Ideas on People and Performance, Team Building, Motivation and Innovation

Tag: team building activities

Lessons from The Search for The Lost Dutchman’s Gold Mine, a game on teamwork and collaboration

There are many lessons that can be learned from playing team building games, and we feel that our products generate more than their share of great learning opportunities. Reactions are as varied as the groups of people that play and the kinds of cultures they represent. It works for very large groups as well as really small ones. Lost Dutchman’s Gold Mine is quite flexible in how it is delivered.

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One neat thing about Dutchman is that the organizational culture will show itself measurably and clearly — if people are highly competitive with each other, we see it in the dynamics of play and the lack of measured collaboration. If the culture is analytical, we see that in the inventory numbers at the end. If there is distrust among people, that shows itself clearly in that people will resist the help of other teams or even the game leadership. It is easily discussed in the debriefing and those issues can be challenged and alternatives discussed for implementation.

My Team, My Team color

If you are interested in the possibility of using Lost Dutchman’s Gold Mine as a team building or motivational exercise for a retreat, large event or even purchasing it for use within a training program, I can help you make a good decision in a few-minute conversation about your group, your goals, and your desired outcomes. If Dutchman is not a good fit, I would certainly offer other recommendations that might mesh with your goals with some other vendors and consultants. There are many good options for corporate team building events and workshops out there.

These are some of the most common and important issues and outcomes from the play of The Lost Dutchman’s Gold Mine:

Collaboration, even when it is encouraged, can be difficult to actually achieve, much less implement:

  1. There is a big difference between playing to win and playing not to lose. Safety does not generate good results and it can measurably sub-optimize results
  2. Many people will choose competition rather than collaboration as a strategy and a few of those on a team will make the team less collaborative
  3. Openly encountering and assessing the risks involved and seeing a clear benefit is vital to generating collaboration in both the game and in the workplace
  4. Making these issues visible and somewhat uncomfortable is a good first step in generating the cognitive dissonance that is important for behavioral change and choice

There are three “Most Important Resources”: Time, Information and Each Other

Time:

  • Decisions made up front often have the greatest impact on final results. Planning time is often time well spent; do-overs in business are often fairly costly and sometimes decrease the likelihood of change
  • Strategies and plans are often forgotten when in the midst of pressures for results – “plans often do not survive the first contact with the enemy”

Information:

  • We must understand the challenge, plan for necessary resources, prioritize our activities and value our resources in order to optimize results
  • Decisions, no matter how good, are made based on considered alternatives; if little or no information is available, good decisions are impossible.
  • Alternative choices and analysis of cognitive biases can often lead to improved decision-making

Each Other:

  • Activity is no replacement for productivity and accomplishment; Peer support is often an essential component of critical thinking and action
  • People can add better perspective to risks and barriers to performance; shared risk is more easily endured
  • Alternative choices often come from people with different views and viewpoints. Perspective is a valuable tool for performance improvement

Decision-making, combined with clear understanding of the goals and objectives, will often help to optimize performance, productivity and results.

  • Team consensus generally leads to better decisions if it is focused on clear goals and desired outcomes and results; unfocused consensus leads to mediocrity and compromise
  • Your past experiences will color your decision-making and risk taking and teams will often take more considered risks than an individual. Confirmation bias can be a real sub-optimizer of future results
  • The best goals are  specific, attainable and realistic, measurable, clear and agreed-upon by your teammates

In the Lost Dutchman exercise, the goal is clearly presented: “…to mine as much gold as WE can.” It is common, though, based on the above factors, that tabletops will often frame “we” as “My Team, My Team, My Team” because that is commonly how things work in their workplaces. Each team is often designed to be an independent one, and thus collaboration is not actively encouraged nor managed.

My Team, My Team color

In the game, as well as in most workplaces, performance is optimized when cross-functional and interdepartmental teamwork is the norm. The exercise reinforces that, clearly showing the costs of competition.

My Team needs to be OUR Team,
and “ALL of us” is much more impactful than “most of us.”

This is delivered elegantly well with Dutchman, since this team building exercise so clearly and measurably rewards collaboration and communications with leadership and with other teams. Collaboration was a main design feature in how the game was constructed. We can neatly measure collaboration in different ways.

Many of our users tell us that  Dutchman is the best team building exercise in the world, and we have a lot of testimonials that support that conclusion. It will soon be 20 years that this game has been in play (and in continuous continuous improvement).

Frankly, talking about Lost Dutchman with prospects and users is one of the best things that I can do in a day. I feel really fortunate that we could put all this together into such a well-playing team building simulation that fits worldwide. It generates clean results and very actionable ideas for implementation. And users have told me that the, “ah ha’s!” continue to happen long after the session.

You can find out more by clicking on this link or on the game board below:

LDGM 1 80

If we can help you with anything about this exercise, let us know,

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See another great teambuilding game: The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com

Learn more about Scott at his LinkedIn site.

Square Wheels® is a registered trademark of Performance Management Company
LEGO® is a trademark of The LEGO® Group®

 

Nobody ever washes a rental car – Thoughts on engagement and ownership

“Nobody ever washes a rental car.”

I’ve been using this phrase for dozens of years, since it elegantly and simply illustrates a very real opportunity for significant increases in employee engagement, organizational improvement, performance improvement and so many other aspects of improving organizational results.

It’s a really great anchoring statement and I have used it many times as the title of a presentation. But it also generates confusing reactions in some people.

It’s a metaphor! It is not a statement for Generally Accepted Accounting Principles or some Rule of Life. And it is funny — I have actually had people raise their hands in seminars to explain that they have actually washed a rental car in the past. Once in a while, they admit to being WAY overly compulsive and obsessed. More generally, they illustrate my key point…

The point is one of ownership — people do not take care of things they do not own. I can often illustrate this by asking participants if they have ever owned a rental property. Some of the tenants were exceptional and left the place better than before they rented it. But most share my experience: tenants at a house I owned nearly burned down the house with a chimney fire, pretty-much destroyed the wood floors, punched holes in the walls and left nail holes in nearly every wall. The rose garden and the camilla tree were gone, with the former used as for parking and the latter just destroyed (by motor oil dumped around it, apparently).

Ownership — If you own something, you tend to take better care of it. That is all I mean. Let me illustrate.

If someone in the workplace comes up with an idea and presents it to the manager and the managers enables them to try it, they most likely will, right? But, if the boss comes up and says, “Let’s now do things this way,” the general response will be for people to resist the change and generate reasons why it won’t work, right?

Statistics say that most executives believe that the most difficult aspect of any organizational improvement initiative is employee resistance.

Nothing corners better, handles bumps and speedbumps, treats potholes and curbs with disdain, accelerates faster and breaks harder than a rental car. (right?)

Who owns the idea? Not the employee, right? So, why wouldn’t they resist the idea? After all, they need to change, learn to do something differently than they have been doing it, have a higher risk of failure and will probably see a drop in their productivity in the short term. What’s to like about all that?

And there is another paradox at work, as shown below:

Leaders will resist changes they feel are done TO them.

On consulting projects in the past, ideas that I helped the workers implement were often resisted by the managers, who felt that things were not under control or moving too fast or similar. This happened less and less as my experience improved and I could generate a level of their involvement that would balance the issues of resistance on both sides of the wagon.

I’ve expanded on the issue of ownership elsewhere in my blogs such as here on innovation and here on leading meetings.

There are lots of ways we can do things differently to better involve and engage people in our needed improvement initiatives. But pushing and pulling is not the best of strategies. Sitting, talking, explaining and asking is often a much more effective way to get things rolling…

Put the wagon up on wheels for a while and consider alternative ideas generated by everyone.

Have some fun out there, too.

Scott Debrief

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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On Trial and Error, Blame Frames and Gotcha’s: Engagement? Innovation? Really?

In the “Keeping Things Simple – Involving and Engaging” blog, I shared a cartoon that we call, “Trial and Error”:

square wheels image of Trial and Error

Take a moment and look at the cartoon and react to what you see before moving on, please. Just consider what might be happening above.

Okay? Take a moment. Seriously…

When I show this illustration to managers and ask for their reactions, the ratio I get is about 8 : 1. In other words, eight themes focused on the negative and what they did wrong for every one good thing they might see. Mothers usually call this “constructive criticism,” but I am not sure what good purpose it serves to continually point out what people are doing wrong, “even if it is for your own good.” as we so often hear as kids and teenagers (and workers, in so many instances!).

I think we, as managers, are trained to look for business improvement opportunities and to look for things we can improve. That is fine. well and good and serve solid business purposes. But when this gets expressed to our “teenagers” as Non-Support, we cannot expect others to just go along with that. Most people do NOT like the taste of castor oil, even if it IS for our own good!

What managers tend to do looks like this:

We embed the good with the blame and the people are more likely to run over the top of the hill and hide than come back to the wagon and continue to make improvements. Sure, their first attempt was pretty quirky and maybe they missed an idea or two about how they could get things done better.

But they also added a horse to the situation — more horsepower, as it were. And YOU probably have not considered whether this might actually work. What if the next step simply looked like this:

Allow people to do things and celebrate their successes.

Improvement is a continuous process, one that requires celebration of what is accomplished and continued reflection on possibilities and potential shifts in resource utilization. One might thing that there is a train in their future?

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Update:

I added a short article on Devil’s Advocate roles and building Trust as it relates to organizational improvement. You can see it by clicking on the image below:

LEGO SWs One POSTER Devil's Advocate Challenge

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

Square Wheels® are a trademark of Performance Management Company
LEGO® is a trademark of the The LEGO Group

 

 

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