Ideas on People and Performance, Team Building, Motivation and Innovation

Tag: collaboration and engagement tools

The Hubcap Report – a note on Task Interference and Supervisors

These days, my focus continues to be on people and performance, with more consideration around The Supervisor and their work to dis-un-engage and actively involve their people in workplace improvements. I blogged last week about the concept of Free The Supervisor.

If we want to improve engagement, the only people who will do this are the ones that have direct contact with the employees. All the rest is window dressing and no amount spent on surveys will accomplish anything without the vesting of those front line managers.

The reality is that so many things get in the way of them doing anything differently. And I am actively collecting data in this regard, trying to identify some of the things they do that block them from doing new things. And a conversation with David Zinger of the Employee Engagement Network this morning got me thinking of one of those classic examples of this kind of meaningless required goop.

The Hubcap Report

Note: This actually happens to you, if you are a manager, but you call it something else and the names and faces are changed.

I am working with one of the Bell operating companies working on the outside plant that supports the telephone wires and all that stuff. In particular, I am working with one of the supervisors and his manager and looking at ideas for impacting motivation and performance results. We have really good support from the management team to try to do some things differently and I have good access to the managers.

So, early for a scheduled meeting and sitting in the District Manager’s office and talking with his secretary, I spy what looks to be an interesting series of notebooks labeled Hubcap Report. So, I ask her about them and she pulls the latest one down. Inside are a series of bi-weekly reports from all 12 garages listing the trucks with a check mark if they have hubcaps. Years of reports.

Digging down, one of the former DMs in visiting a garage noted that some of the vehicles were missing hubcaps so he had asked the garage managers to get them fixed and to send him a report. That request became a process, done by each supervisor every two weeks, signed off by their manager and forwarded to the District Office where they were stored in this notebook. The current DM never even knew they existed and the secretary simply filed them, not knowing how silly they were to keep doing.

How many of YOUR supervisors are completing reports and sending them upward, with no clear purpose and minimal impact?


And, on meetings and time and costs in general, HBR had a report about an analysis of a large organization and the costs to prepare senior executives for their peer-group weekly meetings. Note that little actually gets done from these meetings, other than the sharing of information and the occasional planning of a new strategy. THESE ARE COSTS, NOT IMPACTS:

In this particular company, a total of 7,000 person-hours per year were spent in weekly executive committee meetings at which 11 senior staff members provided updates on the business to themselves. To prepare for these meetings, these senior staffers held 11 of their own unit staff meetings consuming 1,800 person-hours each, for a total of 20,000 hours per year.

To get ready for the unit meetings, a total of 21 managers working for the senior staffers held their own meetings, 21 of them, for a combined total of 63,000 hours per year. Of course these unit meetings, being important, required “prep meetings” themselves, often involving supervisors.

There were thus 130 prep meetings in total, consuming a total of 210,000 hours per year. T0 summarize, it looks like this:

  • 7,000 hours: Weekly executive committee meetings.
  • 20,000 hours: Weekly senior staff unit meetings.
  • 63,000 hours: Weekly meetings of the staff to the senior staff
  • 210,000 hours: Weekly prep meetings for the staff to the senior staff.

FREE THE SUPERVISORS!

Help them to see out of the box they find they are in. Give them some perspective and even some hope that things may get better.

Roadbloc Management Square Wheels Toolkit for Managers

And look for simple solutions to some of the issues. Look at the things you can eliminate. Stop doing the things that do not have real impact. Maybe even BLOCK some of the extra-departmental information requests that will have NO positive impacts on YOUR team’s results. It is simply so easy for someone in staff to ask for information and so easy to take up your people’s time with those requests.

Start doing some active involvement. Start doing some team building — our Lost Dutchman’s Gold Mine activity is fabulous. Take a look at the communications and engagement tools at The Square Wheels Project. But whatever you DO choose to do, do something that will improve motivation and performance!

Any kind of real collaboration and employee engagement at the front lines is likely being blocked by things that have little impact on your organization.

Use this process of facilitating dis-un-engagement to implement some real improvements,

For the FUN of It!

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+

You can reach Scott at scott@squarewheels.com

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO Group

 

Facilitating Workplace Improvement: Herding Cats and Frogs

A couple of really good discussions on facilitation and implementation of strategies and innovation and some basic conversations about people and performance got me thinking again about The Issues of Workplace Reality:

Getting things done around here
is a lot like herding cats.

It is possible to accomplish that, but with me with an 8-month old uncontrollable and insane kitty and with me working on Robin Speculand’s Compass Model for workplace strategy implementation (and seeing lots of statistics around failures and challenges), I am once again reminded that the metaphor links to many issues of workplace engagement and alignment.

If you have never seen it before or need a refresher, you really ought to watch this great old 1-minute EDS commercial about the satisfaction gained from successfully herding cats:

Herding Cats - EDS Commercial“Herding cats. Don’t let anyone tell you it’s easy…”
“I’m living a dream…”

Funny stuff, for sure and worth watching!
(Clicking on the image above will open up in Youtube.)

My British friend, Barry Howell, used the phrase “herding frogs,” in a conversation, which got me into expanding my thinking. Not everyone in the workplace is a feline, which of course makes things more difficult to manage, right? Herding frogs seems to be a more common metaphor there, maybe because they aren’t so much into herding cattle as in the US.

So, what does herding frogs look like? Here is a video of The Great Frog Capture in California. Do NOT try this at home!

FrogsMetaphors!! I just love using those kinds of very visual,
kinesthetic phrases to anchor reality.

Then, I saw a link to an absolutely wild short video about stampeding ducks. Seriously. Click on the image and be amazed. And again, do not try herding ducks like this at home or at work!

Stampeding Ducks

Lastly, I thought to add a really beautiful video of sheep herding in New Zealand. This one is awesome! Courtesy of Tom Whittaker:

Herding sheep videoThe only issue that I would have with workplaces is that there would be little innovation and few people doing things differently. You would not have exemplary performers in any real sense. Plus, herding sheep is not workplace reality, for sure!

Trying to implement change and improvement and motivating people is not an easy task, as shown in the above examples. And while ducks will be imprinted to follow an individual or other ducks and sheep are naturally herd animals easily controlled with a few sheep dogs, managing people is simply not so easy. People ARE creative when we allow them to be. People are great problem solvers if they recognize something as an issue. And people need leadership.

There is one more graphic that speaks to getting things done and facilitating improvement and that looks like this:

Baby Elephant Teamwork Quote words

We need to have the time and energy, as leaders, to deal with the new baby elephants! We cannot simply add one more thing on top of all the other things and expect it to be given the attention it needs.

Most strategy implementations fail not because of a poor strategy, but because the implementation plan does not prioritize that implementation nor take into account all the time and energy needed to get things to be different. Plus, while it seems easier simply to tell people that they need to do things differently, that behavior generally results in active resistance by many.

We need to develop alignment, teamwork, collaboration and a sense of ownership, along with prioritizing the time and effort required, in order to move people to different performance places.

Cats, frogs, sheep and elephants.
Will Herding Zombies be next?

(Actually, the answer is YES, since my colleagues want me to get my Zombie Strategy Implementation Game into beta so they can mess with it. There do seem to be some Zombies among the very disengaged populations common in most places. Not all have turned, but some seem to have done so!)

Solutions are not simple. But you may find our approach to involving and engaging people for workplace improvement to be pretty straightforward.

Using our Square Wheels images and themes and facilitation approach, you can generate alignment to shared missions and visions, ask about issues and opportunities and define strategies to implement and manage change. Check it out!

 

For the FUN of It!

Dr. Scott SimmermanYou can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

Why use Lost Dutchman’s Gold Mine for large team building events?

I was chatting with a human resources director and we were planning  the presentation of The Search for The Lost Dutchman’s Gold Mine for about 250 people — her whole organization — in one big fun learning event. This was for a financial institution priding itself on customer service and customer / employee retention and collaboration and communications, so the fit was quite good.

The plan we discussed is for her to have her senior management team do a team building program using Lost Dutchman, where they will sort out their issues and opportunities and what they choose to do differently and improve on and then teach them how to support the delivery for the large group. As I posted up in the blog the other day, using senior management to help deliver is a pretty common model for me, one where the internal people do all the training and delivery work without using an outside person. It dramatically helps generate alignment and makes these people part of the actual perceived organizational support team!

Why use Lost Dutchman and Senior Managers for such events?

Well, the design of the game precludes my personal involvement — I am not required to help deliver it, which has many positive impacts. If I understand the desired outcomes, I can customize the suggested debriefing. If a trainer can use the game with her executives — and the metaphors of the exercise and the actual behaviors of the executives — she can deliver a highly congruent program and deal with the results without “personal involvement.” She will not be attacked for her leading discussions about the sub-optimizing choices of the leadership team.

AND, she management/leadership prepared to support the delivery of the exercise to all the employees. This saves a great deal of money and dramatically improves the relevancy of play to reality of how things are working and can work.

After all, two main themes of the game are focused on organizational alignment and collaboration:

and

The Goal of the game is to COLLABORATE and optimize results...

These are business card magnets that we often give out as reminders of why we played the game. They generally wind up on file cabinets and breakroom refrigerators.

The word we use is, “WE” but teams take that as, “My Team, My Team, My Team” in many cases.

Dutchman is a powerful game that’s easy to learn to deliver, bombproof and congruent in its play and focuses discussions on choices that we make and alternative choices that are available in the game, and then back in the workplace. Collaboration and engagement are the things that lead to employee involvement and intrinsic motivation.

And because it is straightforward and easy to play, it becomes a great event for managers to truly demonstrate their active support for helping teams be successful and optimizing results of the entire group.

large teambuilding event

Dutchman works great for very large groups

Dutchman is a powerful exercise for large events since you run the game with internal people (and leaders if you can involve them) and the game metaphors are completely congruent with the concepts of collaboration between departments and engaging people to motivate high levels of performance. The discussions focused on actual behavior and the choices that people could make in the future are also great ways to discuss possibilities. It is these visions of how thing could be that help drive improved overall results and engage and motivate individuals. It is the alignment to missions and visions that helps push things forward.

Generating alignment is a key factor in performance and optimization of results

Have fun out there, get people aligned and performing, and improve things!

You can see more about the exercise on our websites at http://www.performancemanagementcompany.com/category_s/110.htm and at
http://www.squarewheels.com/ld/ldindex.html where there is a LOT of descriptive information.

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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On Collaboration and Decision-Making

Games like The Search for The Lost Dutchman’s Gold Mine can make some really difficult concepts much easier to dissect and discuss.

Collaboration and decision-making tend to be pretty intense activities in so many situations. In the team building exercises we deliver, the Forming, Storming, Norming and Performing acts all get accomplished in a 15 minute planning period.

Normally, not everyone agrees at the start of the exercise, since people have different viewpoints on things like risk or have thought about resource management differently. Some want to get more information and some people are just unsure

Not all the players on a team will share the same ideas about how things should be played. These discussions are valuable — they help generate alternatives.

But, within that time period, it is evident from observing the behaviors of the team members that they are now a team, sharing a goal and working together to prepare for the journey forward.

Pressures of time and clarity of goals / visions will help teams perform the Forming, Storming, Norming and Performing steps within the Planning Period of 15 minutes

Now, that team can get to work and get things organized. What has NOT been resolved is that team’s role in the larger picture of the exercise. Watching the teams interact and the Collaborator being labeled a “Spy” is enlightening. The different tabletops still view the others as:

We hear about “THEM” all the time, but often they are really made up of “US!”

The goal is clear, the resources are defined, the possibilities are limited and the decisions being made are pretty critical. But teams bond to the exclusion of the other tabletops unless the Expedition Leader does some extraordinary things.

“My Team, My Team, My Team” focus can cause more competition than collaboration

One way to play the game is to stop things after Day 5 of Day 10 and discuss performance relative to goals and objectives. After all,

The Goal is to Mine as much Gold as WE can!

But ALL of us Know More than ANY of us, so sharing information and maybe the trading of resources and ideas can have big overall benefits. People collaborating generate better results than people competing, that is for sure! We play the game to get into serious discussions about issues and opportunities to clarify existing or new visions and goals as well as address the fundamental issues of poor planning and competition.

After all, we are in this together,

For the FUN of It!

Scott small pic

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott atscott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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