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Tag: team bonding exercises

Results Analysis of Typical Lost Dutchman Team Building Debriefing

Jeff heads off to Portugal to demonstrate The Search for The Lost Dutchman’s Gold Mine team building exercise at the International Business Learning Games Conference and he asked me to send him a typical “final results” summary. What I thought to do was to also share that as a blog post herein, for the benefit of our many users who might find a quick review to be of interest.

The game is about measured results and how collaboration, communications, and planning can work to optimize outcomes in the game and how those ideas can be implemented in the workplace. One or two teams can “beat” the game but it is also the overall results that are of interest to the Expedition Leader. It is great to have one team “win” but ALL the teams contribute to final outcomes. Collaboration is a key learning point from the deliveries.

So, below is a fairly typical analysis with a delivery for 5 tabletops (30 players). The critical factor, of course, is to link these game results to the behaviors that occurred and to debrief around considered alternative behaviors for their workplace after the workshop.

Results of teambuilding game Lost Dutchman

  • The final result was that the 5 teams collected $92,500 in Gold, averaging $18,500.
  • IF they chose to collaborate more and if they planned better, these teams could have collected $122,500 in gold and improved their average score to $24,500 with NO increased costs. 
  • Note that this 32% increase in gold mined is accomplished with NO additional resources. It results simply from better play by the teams, who are free to ask for help from game leadership but who generally choose not to do so. (“Nobody ever asks the Expedition Leader for advice!”)

The top team, Blue, spent 10 days in the Mine, mining $2500 in gold each day. The lowest team mined only 5 days because of their decisions and resource management. Ideally, ALL teams should have all returned on Day 20, but three teams returned earlier because of resource management and not asking for help.

The Lime and Yellow teams acquired Turbochargers at the start of the exercise by choosing to get “The Tortilla Flat Video,” presented to them as costing them to spend an extra day at Apache Junction before leaving but finding that the information in that video that, “teams find helpful.” One Turbo would allow them to move TWO blocks per day for the whole game; they received three of them and could have shared them with two other teams. (Only the Blue team got one of the extras, as noted by the dot on the far right side of the summary.)

The Yellow Team did what we call A Perfect Play, getting both of the videos and leaving fully informed on Day 3, returning on Day 20 and mining 9 gold, an optimal result for a single team. But they did not share information or resources, what we call “My Team, My Team, My Team” behavior…

But the Blue Team got the benefit of a shared Turbo without it costing them a day, so they were able to leave on Day 2 and return the last day. This gave them 10 gold.

But what of the Green and Pink teams? With all the information and resources available to Yellow and Blue, why were none shared with them? They could have mined more gold if they stayed in the mine more than their 5 days.

The results of teams NOT collaborating and competing to win is the sub-optimization of organizational results. Teams trying to WIN will often not help those teams trying to succeed; they will not freely share information or resources that other teams would find of benefit or that would help optimize the GROUP’s overall results.

  • The teams returned with $210 in inventory, enough for 7 more days of mining.
  • And only 3 teams used one of the 6 Turbochargers that were available.

This IS just a game. But it allows us to get into solid, substantial discussions about workplace issues of competition versus collaboration and to anchor to the idea that the goal is, “To Mine as much gold as WE can” in the workplace. Teams effectively choose to sub-optimize overall results because they fail to collaborate across tabletops and because they choose to not ask for help from leadership.

I know that this fast overview leaves a lot of questions unanswered and that it is not a complete description of how the results of Lost Dutchman can be debriefed and linked to real workplace culture ideas. More complete explanations of the scoring and debriefing can be found in other materials in the packages we sell and in other blog posts.

In an earlier blog, I included a much more detailed overview of how this works. You can download  “Linking Measured Game Results to Organizational Development Opportunities” by clicking on the link.

This blog post shares a good overview of how the results are captured and how they can be debriefed (https://performancemanagementcompanyblog.com/2014/01/24/optimizing-profit-through-collaboration/). 

Dutchman is fairly unique in the team building / team bonding world because it does have Measured Results, that capture the team’s choices and behaviors and that relate directly to improved workplace results and ideas for improvement. It is a fun and fast-paced exercise, but one that is not simply fun. It lends itself to powerful debriefings about organizational cultures and issues of expectations and feedback.

 

Contact me if I can help clarify any of the above or provide more information,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.


Find more information about Lost Dutchman at
https://www.performancemanagementcompany.com/the-search-for-the-lost-dutchman

Read more about Lost Dutchman’s team building game at:

Lessons from The Search for The Lost Dutchman’s Gold Mine, a game on teamwork and collaboration

 

 

Flyers that Overview The Search for The Lost Dutchman’s Gold Mine

Jeff Simmerman heads to the International Business Learning Games Conference in Lisbon today and he created flyers about the Lost Dutchman team building game and our Collaboration Journey Challenge exercise to share with judges and conference attendees. Both exercises are finalists in this competition and we are hoping to garner some recognition and feedback for their design and impact.

I thought that you might find a quick overview of Dutchman to be of interest and that it might be useful for you if you are an existing customer or user and need something explanatory to share with your decision-makers. We are in our 25th year of international distribution of this exercise and our other corporate team building products. Current owners can request a Word document if they wish to customize this for their own use.

The images below are reduced in size. Download full size pdf files using the link at page bottom.

A flyer about The Search for The Lost Dutchman's Gold Mine team building gameA flyer for The Search for The Lost Dutchman's Gold Mine team building exercise - back side

It has been a great pleasure to distribute, support and deliver this team building exercise over the past 25 years. It is also great that Jeff is coming on board to continue this process as well as develop some powerful new exercises and revise some of our older simulations. This is his first international conference and we are hoping for lots of positive impacts.

If you would like more information, feel free to contact me directly,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See our powerful and newest teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

 

Full size game flyers:

LDGM Flyer Front A4

LDGM Flyer Front A4

Extrovert, Introvert, and the Power of Quiet

Brian Remer sent me an email years ago with a connection to his neat online newsletter and I thought to kind of reprint some of that again with some of my own comments, ideas, and resources. Brian starts out discussing Susan Cain’s book called, Quiet: The Power of Introverts in a World That Can’t Stop Talking, abstracting the contents and going on to add a few of his personal perspectives, productive frameworks and exercises.

Reading it, it seemed that it related nicely to our team building work using the Square Wheels images and our various team building simulations.

The basic idea is that everyone has ideas and perspectives and something to add, but that the dynamics of a group may be such that people appear to be uninvolved or non-contributory, even when they have great ideas that would be beneficial. They simply have a different style of working with other people’s ideas and working in a group, often when they do not have sufficient time to thoroughly consider ideas.

Some of these same concepts and thoughts appear in a different article, “I Quit! Nevermind. Whatever…” that focuses on the benefits of better engaging the 50% of the middle of any organization. (Click here to download that article.)

I Quit Article Icon

Brian’s abstract can be seen on his newsletter page at http://www.thefirefly.org/Firefly/html/News%20Flash/2013/February%202013.htm, focusing on generating the more active involvement of the more quiet people in the workplace. He reviews Susan Cain’s concepts of introverts in the workplace. What I somewhat disagree with are these comments:

Cain criticizes what she sees as an excessive use of teams in education and business saying it puts introverts at a disadvantage and reduces the number of creative ideas. She recommends giving people time to work alone, providing private space for contemplation, and using online brainstorming in which sharing ideas by text slows everyone’s thinking to a more thoughtful rate.

Is there really an excessive use of teamwork in education and business? (Wow. I did not see that coming.) My 30+ years of working with people and performance would suggest that many of the “teambuilding” and “Icebreakers” are simply delivered with a lot less focus on “team” such that the more effusive extraverts and faster information sorters tend to simply conversationally overpower the others.

My approach has always been to use smaller groups of 5 to 6 people and to give “quiet contemplation time” to the tabletops, to help those participants to consider ideas before they are discussed within a larger group. This provides people with more thinking time as well as allowing more generative solution and processing. We also use facilitated exercises such as, “What are some Square Wheels that our organization needs to address,” as discussion templates for these group discussions.

In my view, not everyone wants to be The Stand-Up Presenter of the tabletop’s ideas — most would rather have someone else do it.

But I do find, and my observations support, that everyone in these small groups will participate without much prompting — and it is natural for everyone to contribute. The reality that everyone with part of the task will participate to contribute to the group’s successes.

In our Lost Dutchman team building exercise, tabletops have assigned roles and tasks for each of the players and, with these small groups, it is impossible for people to not be involved and engaged. Each person does feel that they contribute to the tabletop’s efforts and our debriefings are more powerful because of this. We simply need of this active involvement and participation in more of our organizations.

Check out Brian’s writings and read some of his suggestions about how to approach the issues and generate some productive silence. Solid stuff, for sure.

And, you can see our newly created pictorial overview of how The Search for The Lost Dutchman’s Gold Mine works to involve and engage everyone in the effort to Mine as much Gold as WE can! Find that Pictorial here.

 

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See the powerful new teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
 See his poems and performance haiku poems at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company

 

 

 

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