s Greetings to You,
leaving you with some thoughts in Haiku:

 

business haiku Santa

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools focused on people and performance. Managing Partner of Performance Management Company since 1984, he is a globally experienced presenter and consultant.

You can reach Scott at scott@squarewheels.comRead Scott’s blogging on people and performance improvement

Learn more about Scott at his LinkedIn site.

Copyright © 2017 Performance Management Company, All rights reserved.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

Performance Management Company
3 Old Oak Drive
Taylors, SC 29687

Add us to your address book

The Square Wheels Stupidly Simple Toolkit is available at https://www.performancemanagementcompany.com/online-store/STUPIDLY-SIMPLE-SQUARE-WHEELS-FACILITATION-TOOLKIT-p73093722

The Search for The Lost Dutchman’s Gold Mine is available at https://www.performancemanagementcompany.com/the-search-for-the-lost-dutchman

The Collaboration Journey Challenge is available at https://www.performancemanagementcompany.com/collaboration-journey

Santa Claus hat ©: <a href=’https://www.123rf.com/profile_solerf‘>solerf / 123RF Stock Photo

Teamwork, Collaboration and Engagement – A tool for motivation and leadership

We continue to be impressed and rewarded by the impacts of our exercise on the issues of people and performance in the workplace. As more and more users experience this teambuilding exercise, it continues to confirm that the intended messages from our business simulation are being received and that participants become more aware of the available choices the have for motivating their people.

This 2-minute video by SimuRise is from DBS Bank and you can find it here:

https://www.youtube.com/watch?v=hKjRDzHeSG4

A video of Lost Dutchman's Gold Mine in play at DBS Bank in India

Involving and engaging managers in ideas for workplace improvement is an essential part of any leadership development program and Lost Dutchman’s Gold Mine does a great job at generating more openness to the issues and opportunities around collaboration. Competition is the norm in so many workplaces and this exercise opens up communications about what people can choose to do differently to impact performance. Some competition is good and it can be motivating but too much competition generates the choices that sub-optimize results, something the exercise shows elegantly.

Dutchman is unusual as a teambuilding exercise because so much about the exercise is measurable. People can make choices which optimize overall results and the impacts of choosing to compete or win demonstrates the downside when viewed overall.

We are in our 30th year of supporting this exercise globally and we are now about to release a virtual version of the exercise, one designed to impact team building, collaboration and organizational alignment with remote teams.

And if you have any questions at all, we would love your comments. If you are interested in the virtual version of the game, the release date should be in October, 2021. We are in beta-testing mode with selected customers and associates at this moment in time. Please contact Jeff Simmerman for more information about the Virtual Lost Dutchman.

We are also developing a DiSC version of the exercise with our colleagues at The TEAM Approach.

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant and is trying to retire in Cuenca, Ecuador for nearly 2 years!

You can reach Scott at scott@squarewheels.com

Learn more about Scott at his LinkedIn site.

Great new Lost Dutchman Teambuilding Exercise Updates

One of the world’s very best teambuilding simulations just got better. And we guarantee satisfaction.

We know that this exercise, focused on collaboration between teams and themes of leadership, motivation and alignment, is outstanding. Surveys of our customer users — primarily senior trainers in large corporations plus a network of independent consultants globally – continue to confirm its effectiveness for building teamwork and inter-organizational collaboration (see survey results summary here).

From their view, The Search for The Lost Dutchman’s Gold Mine is a premier, polished and respected team building simulation, now in its 25th year of global distribution.

So, it generated a lot of interest when we started building LEGO scenes similar to those of our upgraded Square Wheels® tools into the basic Lost Dutchman introduction slides like those here:

Slides from The Search for The Lost Dutchman's Gold Mine 2018 Introduction

The real impacts come from the Debriefing slideshows and the effectiveness of the images and metaphors for engaging people in the debriefing. The idea is to add more color and context to the tabletop discussions and to the group summaries about perceived issues and opportunities. The images will also allow us to share Workplace Improvement Posters and other ancillary materials to reinforce key learning points in workplaces, something we can customize with our customers.

The use of Lego in both Dutchman and Square Wheels allow an easy sharing of ideas and metaphors between the two concepts making these tools integrate better and allowing for easy links to other content and information.

The Search for The Lost Dutchman's Gold Mine teambuilding debriefing slidesand

The Search for The Lost Dutchman's Gold Mine teambuilding debriefing slides

While we are not using any LEGO® in the actual play of the game or on the tabletops in our deliveries, it certainly adds that possibility to the play for our customers, especially if they are integrating with LEGO® Serious Play® kinds of tools or using our Square Wheels tools within their workshops.

The Updates and The LEGO scenes:

The primary edits involve the addition of our Square Wheels LEGO images into the Intro and Debriefing materials. We have moved from line-art materials in our Square Wheels® frameworks to using Lego images to represent our Square Wheels® concepts and by integrating the games with these new materials, we feel it adds another layer of interest and helps generate more active involvement with the metaphors. Some of the scenes look like these:

LDGM LEGO Images of Alignment and Teamwork
and
Images of teamwork and organizational alignment using LEGO
 Nearly every training file of each version of Dutchman (LD Pro, LD-6, LD-4, LD-3) has been rewritten and updated and folders reorganized to improve the learning process. Reports are that the materials themselves are bombproof. Understand that a unique quality of Dutchman and other PMC products is that none of them require certification nor support fees nor licenses. Most users simply buy the materials, work through the training and start delivering their programs with little or no need to contact us. NONE is required!
 If you want to see more about these materials, we uploaded a Slideshare Overview of about 30 slides.

• The benefits of updating are simple: You get a better game!

• The benefits of purchasing are simple: You get a great exercise at a one-time cost with no licensing or certification or annual fees and you always get the direct support of me, the game’s designer.


How to Receive the Updated 2018 version of The Search for The Lost Dutchman’s Gold Mine team building simulation:

If you are a new customer, we are shipping the updated 2018 version so you will benefit by our network’s 25 years of using the exercise

if you are a current owner and you want to update what you have or get a larger version, we will give you full credit for the smaller game you own toward the purchase of a version to handle more participants. (this is a limited time offer, expiring on December 1, 2017.) Please contact us for details.

Current owners can receive the Updated Dutchman files by informing us of the version you own and choosing to complete either # 1 or # 2, below:

  1. Pay $125 for Pro; $75 for LD-6; $60 for LD-4 and $45 for LD-3 updated files.
  2. Receive the updates for FREE after completing these two requests:
  3. Emailing Scott a short, personal testimonial for Dutchman that we can use in our marketing efforts,
  4. Going to the Dutchman Facebook Page, “Friend” us there and “Like” the page.

Once you have completed either #1 or #2, above, we’ll send you the new upgrades, electronically, for your specific version, it’s that simple!

Let’s hear a YEEE HA!    

LDGM Team shoudting Yee Haa Celebrating

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

 

 

 

The Contagion of Desired Behaviors – Some thoughts on Collaboration and Leadership

Workplace behaviors can be contagious, which can be a highly useful thing as we try to change organizational cultures. And this can be directly emphasized and supported when the leadership aligns those desired behaviors to the organization’s goals and objectives in an exercise such as The Search for The Lost Dutchman’s Gold Mine.


A survey of 2000 employees by ILM revealed that nearly three-quarters of U.K. professionals emulate attributes seen in their colleagues, with roughly 20% improving communications and 10% on problem solving, both behaviors that align nicely with improving teamwork and collaboration.

If we can generate improved leadership and collaborative behaviors within a workshop setting and anchor those behaviors to organizational expectations, we are more likely to change those behaviors over time in the workplace, especially if those desired behaviors occur more frequently among the leadership team. If we can get increased collaboration, and discuss why such behavior is a contributor to an improved organizational culture, we are more likely to generate changes in behavior that are congruent with those discussions.

Surprisingly, the researchers reported that people are not influenced by traditional hierarchies when it comes to who they emulate, with almost half (49%) of respondents revealed they replicate behaviors from people across their organization. And a similar number (46%) say they copy behaviors from people of all levels of seniority, even their peers. So, building a cross-functional and more collaborative team and leadership structure can contribute to this modeling.

“One of the key things we found from the research is that employees don’t just copy senior people, they copy their colleagues,” remarked John Williams, director of digital strategy for ILM. “We recognize that leadership doesn’t just happen at the top of the organization. It permeates throughout an organization. If people are learning behaviors from colleagues and seeing their colleagues getting ahead and those behaviors aren’t great, then they will copy those behaviors.”

John Yates, Group Director at ILM, commented: “People are looking to their colleagues to demonstrate how they can work effectively, particularly when it comes to facing up to challenges in the workplace. Whilst it’s inspiring to see that professionals are motivated by those around them, it can also be dangerous, as people indiscriminately adopt the behaviors of others regardless of experience or expertise.”

Despite the prevalence of U.K. workers learning by example from their colleagues, the research found that most employees (58%) would prefer more formal training and development when it comes to acquiring new skills and capabilities. Driving such desired collaborative and motivational behaviors from a team building workshop like The Search for The Lost Dutchman’s Gold Mine simply makes good sense when it comes to generating improved teamwork and optimizing results. It is also something that can be run inexpensively at all levels of an organization to communicate missions, goals and expectations.

ILM researchers also noted that bad behaviors can also be emulated and spread within an organization, which is why an effective workshop focused on organizational improvement simply makes good sense. You can define desired goals and objectives and clearly discuss and support the desired behaviors that will lead toward those goals. You can refine expectations and develop peer support for the changes. You can focus on implementing change and improvement.

The Search for The Lost Dutchman's Gold Mine is about team building and collaboration

We are in our 25th year of selling and supporting Dutchman and we encourage you to reach out to us should an exercise such as this could support your organizational development initiatives.


For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

 (from Forbes Magazine article by Karen Higgeinbottom: https://www.forbes.com/sites/karenhigginbottom/2017/10/03/the-dangers-of-contagious-leadership-behaviors/ )

 

Collaboration. Team Building. Competition. Empowerment. Servant Leadership.

The Search for The Lost Dutchman’s Gold Mine is a team building exercise where tabletops of people should align to the shared goal of optimization of results and mining as much gold as we can. And we are now focusing on how to more tightly link the play of the game with the teaching and implementation of a Servant Leadership type of collaborative supportive leadership model.

Teambuilding and Servant Leadership training

The idea is to be able to disrupt the normal behavioral patterns of individuals and teams to allow them some coachable moments in which to be more involved and engaged and allowing of the support of the leadership team. The norm seems to be that people resist active support, which we also hear in anecdotal comments about the implementation of a Servant Leadership Model within organizations. Building up trust and openness is a difficult endeavor and the exercise helps address that issue.

The basic Dutchman game design allows teams to make choices, define strategies, and collaborate with other teams to share information and resources. Each tabletop makes its own decisions and tends to focus on its own situation, rather than take the bigger picture of how the group can benefit. The sharing tends to be quite restrained.

Generally, we see some collaboration between tabletops but good teamwork within each team. And some tabletops do collaborate while others are focused on that competition and winning, even though that is never a defined outcome for play and those choices sub-optimize results.

Minimized competition directly relates to improved overall outcomes. It is that way in this exercise and in corporate reality. Few corporations excel when internal competition is the reality.

But occasionally, we see a group surprise “The Expedition Leader” and collaborate way more than normal. In that situation and the debriefing, the role of the EL is to capture the positive aspects and quickly spin that into what the group could choose to do differently when back in the workplace.

We are currently focusing on the theme of Servant Leadership as we construct some new spins on the delivery of Lost Dutchman. The tabletop team focus tends to create an us / them (situation, culture, expectancy) whereby the team isolates itself from leadership. There seems to be a desire to operate independently, and that sometimes feels like an adversarial situation where the team will actually ask the leadership to leave them alone!

This framework is for teaching leaders more about the skills, but we will be testing it with actual leaders working with their teams in a real-world mining scenario. The idea is simple:

Get everyone to make better choices and access support to help optimize results.

If you have some ideas for how you would like to see us consider or if you would like more information about how we are approaching this issue through the design of the delivery, please email me,

 

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

Connect with Scott on Google+

You can reach Scott at scott@squarewheels.com
Twitter @scottsimmerman and @dutchmangame

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

Feedback, Team Building, Ideas and Accountability

Debriefing Lost Dutchman’s Gold Mine is where we continue to mine  organizational development gold. And there is plenty of gold to mine if we can act to do things more collaboratively and with better planning, alignment, and communications.

People have fun playing the Lost Dutchman exercise and problem solving and even competing but when the sugar hits the fan in the debriefing, they realize how they missed the message of collaboration and optimization, and that they played well as a team but not so well as a group. And it is the overall group results that are most important — who cares who won if our overall success was sub-optimized?

With that as a framework and because I am working up a new powerpoint debriefing toolkit for our game, my thought was to share a feedback mechanism that has a wide variety of constructs and applications for impacting accountability and collective engagement. Since I reference it briefly in the powerpoint, I thought to expand upon it in here for my general readers, customers and colleagues. It is a general tool for driving more active involvement and feedback, one you can easily adapt to any training program with a slight twist of metaphor.

The goal of the Dutchman game is simply expressed:

Lost Dutchman's Gold Mine debriefing card

This message happens repeatedly in the introduction and this visual is printed on business card stock used during the debriefing. We give these cards out as a tool to reinforce the overall theme — note the WE, because the game is focused on optimizing overall ROI.

The predictable result of play, though, can be expressed with this illustration:

My Team - artwork from The Search for The Lost Dutchman's Gold Mine

We call this, “My Team, My Team, My Team”

Tabletops often choose to compete and focus on their own results and thus they do not collaborate much and focus on optimizing ROI for the group, the WE part of this is bigger than that tabletop. If collaborating, they can often improve overall results 20% or 30% with no other changes. If competing, they do not help the other teams improve their results.

In addition to tabletop and group discussions around issues and opportunities, it is often useful to generate a bit more kinesthetic feedback and accountability from the post-game review of play, so we sometimes choose to have people write on the back of those cards. We can do things like this:

  • Pick someone in the room who you think could choose to improve their teamwork and give them a specific suggestion as to what they might do differently. Put their name on the top and an actionable idea in the body. You can be anonymous if you wish.
  • Select one good idea from what we discussed and write it on the card. We will collect the cards and summarize the ideas back to you as part of our followup.
  • Give ME (the actual company Expedition Leader and not the exercise facilitator) ONE GOOD IDEA about what I should do differently to help our organization improve its performance. It can be signed or anonymous but please make it valuable!
  • Write down one good idea that you want to implement in the next couple of weeks and put that card into your wallet. Expect an email from me on (date) to remind you to look at your card and see if you have been able to accomplish that idea.

The cards are thus a flexible tool for getting one more behavioral commitment to apply to the group dynamics, and followup is certainly the key to installing any kinds of organizational change from a training results.

The cards can be randomly collected or the collection assigned to the Team Leader for gathering so that you can get a card from each player. If everyone contributes, it generates a bit more social pressure to actually do something differently; it is one more grain of sand on the scale of commitment.

The idea is to use these cards to stimulate thinking about specific desired behaviors that can be changed or improved and that would have impacts on the collective, on the entire group so that it can operate more better faster to improve overall results.

If we continue to do things the same way,
we can continue to expect the same results…

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

See user survey results for Lost Dutchman here: https://performancemanagementcompanyblog.com/2016/02/15/lost-dutchmans-gold-mine-team-building-exercise-survey-results/

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

See Scott’s LinkedIn profile here:  http://www.linkedin.com/in/scottsimmerman

 

 

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