Performance Management Company Blog

Ideas on People and Performance, Team Building, Motivation and Innovation

Tag: executive team building exercises

Slideshare Overview of Lost Dutchman's Gold Mine, a team building game

In the past few weeks, people have been asking me for a fast overview of The Search for The Lost Dutchman’s Gold Mine, something more than what is on the PMC website and a fast and clean overview that they could share with their prospects who are interested in teamwork and building collaboration or integrating an exercise into their leadership development materials. They wanted a descriptive overview and not a sales piece, which they would do independently.

The result was a Slideshare program that has just been uploaded, one that covers the basic setup and framework, and includes the key goals and desired outcomes, and goes through a solid overview of some of the key debriefing themes and tabletop questions we use.

Slideshare Dutchman icon

The play of the Lost Dutchman game is really designed as, “an excuse to do a debriefing.” By design, we put metaphors in the game that would easily link to issues within organizations in any debriefing of the behaviors and outcomes resulting from playing the simulation:

  • Turbochargers represent Best Practices, better ways to do things than what are in general use now.
  • Mud represents the organizational glop, the bureaucratic goo, the cultural practices that tend to take more energy to deal with.
  • The Goal is to Mine as much gold as We can,” with the “we” referring to the entire group led by the game’s Expedition Leader and not the more competitive “My Team, My Team, My Team” approach for a tabletop.
  • The Role of the Expedition Leader is to Help Teams Be Successful, so that the game leadership can act to help and encourage, with the reality that teams generally do not ask for help.

Overall, we designed the exercise so that players can make mistakes but continue in their play until the end. All teams are successful, but some are more successful than the others. We show the results randomly instead of ranking tops down, simply because ALL the results contribute to the overall total ROI — and we also task the top performing teams with questions about why they chose to not assist or support the lower performing teams.

We’ve got tons of testimonials about the effectiveness of Lost Dutchman in a wide variety of organizational settings on a global basis. Feedback from our many users supports our belief that Dutchman works elegantly as a most powerful and easy-to-deliver team building game that addresses the issues of strategic planning and collaboration  within and between teams. Below is one of many testimonials and others are also, here, on our website:

Stamm LD testimonial

Thanks for taking the time to read through this. You will find dozens of other Dutchman articles in my blog  around the general themes of improving teamwork, working with large groups, ideas for debriefing and similar.

Energize and positively impact future performance of your own teams, organization or clients with this worthwhile game.

For the FUN of It!

Scott Debrief

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

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Implementing Changes after Team Building Events

As I have written elsewhere, companies are spending around $200,000,000,000 annually on “training” based on analyses by the American Society for Training and Development. And a variety of posts in discussion threads on LinkedIn indicate that the “team building game delivery industry” remains fairly robust. Lots of companies are doing events to improve teamwork and collaboration.

But are they really generating successes?

Dissatisfaction with the impacts of team building seem high when companies analyze the impacts of that spending. People may remember all the fun they had or the awful weather they endured or the dangers they faced with the paintballs, but few of these activities tightly link to organizational change back at the workplace. The buzz about Firewalking claims that it is life-changing, but few organizations can demonstrate improved workplace productivity as a result of such events.

Performance Management Company’s approach to team building exercises has always been different (since 1993). We focus on themes like project management or strategic planning or interdepartmental collaboration through metaphor and tight, easily facilitated game design. In The Search for The Lost Dutchman’s Gold Mine,

  • we provide people with limited but sufficient resources,
  • force people to analyze information in a challenge to optimize results,
  • make tabletops evaluate and share risk, and
  • then to execute a plan of action within time limits.

The exercise rewards sharing of physical information between tabletops to optimize measured results and links choices and behaviors directly to measured results, much like what occurs in the workplace.

Where Dutchman differs from most other activities is in the debriefing, where we can discuss and evaluate issues like the emotions that result when a challenge occurs, the tendency to compete rather than collaborate, the measured impacts of not sharing information on ROI, and other business factors related to how people and teams perform in the workplace.

shared goals

(actual worksheets have smaller illustrations and more room for capturing ideas)

The Dutchman game is loaded with a variety of debriefing questions and worksheets that help any facilitator make serious connections between ideas and implementation. The question compendium allows one to easily customize the debriefing to focus on specific desired developmental outcomes.

Mining Gold Means

 

What Energizes

 

The main goal in Lost Dutchman is to drive the implementation of new behaviors that will better support improved performance results. Yes, it is fun and challenging, but it is tightly anchored to real-world behavioral change themes for teams and departments. No fluff.

(And it can handle very large groups, elegantly and effectively.
More on that here. And some testimonials are here.)

For the FUN of It!

Scott Debrief

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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