Ideas on People and Performance, Team Building, Motivation and Innovation

Tag: leadership

In The Beginning – Thoughts on strategies and motivation

I am just back from a great trip to India, part of which focused on themes of strategy implementation and leadership and the generation of alignment and motivation. The sessions went well and like most things, generated a new focus on continuous continuous improvement for me.

A lot of the tabletop discussions were around motivating people and driving alignment from the top. As usual, I wrapped my thoughts and comments around the Square Wheels illustrations. More than most session, though, we focused on The Vision Thing and about how communications were so critical.

One theme was to reconfirm the issues of isolation. I use my illustration on idea generation for this:

A Desk is Dangerous Place from which to View the World

Ideas are good and people should be always thinking of better ways to get things done. But not all ideas are good ideas and some should NOT be implemented. But the idea combined by “The Power of the Desk” can result in some of them being strongly considered. This is partly an issue of isolation from the workplace and a failure to check with the hands-on workers who are directly affected.

This work reminded me of an old tool that I used to use, back in the days of overhead projectors and transparencies and doing a goodly number of presentations on leadership and involvement and similar. Thus, I reproduce “In The Beginning” below as a tool for thinking about the disconnects that so often seem to occur and the issues of upward communications and the filtering of information.

I believe in Managing by Wandering Around (Tom Peters) and in the constant communications about Square Wheels and Round ones between workers and managers.

Hope you like this:

In the Beginning was The Vision

And then came the Assumptions
And the Assumptions were without Form
And the Vision was without substance.

And Darkness was upon the faces of the Workers
And they Spoke amongst themselves, saying:
“It is a Crock of Shit, and it Stinketh, badly.”

 And the Workers went to Supervisors and sayeth unto them:
“It is a Pail of Dung, and none may abide the Odor thereof.”

 And Supervisors went to Managers, and sayeth unto them:
“It is a Container of Excrement, and it is so very Strong that none may abide it.”

 And Managers went to Directors and sayeth unto them:
“It is a vessel of Fertilizer, and none may abide its Strength.”

 And Directors went to Vice Presidents and sayeth:
“It contains that which aids plant Growth, and it is very Strong.”

 And Vice Presidents went to Executives and sayeth unto them:
“It promoteth Growth, and it is very Powerful.”

 And Executives went to the President, and sayeth unto him:
“This powerful new Vision will actively promote the Growth and Efficiency of our departments and the company overall.”

And the President looked upon the Vision and saw that it was good.
And the Vision became The Reality.

I hope that this speaks for itself about some of the issues we face in generating involvement and engagement and in motivating people for workplace improvement. We have lots of ways to make real improvements, but they really need to be real improvements!

Remember that the View at the Back of the wagon:

The View at the Back of the wagon is different from the View at the Front - what most workers really see

is generally different from the View at the Front:

The View at the Front of the wagon is unobstructed. But it is NOT the view of the organization as to where it is going.

Hope you liked this! It is about people, motivation, and alignment to goals and objectives. Keep things real!

And have FUN out There!

Speeding up Lost Dutchman – team building ideas

Over the years, I have come to deliver a detailed Introduction to our team building game, The Search for The Lost Dutchman’s Gold Mine. 

The Search for The Lost Dutchman's Gold Mine team building game

Basically, I found that it was best to give a detailed overview, with a good bit of redundancy, so as to maximize understanding. In this way, the players could make the best decisions possible to maximize the results and have the fewest mistakes. Heck, I even found that by adding “Most Common Questions” as a slide set at the end of the Intro to review the key points that I had already made saved me delivery time, since those were questions commonly asked of me that delayed getting started.

My thoughts were around optimizing play and minimizing the dumb mistakes and being detailed enough to enable players to get a good start in the 15 minutes of planning time given. It was also found that by shortening or deleting things, such as the time spent in generating the suggested Team Roles, the disorganization caused them to take even longer in getting started. Having roles enabled them to listen to the instructions more carefully and allowed them to get moving with the planning right away.

My associates in India asked how they could take the normally 45 minute Intro and set-up and reduce it to 15 minutes because their client had “a tight schedule.” The thinking was that shortening it would have no impact on subsequent planning and play. They had this schedule for an upcoming session of 140 people:

  • Intro and briefing – 15 minutes.
  • Planning – 15 minutes
  • Play– 50 minutes
  • Break – 20 minutes and
  • Debriefing – 50 minutes.

Well, I like challenges… So here are some thoughts about the dilemma:

Firstly: There are no really good, simple ideas on speeding things up. Generally, if you keep something out of the Intro, it either seems to generate a question that takes at least as long to answer or it creates a problem with misunderstanding.

My focus on delivery has been to generate an effective and efficient way to present the information so that players are clear at the start of planning. I have found it to be faster to go slower and be more redundant in the Introduction. That way, they make better decisions and play with better results and have fewer questions and run into less difficulty at the end.

My finding is that speeding up by shortening the Intro information can slow things down in different and unexpected ways or causes more mistakes and poorer play and all that…

Okay, some ideas:

Start on Time –

Demand that the session starts when scheduled and that everything is ready to go. Generally, this means doing it the very first thing in the morning. If there is breakfast, ensure that the hotel or center staff is there to help clear away the dishes and that there are stands around the room where plates can be taken. Have the tabletops all set up, including the tables for the Provisioner.

It is scary how often these “tight timing” sessions do not start on time. This is especially true if there is some manager that “needs to say a few things to the group before you get started.” I have lost 30 minutes or more from these “few minutes” while the content of that introduction could have been in an email to everyone.

If you are starting after lunch, be sure to have someone who works for you on the lunch floor pushing the timing so that people can come into the room. Make the room inviting, with music and a slide show of pictures or something similar. Get them in and KEEP them in until you are ready to go.

And, again, do not allow for a few minutes of “more introduction” by anyone other than a professional presenter who knows the meaning of “ending on time” for their part.

Do NOT play the game at night with alcoholic beverages. Those are disasters.

Team Roles
One idea might be to not assign roles during the Intro and let teams figure that out during the planning. That saves a bit of time, but the teams will be less organized. Thus, decisions might take longer if roles are not clear.

However, if you do that, DO stress the selection of the team Trader but maybe not the others. Having one person be accountable for bringing resource cards to the Trading Post is critical to efficient delivery.

Pods
And DO separate the groups into distinct pods for large groups. My guess is that pods of 6 teams will play faster than pods of 10, although I have no data on that. I think it would be easier for the Provisioner to spot a team that is having trouble with a smaller pod, and thus direct help toward that tabletop.

Team Size
In my experience, smaller teams play faster — if you can set up as groups of 4 players per table, the planning and the play will go faster. But that takes more support from your team of delivery people. It depends on how many support people you have but the more experienced help on the floor, the easier to solve problems.

(If you do that, use a different Team Roles Form than the one showing 6 job roles at the tables and in the slides.) Maybe have only the Leader, Trader, Analyst / Supply Expert and Collaborator…

Decisions of smaller tabletops will be faster and usually better — but they MUST understand all the rules and themes and issues.

For those of you with 24 people, having 6 teams of 4 will be faster than having 4 teams of 6, for example.

Floor Delivery Support
You can trade off SUPPORT PEOPLE ON THE FLOOR against covering things in powerpoint Intro. The less you talk about, the more questions and the longer the “15 minutes of planning time” will take. This is especially true in a large group as in this session of 140.

If you do shorten the Intro, be SURE to have knowledgeable co-Expedition Leaders on the floor for each 3 or 4 teams. It will change the dynamics some…

Breaks
My way of speeding things up is to have NO BREAK at the end of play – telling players that team play should allow individuals to take a break for bathroom or drinks during play. Cookies and coffee and the like can be in the room or even served to the tables by staff.

A “scheduled 20 minute break” (with 140 people) can run out to 30 minutes or more, which is very common with large groups. And it is probably the people last to arrive back that need the debriefing key learning points more than the others.

Large groups are much less manageable from a time perspective if they leave the room. Make them Break during the Play of the game, not afterwards. Make it impact their team, not you and the rest of the group!

Results
Minimize the review of results. Focus on the differences between the high and low teams and ask if the higher performing teams had resources that they could have shared that would have generated MORE RESULTS FOR YOU — not a winning score for one team…

Do NOT show the Perfect Play summary of woulda-shoulda, but do focus on the fact that there were 3 Turbos that could be shared so that 3 teams could have used the Turbo to return in 4 days, as opposed to less than 3 (look at total TF Videos to see the number of Turbos available versus the number actually used (get that off the Tracking Forms at the Trading Post). THAT is probably the most important number for the entire group — that plus the days back early because of resource mis-management and bad planning decisions.

The Turbos are the Best Practices that generate better results with the same effort and they represent the leverage generated by collaboration among teams in the workplace. There were sufficient resources, but a good plan of action with engaged and involved teammates helped maximize results for the team — why not for the group? What would they need to do differently in the workplace…

Debriefing
I deliver the game as a learning event, not as a fun activity. Thus, for me, “The play of the game is an excuse to do a debriefing on choices, behaviors and the issues of engagement and collaboration.” Thus, I will demand that I have the full time allotted to the play and that we start on time

And I try not to lecture nearly as much as I try to allow tabletops to discuss specific issues and opportunities. I facilitate the game much more than I “teach” from it – their thoughts are more congruent to their issues than any idea that the game Expedition Leader might have.

If possible, I try to coach the most senior manager to engage people in a discussion. This is sometimes dangerous since their preferred style is to talk at the people, not engage them. I have had to cut off such attempts at “training” more than a few times, generally with something such as, “Why don’t’ you spend 5 minutes and discuss that key learning point at your tabletop?” (And then take back the control of the debriefing…)

Turbos are best practices that can be shared – thus it begs the question, “What turbochargers are available that we could share with other groups within the company?”

Focus mostly on the dynamics of team interaction and behavior and debrief according to the desired outcomes for the event. I often end with tabletop discussions around, “What does mining (more) gold mean to us as an organization?”

Lastly, do all that you can do. You cannot do any more than that. Work as best as you can to meet the commitments that were set, but realize that you may not have all the control you need to make this optimal.

If you have any thoughts or ideas about improving the speed of delivery, we would love to hear from you. Anything we can do to increase the debriefing time is a worthwhile alteration, in my opinion. Many of the changes suggested above will have impacts on the dynamics of delivery, I think. SO be careful out there!

YOUR thoughts on all this would be Most Excellent!

For the FUN of It!

Scott

Coaching and the Parallels to Running Whitewater Rapids, Part 2

The Whitewater of Coaching Improved Performance (Part Two.)

You can find Part One of this article by clicking here

Okay, so let’s talk about these as they relate to improving competence and results in the workplace as these ratings relate to coaching. Obviously, some situations are much easier and less risky than others, with the more difficult ones requiring more thought.

Class 1 situations are pretty simple and have a high likelihood of a positive outcome. You do not need much preparation and planning and you can get this done relatively easily – you can float through these types with little emotion or adrenaline. An example might be a new employee who you are coaching on how to use the software or a database they need for doing their job. Or, a new process is introduced and you are spot-checking quality or completeness of the work and have a few comments to one of your people about specific improvement. You will seldom find yourself “swimming.”

Some serious calm water - EASY!

Some serious calm water – EASY!

Class 2 situation might be one where the person has been doing the job for a while and thinks that they understand all sides of the situation and how fast they need to work, but the reality is a little different from your perspective. They might be at the old work standard rate while you need them to perform more efficiently.  You may not need to collect any information other than an example or two and there is not a lot of emotion or reaction predicted. This is the kind of discussion that you might want to have away from the workplace but not one of those held in a closed-door office.

But you definitely want to think things out first and not go in unprepared. You might want to check the information against other data or another person just to be sure. It is possible that you will have to move a bit out of your planned channel to get to the end of the situation.

Class 3 situation should not be your first coaching experience, since some degree of planning and preparation is generally helpful and you may want to rehearse your moves prior to floating into the river. You should have some skills in changing the direction of the conversation, since the rock (an excuse) might necessitate some maneuvering. You may find yourself out of the current (in an eddy) where making progress is not possible until you re-enter the main flow.

In these situation, you will want to scout the rapid first, maybe discover the kinds of previous discussions and difficulties management may have had with the individual as well as look at performance data, training histories and other materials. Once you’ve run these kinds of rapids a few times, your skill level increase generally is very helpful for keeping discussions on track, keeping emotions at a manageable level, and being prepared to “roll” back up should you find yourself upside down.

One can generally self-rescue from a Class 3 rapid but it may require a bit of swimming and life preservers and helmets are required! Just thinking about a Class 3 situation is enough to generate some level of adrenaline, but good planning and some solid skills are generally all that you need.

Class 4 coaching situations are best done when you have solid Class 3 skills. Redirecting in the heavy current of sideways distractions and some up and down boat movement, even a waterfall or two, is important to navigating successfully. You most definitely want to check out the rapid before paddling in – and it is often good to watch others run these kinds of situations in order to develop a set of strategies and tactics that will allow you to be upright at the bottom.

With a strong roll, you will be able to move from being upside down and back into a controlling mode when things go wrong but you will need to precisely handle yourself so that you do not flip over again right away. Self-rescue is most difficult and you should be able to stop the conversation, take a time out for getting your breath, before you reenter the fray. This takes both knowledge of when and how to pull out of the mainstream and into an eddy (slow moving calm place) as well as when to reenter the flow – skills not easily learned but that come with practice.

Liken a Class 4 Coaching Event to a performance improvement discussion with the workplace’s Union Rep or someone of similar perceived stature in your workplace. The situation is one that is manageable, but you do not do this as your first try after your training class. And you want to be sure that the risk and the reward are comparable in nature before venturing in. Getting water up your nose and bouncing your limbs off the rocks while cascading downstream is not the most pleasant situation. At the same time, looking back upstream after successfully negotiating a Class 4 Coaching Event is a for-sure confidence builder and proof that you have developed some fine skills.

Cautionary Note: Running the rapids is a workplace endeavor; do not try running these rapids with your spouse or children! They have a tendency to be able to move the rocks around while you are in the current, creating unexpected hazards that are difficult to manage.  

Classes 5 and 6 – Realize that these situations will exist in the workplace. An example might include coaching your boss’ boss about what they need to do differently or trying to initiate a major new process improvement amongst a group of long-term workers that may reduce their numbers. Generally, one can hear a Class 5 or Class 6 rapid from a long distance away by the roar it makes as water cascades in major falls, pouring over large rocks and creating large unpredictable waves.

Lava Falls or Crystal Rapid on the Colorado are runnable rapids that you can actually hear echoing through the canyon a mile away; they sound like a freight train without the whistle and you get goose bumps on your arms and the hair on the back of your neck starts to stand up long before you are close enough to even get out of your boat to go scout them. It is impossible for someone not to realize that they are there and that they represent a very special situation.

ONE of the big holes in Lava Falls on the Colorado River

ONE of the big holes in Lava Falls on the Colorado River

Like the big water surfers at the North Shore of Oahu during Pacific storms, there are people who LIKE to play in these monsters and deal with the ensuing chaos. But they are near-professional in their skill levels, real experts with many years of practice and often with great personal coaches in their own histories.

wave_large1Being in superb physical condition with good reflexes is also a great help in boating, and probably relates to how you need to be prepared for some of the more serious coaching situations. Consider training and planning for your improvement opportunities based on the difficulty of the predicted waves you will encounter.

Lastly, recognize that people do have fun running rivers! This is ME, under control and having fun! But you have to be in the right place, too. Planning all that stuff upstream helps you be successful on the downstream side of things…

Scott Simmerman running a Class V whitewater rapid - Bull Sluice on the Chattooga River

PMC sells a variety of simple to use but powerful training and development tools to trainers and consultants worldwide. Visit our website for more information.

One example is this illustration, which can be used for coaching because it sets up a conversation about “things that are not working smoothly” with the understanding that “Round Wheels are already in the wagon.”

Using the metaphor and the visual helps the person being coached to avoid the emotionality and feelings of being attacked in a performance discussion focused on implementing improvement. “What are some Square Wheels — and what are some possible Round Wheel solutions?”

Square Wheels One LEGO image by Scott Simmerman

This is very serious stuff, these discussions about people and performance. But actively involving the other person in a conversation about issues and opportunities is how you improve their involvement and engagement in doing things better.

Note: Scott began rafting on the Chattooga River in 1975, shortly after the movie, Deliverance, (Burt Reynolds and Jon Voight) was filmed there. Progressing from rafts to canoes to kayaks over the next 20 years, he spent about 5 years in serious pursuit of big water and high adrenaline, running most of the big waters in California and elsewhere and having run the Grand Canyon’s Colorado River on 3 occasions. Scott fully understands the implications of, “The older we get, the faster we were” and therefore limits his whitewater to much more manageable levels these days. He is a skilled coach and occasionally teaches an effective course on confronting poor performance, a skill level past one of coaching – the real Class 5 and 6 stuff.

Scott in Dancer

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

Note: Scott began rafting on the Chattooga River in 1975, shortly after the movie, Deliverance, (Burt Reynolds and Jon Voight) was filmed there. Progressing from rafts to canoes to kayaks over the next 20 years, Scott spent about 5 years in serious pursuit of big water and high adrenaline, running most of the big rapids in California and elsewhere and having run the Grand Canyon’s Colorado River on 3 occasions. Scott fully understands the implications of, “The older we get, the faster we were” and therefore limits his whitewater to much more manageable levels these days. He is a skilled coach and occasionally teaches an effective course on confronting poor performance, a skill level past one of coaching – the real Class 5 and 6 stuff.

“Don’t Just DO Something, Stand There.“

This statement, above, describes the action that we have been teaching as a basic tool of innovation and change since the early 90s. Too often, we are so busy pushing and pulling the wagon, just like always, that we do not step back and look at things from a displaced perspective. Once we do, we can see that things are rolling on Square Wheels while the cargo of the wagon are round rubber tires.

Very often, people who perform better than others — the exemplary performers of any organization — will already be doing things differently than the others. The round wheels in so many situations are already identified and tested and implemented and refined. But the majority of the people, and especially the poor performers, just keep on keeping on and doing what they have always done and their Square Wheels remain in place.

Innovations can occur quite naturally. Some of us are nearly always looking for ways to do things differently so that it is easier. Tom Gilbert expanded on a framework of “laziness” back in the late 70s in his book, Human Competence. I have always liked that concept: Because we are naturally lazy, we will always be looking for the easiest and most efficient way to do things.

Why not look for the downhill route instead of pushing and pulling the wagon uphill (and sometimes through the mud)?

By involving and engaging people in the identification of the things not working smoothly and through the sharing of best practices and round wheels, we do a better job of engaging and involving the workforce. Engagement is a key to motivation and sustaining high performance. Or, putting the Round Wheels to use!

Team Motivation – Participant Ideas and Reactions

HOW DO WE MOTIVATE PEOPLE IN THE WORKPLACE?

Some simple ideas for involving and engaging people.

Motivating people is a chore, but a worthwhile one since it has so many impacts on so many aspects of people and performance.

Group dynamics often make motivating teams of people pretty straightforward, since groups like challenges and problem solving and peer pressures can generally work in your favor. Getting a team of people focused and aligned on an improvement process is often easier than working with individuals. Motivating individually can be pretty complex when you are looking to add extrinsic motivators to the mix. The intrinsic motivators are better, and these can also result from team efforts.

Our flagship team building exercise focuses on issues of collaboration and cooperation as well as having themes of planning and leadership. Team motivation is a critical component of driving success and generating positive energy.

We occasionally get a chance to play the game with groups of HR and training people, so we sometimes try to get their thinking on the links of the teambuilding game to the issues they see in the workplace. Sometimes, those perspectives are helpful, although we also recognize the reality that,

A desk is a dangerous place from which to view the world.

Desk is Danger Cost + Bump

In tabletop discussions, players brainstorm, identify and discuss possibilities that could be implemented in the debriefing, so as to generate responses, since the same dynamics occur as players talk about their missed opportunities, the similarities of the play to work, and what they might choose to do differently back on the job.

Facilitating with groups of 5 to 6 at a tabletop, you avoid the issues common to larger “committees” of people such as the domination of discussion by a single individual. People in small groups are much more likely to express their feelings, ideas and opinions, especially after a shared emotional experience.  Consensus and peer support is more likely to be generated, something critical to the need to build trust and to instigate and implement change.

Here is what people said to a few of these questions relating to team motivation:

People become energized by:

  • Shared Goals and Collaboration
  • Feeling Trusted and giving trust to others
  • Sufficient Resources
  • Understanding “How Things Really Work”
  • Shared Risks and Rewards
  • Challenges and Difficulty
  • Feedback on Progress
  • Time limits on Performance
  • Music, Hats, and Fun!

We become de-energized by:

  • Insufficient Resources
  • Unclear Procedures / Processes
  • Conflicting Goals & Objectives
  • Excessive Competition & Risk
  • Everyday Competition, Power & Politics
  • Systems and Procedural Issues
  • Lack of Deadlines

I always find it interesting to get the people doing the work to talk, in a collaborative way, about what they could choose to improve and why they would want to do it. There is a tremendous energy that can be tapped if they are engaged and involved and feel part of the initiative, rather than having things pushed on them. And having the group discuss such issues and opportunities often helps to generate the team motivation and drive to get things done.

See more about The Search for The Lost Dutchman’s Gold Mine at our main company website and on our informational site at   http://www.performancemanagementcompany.com

Note that there are also a LOT of posts in the blog that have all kinds of links to different aspects of team building. As I edit this page, I see that there are over 300 different posts, most of which are on issues of motivation and engagement.

You might find this post on intrinsic motivation to be of interest. Click on the image which is a link:

Intrinsic Motivation color green

You might also find this blog of images to be of interest:

See our poems and quips blog

Have FUN out There!

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

 

Implementing Improvement – Ideas on Brainstorming

“Nobody ever washes a rental car!“

If one is to expect anything to happen after any training, they must insure that there is buy-in and participation and engagement. One often hears that we need to “empower” the participants go actually go out and do something. Well, I strongly disagree with that – With a doctorate in psychology and 30+ years of consulting and training experience, I have no clue as to how to empower anyone to actually DO anything.

I believe that there are many many opportunities for workplace improvement among individuals and among small groups. There is also some general motivation to make improvements if people see a gap between what happens now and what could or should be happening. Cognitive Dissonance is but one framework that supports this idea of intrinsic motivation for improvement.

But in the workplace in most organizations, and especially in today’s risk-averse and “job enhanced” environments, the real key to rolling forward is not something like feedback or empowerment; I think it is Dis-Un-Empowerment that needs to be addressed and implemented.

Most of us make choices all through the day as to what we will do or not do. Often, we choose NOT to do something because we perceive roadblocks (example: “He won’t support that idea because he did not support the last idea I had…”).

Most people can think of LOTS of things that would get in the way of implementing some idea or ideas for improvement (“It might be against policy.” “There probably won’t be any support / resources for that.”)

One key role of training (and management and coaching) is to act to REMOVE the perceived or potential roadblocks that are un-empowering to people acting individually or in groups. That can be accomplished by getting pre-ordained support from managers not in the workshop, having managers come into the training session to hear the ideas and manage the roadblocks (and have THEIR roadblocks managed – many managers are even more roadblocked than their people!) and for the trainer to have a very good background understanding of what can be done and how it can be accomplishes.

One of the things we miss today are trainers with the extensive background in how to implement and measure the effectiveness of the training when it comes to workplace improvement. There are lots of factors operating there, which can be one of the reasons that outside consultants can often get things accomplished when inside ones cannot — they have the power of money and support behind them.

Knowing how the most success PAST improvements were  implemented can often share insight into how the next FUTURE improvement might be implemented. There are cultural keys that offer perspective on these kinds of things.

Creating a gap between how things are now (Square Wheels thumping and bumping along) and how things could be operating (Round Wheels already exist) and defining an implementation strategy for making small and continuous changes and improvements often makes change and improvement very doable.


But the key is that feeling of ownership involvement. Too many people “rent” their time to an organization and simply choose to go through the motions of keeping employment, rather than buying-in and being sufficiently engaged to improve workplace improvement. The statistics on engagement and on “ready to leave for a new job elsewhere” are pretty discouraging… But good managers generate it while average ones do not.

After all, how many of the readers of this blog are ready to jump ship right now if another offer came along and how many are actively searching for new employment? The stats say about half…

How many are brainstorming new ideas to start businesses or taking a class to be more marketable in the very near future?

And most people do want to make a positive impact on the work they do and the workplace around them. Many really WANT things to be better, if their managers will let them do so. It was Peter Drucker who said that managers basically prevented people from doing their jobs in many cases.

Things are NOT good — According to a November 2011 analysis of its database of 5,700 employers representing 5 million employees, human resources consulting firm Aon Hewitt reported that engagement levels indicate the workforce is by and large indifferent to organizational success or failure.

That should concern all of us interested in productivity and performance.

You can read more about Dis-Un-Engagement by clicking on the link and thus searching the blog.And, an article is here.

Don’t Just DO Something, Stand There.
Look for ways to make things better!

=Square Wheels Icebreaker icon

For the FUN of It!

Scott Debrief

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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Team Building in Mumbai, India. Square Wheels and Dutchman

“I love it when a plan comes together!”

This is an old quote, used in every show, from The A Team TV show. George Peppard and Mr. T both used to say it. AndI love it when a plan comes together, too!

Working with EduRiser, a consultant and training company who is now my exclusive business partner in India and environs, we will be doing a full-day delivery of Square Wheels and Lost Dutchman on December 17 at the ITC Grand Maratha Hotel. And what a kickoff, since we are planning for about 200 people for a Dutchman game!

This will be my first trip to India and I am excited about it. This one mostly business, but I am also heading to Delhi in April for some Himalaya hiking and a few seminars to spice things up.

The focus of this session will be on engagement and collaboration to optimize results. We will be focusing on how to engage and motivate people with facilitation skills and tools and my plans include working on workplace dis-un-empowerment, risk-taking, and innovation, along with my usual team building, continuous continuous improvement and alignment work.

We will focus on experiential learning and have very targeted debriefings on themes of leadership and alignment:

If you are interested in more information about how I approach these issues and leadership development in general, understand that we sell all the tools and techniques in our Square Wheels bundles and our team building game sets. Little extra support is needed from me, but I will surely provide it if needed.

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Working with my colleagues at EduRiser to keep things rolling during Lost Dutchman

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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Turning Spectator Sheep into Engaged and Involved Employees

Spectator Sheep. You know who they are and what they do – they stand on the outside of what is happening and voice their opinions: Naaaaaaaa. Baaaaaaa.

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Spectator Sheep: pretty easily identified…

Nothing is quite good enough and nothing works well enough and they are not satisfied with the current state of things. But how about a little reframe:

One of the primary workplace motivators is the dissatisfaction with the way things are. People sometimes see issues with how things work and get frustrated with systems and processes that do not seem to make sense or that do not align with their goals and objectives. Similarly, some people are always looking for things that they can improve, and hope that others might feel the same way and that bosses are listening.

Lastly, some people just “sort” things for the negative – they just look for things that are wrong rather than seeing things through those old rose-colored positive outlook glasses. And they say what they think; it just comes out flat and maybe negative. It is not that they are bad people, but they just see things differently.

Here are some ideas for re-directing and engaging or re-engaging (my guess is that these same people used to be engaged and slowly dis-engaged over time):

1. Ask for and try to understand their perspective. Often, they just want to be heard and be respected. They may simply see things differently than you or others. Try to get some clarity as to what they are thinking. Plenty of research says that most workers in most organizations do not feel that their managers listen to their ideas. They may see something as a Square Wheel and wonder why things continue to thump and bump along the same old way…

2. Align them to your perspective. Make sure that the missions, visions, goals, objectives and expectations are clear (and make sure that your measurement and feedback systems are in alignment with the above!).

3. Ask for and write down their specific issues. You may think you understand what they said but what they said is not necessarily what they meant or what you understood them to mean.

A: You must know that you know that I know change is needed now.
 B: Yes, I knew that.
A: I knew you knew. But I wanted to know that you knew what I know.
 B: Yes, but I didn’t know that you wanted everyone to know, just me knowing.
A: I didn’t know that. So, what do you think?

or this from Daryl and Wanda:

4. Obviously, request any specifics and details. “A Desk is a Dangerous Place from which to View the World” – the natural isolation of a manager is different from the hands-on day-to-day reality of the worker and congruence is necessary here. You need to know what they know and their thinking in order to generate better alignment and increased productivity and performance from them.

5. Focus on solutions and get them involved. If it makes sense, see who else in the workplace might share this perspective and maybe you can form a performance improvement team to help address this issue. Allow these people to feel part of the team and work to change their direction.

Re-Direct and engage!

In my experience, spectator sheep are good people who are frustrated because they see things differently than everyone else (or most other people, some of which may also be dis-engaged but do not voice their opinions). Continuous improvement is a continuous process and involvement in problem solving and solution implementation is engaging and motivating for most people.

And at the very least you may quiet some of the negativity, if that person feels like their ideas have been heard and considered.

And don’t say, “Naaaaaaaaaaaaaa…..”

<a rel="author" href="https://plus.google.com/u/0/114758253812293832123">Scott on Google+<a>Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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A Free Holiday Training Tool for Performance Improvement

If you would like a free, playful training tool to use during the holidays as an intro to a performance improvement initiative or implementation, meeting opener or “just for the fun of it,” use the link, below, to download Santa’s Square Wheels® Magic Trick. It’s based on our Square Wheels Illustrations and performance improvement products that we enjoy using as the source, each year, for creating some holiday fun.

This year, we’ve just released Santa’s Square Wheels Magic Trick and are making it available for anyone to download for free. You can watch the demo video of my doing this trick to get a better idea of what it’s about. All you need is a printer and glue stick to make the magic happen for your audience, young or old.

Here’s how it all began:

Santa unexpectedly appeared in his Workshop one frosty eve
telling the Elves and Reindeer he had something up his sleeve.
What is it? they exclaimed, looking perplexed, even suspicious.
Relax now, replied Santa, I think you’ll find this quite delicious.

Remember when we used to have Square Wheels on our Sleigh
until we stepped back to see round wheels offered a better way?
It was all about using your ideas that we would share and discuss
and, thereby, we implemented changes that motivated all of us!

Of course, they replied, we all put our heads together with pleasure
and changed our square-wheeled Sleigh to deliver beyond measure!
It’s amazing how using Square Wheels de-motivated us about work
but now with Round Wheels our attitudes changed and that’s a perk.

Ho, ho, ho, chuckled Santa, now, look here, as your Ole St. Nick
is about to reveal, just for you, a Square Wheels® Magic Trick.
Use it as a reminder that keeping those Round Wheels in our sight
is what helps us give Kids around the world many squeals of delight.

Take a look at Santa’s Magic Trick and you’ll discover the transformation!

“Season’s Greetings and Round Wheels to All” is his gleeful exclamation!

Download Santa’s Magic Trick and try it yourself!

 

 

<a rel="author" href="https://plus.google.com/u/0/114758253812293832123">Scott on Google+<a>Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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Performance Reviews and Coaching – Benefits of Square Wheels

One of the main issues in any performance review is “residual.” Past reviews will most certainly color a current review and many people will come into that meeting with feelings of dread or discomfort from their personal history of “constructive criticism” (an oxymoron, for sure).

So even a perfect plan and process is no guarantee that the other person will graciously accept what they feel is criticism of their performance and sometimes a “justification not to give me a raise.”  I am a big believer in separating performance reviews from discussions of salary, by the way, and I am really in favor of using performance feedback as a tool for motivating people intrinsicly.

As my friend, Frank Navran, has repeatedly said, “Trust is the residue of promises fulfilled.” Trust builds up only slowly over time…  Performance feedback builds credibility and allows the coach / manager to appropriately address issues of workplace performance without the Blame Frame that so many perceive to be in place.

This Blame Frame is the perception that many managers have about their performance reviews, that the meeting is simply an excuse to frame all the behavior negatively and to ignore the positive aspects of what the performer accomplished. And performers often see such reviews as the excuse to deny them wage increases, promotions, more training, etc.

Reality is less important than the perception of reality.

A number of people have given us positive feedback on a spin using my Square Wheels cartoons. The basic idea in the illustration is a wooden wagon being pulled by “a guy with a rope” who is generally seen as the leader. It is being pushed by people from behind, who generally are seen as the workers. The wagon is rolling along on wooden Square Wheels, which work but do not work smoothly.


The cargo of the wagon are Round Rubber Tires – better ways of doing the job.

The reality of using this cartoon as a diagnistic tool for individuals and organizations is that the viewer generally sees him/herself at the back of the wagon, pushing hard but not being clear about where the wagon is going. It is not a motivational view and the hands on approach of the pushers allows them to know that things are not working well. But their limited perspective is problematic to suggesting or implementing solutions, especially when the puller is viewed as isolated and communications is difficult.

From a coaching or conversational perspective, showing the illustration and allowing the people to project their beliefs onto the illustration, as one does with an inkblot or Rorschach Test, enables some creative thinking. By labeling some of the current behaviors as Square Wheels, either by the employee or the manager, it allows a more arms-length and unemotional discussion about the search for some Round Wheels.

Since solutions to these issues are often generated by the employee, it is not perceived as pushing; it is more about eliciting the ideas.  Often, we will find that the top performers of any workgroup are already using Round Wheels in the workplace.

Through dissociation, we reduce emotionality. We put the performer in the situation of looking at their own behavior in the workplace along with the concept that there are different and better ways of getting things done.

Square Wheels are but one tool someone can use to generate perspective as well as considered alternatives. We can only select from those considered alternatives in order to implement any personal or organizational change and improvement.

Managers need to view their people from the lens of possibilities, seeing what they can become rather than where they are performing. This future-oriented view also helps to reframe the situation positively.

The idea is around how we can get our wagons rolling downhill in the future and how we can involve and engage people in performance improvement. The goal is to see potential and possibility in others.

It’s more fun that way, too!

 

 

<a rel="author" href="https://plus.google.com/u/0/114758253812293832123">Scott on Google+<a>Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

<a rel=”author” href=”https://plus.google.com/u/0/114758253812293832123″ a>

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