Ideas on People and Performance, Team Building, Motivation and Innovation

Tag: team building simulation

Innovate & Implement – an exercise linked to getting things done

We’ve been playing with the design of a package focused on innovation for a couple of years. Since creativity and innovation are not primary focuses of mine, this game languishes a bit in my development of it, even though it works really great. It is a full, developed, and effective program that I simply need to play more often with my workshop groups.

It is a board game playable by 3 or better 4 people. Each table is separate from the others in that there is no collaboration or that kind of framework, other than what the players at the table do. I tried to model the issues around common problems that teams face when they try to solve problems and implement ideas and, like most of my other games, it is loaded up with metaphors.

I&I Check it out words

We give each team the instructions and they have to pull together to develop a plan of action and coordinate efforts. As the game progresses, they get more and more efficient with their actions, and make more and more progress.

The goal is to move about the board and enter rooms and solve problems. Once they find the Round Wheels, they can then return home and end the game. Some measure of luck is involved, but it is more about efficiency and effectiveness. And while they can ask for help and find additional information “from a Training Class,” the work harder to avoid that than they do on learning anything!

You, as facilitator, can keep the players “tight to the rules and policies” or allow them to bend them a little to play better and faster. You, in a real sense, influence the Innovate & Implement game culture.

The debriefing of the game is excellent, and we package the exercise complete with our other Square Wheels tools to allow you to either integrate the game with your existing innovation or implementation processes or to build a complete program around the exercise with our other outstanding tools.

I&I Bundle Contents

And you always have Scott to assist. He freely offers his consulting and coaching time to insure that you have the product you need integrated with the learning that you want.

Scott and I&I w title

The simplicity of this exercise would allow your supervisors to play it with their people to involve and engage them and generate the intrinsic motivation and teamwork to go forward and identify and solve their workplace issues and then develop an effective plan of action for implementation.

This package is a great value at $495 and you can see more information about the exercise at our website. Click here or on the game board icon below:

I&I gameboard 20

This is a fully developed, completely supported package of excellent tools!

I&I Game Folder image

For the FUN of It!

Muscles slide in background

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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Team Building and Collaboration for Performance Improvement

A variety of recent emails and phone calls have gotten me re-energized. It seems as though a whole new bunch of people have gotten interested in doing our Lost Dutchman teambuilding exercise with their managers and staff to help them focus on overall organizational improvement and alignment. I say that because these are people who seem to be new at doing this, not the usual crowd that I hear from who have, “been there and done that” and who are just looking for a better tool.

Herb LD testim 100

And, we are seeing more companies in Asia using The Search for The Lost Dutchman’s Gold Mine” as a major part of their strategy implementation efforts. Based on the work of Robin Speculand in Singapore, we know that most strategy implementation efforts fail, and that is often because of low levels of organizational alignment, interdepartmental conflicts and a lack of overall collaboration to work through the risky stages. Dutchman works exceptionally  well for those kinds of change initiatives.

So, I’ve been able to put my Coaching Hat on my head and talk about the different kinds of things that they can do. Three of these contacts were going to be doing large events (250, 100-200-500, and 1100 (really!) and thus I shared my Best Practice of getting all of the Most Senior Managers into one room for a full day to deliver The Search for The Lost Dutchman’s Gold Mine, debrief the game based on the kinds of collaboration and teamwork shown by these leaders, and then to discuss how these senior managers would like their people to play together.

Robin LD testim 100

Sure has been fun, being in this business of helping people have lots of positive impacts on other people!

Scott Simmerman

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott atscott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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The Problems with Outdoor Training – Some thoughts on team building

In a conversation a while back, I was asked if one of our team building games could be used in an outdoor setting. Wow, did that bring up some memories about what might have happened and the reality of losing control.

Firstly, I am not a fan of most outdoor types of activities. Generally, the links to the business improvement issues — why companies are actually spending money and time with managers and employees — are sometimes quite vague when relating the game to organizational behavior and leadership, problem solving or change. Sure, the exercises are fun and people do like to solve problems. But it takes a good facilitator to bring out the discussions and not all the facilitators are all that good. Plus, the links from the activity back to business are sometimes stretched.

And it is not that I have not personally participated in those kinds of things over the years. I attended one such event as a participant and was there at a college with a bunch of my Leadership Greenville colleagues (a program supported by our Chamber of Commerce). Being collaborative and facilitative in my general style, I applied these skills in discussions about solving the task at hand. The “session leader” decided I was helping too much and told me that I HAD to be silent and could not talk — this is also known as punishment in most circles.

(Yeah, and imagine when I was finally allowed to talk in the debriefing! One of the questions I asked of her was about her business experience. Turns out that she had never actually had an actual job and is a college student at Clemson. This was her first job, running corporate team building programs!! And she is the leader of this group of experienced business people from the Chamber of Commerce. Really?)

Another such program on collaboration turned into a mass group competition, where the VP of the group was timing the different problem solving activities and comparing different groups to the others. We actually had a really competitive volleyball competition, too, and during the awards ceremony, many the Losers actually booed the Winners in front of the company’s executive VP. And this was at a team building event where the company spent many 10s of thousands of dollars! — Note: I was on the winning team and I still have my trophy on my bookshelf as a reminder of how badly this went…

Competition produces chaos, not collaboration and improvement

That same event also had one of the participants being stung by a scorpion when he leaned on a tree — he went into shock but the facilitation team actually carried an anaphylactic shock kit with them, since it has apparently happened before. Needless to say, that hour spent on it was costly as well as pretty distracting for all of his friends and co-workers.

My outdoor delivery experiences also include a session where the sun came out and totally washed out the projected images on the screen so no one could see. At a different event, the temperature in the huge circus tent went to 110 degrees and the big electric fans blew all the papers off the tabletops (so we taped them down). But these same fans were so noisy that the debriefing was impossible, as also occurring the game activities that followed after my session. And this narrative represents the short-version of all the things that went wrong…

Another event had it rain for an hour right after we put the maps and things on the tables. We quickly recollected all the soluble stuff and then, when the rain stopped, we had each table select what it required from our “Organized Pile of Materials” and take these things outside to their tables (which the hotel staff helped us dry off with a massive number of room towels).

YES, my various team building exercises CAN be delivered as outside activities. But I actually cannot remember a single time when something did not go wrong and force us to make a major adjustment in our delivery. And I cannot imagine doing a large group, outside, with any kind of controllable learning outcomes. Here is one we did for 500 people:

Large group team building delivery - INSIDE - with everything under control!

If my client is paying big bucks to get people to the venue, feed them, house them and all that, and they are renting a room for lunch or dinner, why the heck not simply deliver the exercise inside under controlled temperature and lighting and audio/video and avoid all the disasters? Why even allow the potential problems? What is the big benefit of people standing around outside? (Heck, maybe I could design a program around them all coming over to my house and working on my yard and gardens, ya think? Do it like one of those cooking classes — I could sell it as a Landscaping Teambuilding Initiative and maybe even get them to work on my neighbors’ yards…)

Lastly, I do not consider golf, bowling or firewalking to be very good team building activities. Baseball is okay, maybe, since everyone can play and bat and all that. But volleyball requires too much skill and the skill differences between people can be way too large. And how many times do I have to pass balls around or deal with a bucket on a string or hold hands with other people to solve a problem, anyway…
There are LOTS and lots of good team building games and exercises that can be delivered with high impact and good learning. Why add uncontrollable factors just to make it some “outside” program whereby the potential for non-participation or even injury might occur?

I will always remember the White Mile movie (2-min trailer is here) starring Alan Alda: A corporate team-building trip ends in tragedy in this drama. Hoping to build bonds between his employees and clients, advertising executive Dan Cutler (Alan Alda) takes the group on a whitewater rafting excursion. But the raft capsizes, several of the men die, and one widow files a lawsuit. Cutler tries to hide his negligence, and one survivor (Peter Gallagher) faces a difficult moral dilemma.

 

For the FUN of It!

Scott Simmerman 2016Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

One of the best teambuilding exercises in the world, as rated by his users, is The Search for The Lost Dutchman’s Gold Mine, which focuses on leadership, collaboration, alignment and focuses on implementing the collective performance optimization ideas.

Connect with Scott on Google+

You can reach Scott at scott@squarewheels.com
Twitter @scottsimmerman

 

 

Speeding up Lost Dutchman – team building ideas

Over the years, I have come to deliver a detailed Introduction to our team building game, The Search for The Lost Dutchman’s Gold Mine. 

The Search for The Lost Dutchman's Gold Mine team building game

Basically, I found that it was best to give a detailed overview, with a good bit of redundancy, so as to maximize understanding. In this way, the players could make the best decisions possible to maximize the results and have the fewest mistakes. Heck, I even found that by adding “Most Common Questions” as a slide set at the end of the Intro to review the key points that I had already made saved me delivery time, since those were questions commonly asked of me that delayed getting started.

My thoughts were around optimizing play and minimizing the dumb mistakes and being detailed enough to enable players to get a good start in the 15 minutes of planning time given. It was also found that by shortening or deleting things, such as the time spent in generating the suggested Team Roles, the disorganization caused them to take even longer in getting started. Having roles enabled them to listen to the instructions more carefully and allowed them to get moving with the planning right away.

My associates in India asked how they could take the normally 45 minute Intro and set-up and reduce it to 15 minutes because their client had “a tight schedule.” The thinking was that shortening it would have no impact on subsequent planning and play. They had this schedule for an upcoming session of 140 people:

  • Intro and briefing – 15 minutes.
  • Planning – 15 minutes
  • Play– 50 minutes
  • Break – 20 minutes and
  • Debriefing – 50 minutes.

Well, I like challenges… So here are some thoughts about the dilemma:

Firstly: There are no really good, simple ideas on speeding things up. Generally, if you keep something out of the Intro, it either seems to generate a question that takes at least as long to answer or it creates a problem with misunderstanding.

My focus on delivery has been to generate an effective and efficient way to present the information so that players are clear at the start of planning. I have found it to be faster to go slower and be more redundant in the Introduction. That way, they make better decisions and play with better results and have fewer questions and run into less difficulty at the end.

My finding is that speeding up by shortening the Intro information can slow things down in different and unexpected ways or causes more mistakes and poorer play and all that…

Okay, some ideas:

Start on Time –

Demand that the session starts when scheduled and that everything is ready to go. Generally, this means doing it the very first thing in the morning. If there is breakfast, ensure that the hotel or center staff is there to help clear away the dishes and that there are stands around the room where plates can be taken. Have the tabletops all set up, including the tables for the Provisioner.

It is scary how often these “tight timing” sessions do not start on time. This is especially true if there is some manager that “needs to say a few things to the group before you get started.” I have lost 30 minutes or more from these “few minutes” while the content of that introduction could have been in an email to everyone.

If you are starting after lunch, be sure to have someone who works for you on the lunch floor pushing the timing so that people can come into the room. Make the room inviting, with music and a slide show of pictures or something similar. Get them in and KEEP them in until you are ready to go.

And, again, do not allow for a few minutes of “more introduction” by anyone other than a professional presenter who knows the meaning of “ending on time” for their part.

Do NOT play the game at night with alcoholic beverages. Those are disasters.

Team Roles
One idea might be to not assign roles during the Intro and let teams figure that out during the planning. That saves a bit of time, but the teams will be less organized. Thus, decisions might take longer if roles are not clear.

However, if you do that, DO stress the selection of the team Trader but maybe not the others. Having one person be accountable for bringing resource cards to the Trading Post is critical to efficient delivery.

Pods
And DO separate the groups into distinct pods for large groups. My guess is that pods of 6 teams will play faster than pods of 10, although I have no data on that. I think it would be easier for the Provisioner to spot a team that is having trouble with a smaller pod, and thus direct help toward that tabletop.

Team Size
In my experience, smaller teams play faster — if you can set up as groups of 4 players per table, the planning and the play will go faster. But that takes more support from your team of delivery people. It depends on how many support people you have but the more experienced help on the floor, the easier to solve problems.

(If you do that, use a different Team Roles Form than the one showing 6 job roles at the tables and in the slides.) Maybe have only the Leader, Trader, Analyst / Supply Expert and Collaborator…

Decisions of smaller tabletops will be faster and usually better — but they MUST understand all the rules and themes and issues.

For those of you with 24 people, having 6 teams of 4 will be faster than having 4 teams of 6, for example.

Floor Delivery Support
You can trade off SUPPORT PEOPLE ON THE FLOOR against covering things in powerpoint Intro. The less you talk about, the more questions and the longer the “15 minutes of planning time” will take. This is especially true in a large group as in this session of 140.

If you do shorten the Intro, be SURE to have knowledgeable co-Expedition Leaders on the floor for each 3 or 4 teams. It will change the dynamics some…

Breaks
My way of speeding things up is to have NO BREAK at the end of play – telling players that team play should allow individuals to take a break for bathroom or drinks during play. Cookies and coffee and the like can be in the room or even served to the tables by staff.

A “scheduled 20 minute break” (with 140 people) can run out to 30 minutes or more, which is very common with large groups. And it is probably the people last to arrive back that need the debriefing key learning points more than the others.

Large groups are much less manageable from a time perspective if they leave the room. Make them Break during the Play of the game, not afterwards. Make it impact their team, not you and the rest of the group!

Results
Minimize the review of results. Focus on the differences between the high and low teams and ask if the higher performing teams had resources that they could have shared that would have generated MORE RESULTS FOR YOU — not a winning score for one team…

Do NOT show the Perfect Play summary of woulda-shoulda, but do focus on the fact that there were 3 Turbos that could be shared so that 3 teams could have used the Turbo to return in 4 days, as opposed to less than 3 (look at total TF Videos to see the number of Turbos available versus the number actually used (get that off the Tracking Forms at the Trading Post). THAT is probably the most important number for the entire group — that plus the days back early because of resource mis-management and bad planning decisions.

The Turbos are the Best Practices that generate better results with the same effort and they represent the leverage generated by collaboration among teams in the workplace. There were sufficient resources, but a good plan of action with engaged and involved teammates helped maximize results for the team — why not for the group? What would they need to do differently in the workplace…

Debriefing
I deliver the game as a learning event, not as a fun activity. Thus, for me, “The play of the game is an excuse to do a debriefing on choices, behaviors and the issues of engagement and collaboration.” Thus, I will demand that I have the full time allotted to the play and that we start on time

And I try not to lecture nearly as much as I try to allow tabletops to discuss specific issues and opportunities. I facilitate the game much more than I “teach” from it – their thoughts are more congruent to their issues than any idea that the game Expedition Leader might have.

If possible, I try to coach the most senior manager to engage people in a discussion. This is sometimes dangerous since their preferred style is to talk at the people, not engage them. I have had to cut off such attempts at “training” more than a few times, generally with something such as, “Why don’t’ you spend 5 minutes and discuss that key learning point at your tabletop?” (And then take back the control of the debriefing…)

Turbos are best practices that can be shared – thus it begs the question, “What turbochargers are available that we could share with other groups within the company?”

Focus mostly on the dynamics of team interaction and behavior and debrief according to the desired outcomes for the event. I often end with tabletop discussions around, “What does mining (more) gold mean to us as an organization?”

Lastly, do all that you can do. You cannot do any more than that. Work as best as you can to meet the commitments that were set, but realize that you may not have all the control you need to make this optimal.

If you have any thoughts or ideas about improving the speed of delivery, we would love to hear from you. Anything we can do to increase the debriefing time is a worthwhile alteration, in my opinion. Many of the changes suggested above will have impacts on the dynamics of delivery, I think. SO be careful out there!

YOUR thoughts on all this would be Most Excellent!

For the FUN of It!

Scott

Issues of Ownership and Engagement

Nobody Ever Washes a Rental Car

This is an overview of Square a Wheels  Newsletter 
on Issues of Ownership and Engagement

 
Do you wash your rental car?

Ownership is about active involvement and engagement and generating a sense of personal and team commitment. It clearly shows itself in Customer Care when the individual does more than you expect and positively surprises you – the behaviors that build customer loyalty. It shows up everywhere.

But, Nobody Ever Washes a Rental Car!

Well, not precisely, because 5% will for various reasons. But the idea should stimulate thinking about engagement and involvement needed in every work place.

Ownership is a key factor in why unmotivated people often succeed after they quit and then become business owners running their own companies. It is also why some managers generate much higher workplace performance than others. Ownership is the magical process whereby workers turn from spectator sheep into motivated and engaged tigers — It is because they care about things.

It is not easy, since there can be a lot of issues of trust and clarity of mission and competition and alignment as well as interpersonal problems. But all of them can be addressed in a pretty straightforward manner, by giving people a stake in the action as well as gaining their active involvement. More thoughts in the newsletter.

Some simple thinking on innovation and involvement

Here is a surprise for you: Big Ideas don’t come from some special place, unless you consider the regular employees “special,” which seems to be an uncommon thing in most organizations.

Ideas are not invented out of the blue and they sure don’t come from the top – the best ideas come from hands on people who are dealing with issues of customer dissatisfaction or have hands-on the systems and processes that are thumping and bumping along. Good ideas might also come from the managers, who are listening to issues of the employees getting the work done and who can synthesize those ideas into actionable items for improvement.

If you are trying to make improvements an ongoing business strategy – doing what I call “continuous continuous improvement” – you need to set the expectation that the status quo isn’t set in concrete and the systems and processes need constant updating. It’s what we refer to simply as, “The Round Wheels of Today are the Square Wheels of Tomorrow.”

One has to manage the trust and expectations downward while pulling the ideas upward. Gravity is found in most organizations, where people sometimes see ideation as simply more work. It is easier not to bother than to try to push ideas through perceived communications barriers. That is why we need to add some lightness to the scene, to add some helium to the idea bubbles and not simply allow the pin to hit the balloon and burst motivation and trust (this won’t give you much in the way of positive impacts, by the way).

Most often, a simple concept operates: Ideas for improvement are meant to come from the top of the organization, where things are more clearly understood. We refer to this using a quote I will attribute to the novelist John le Carre – “A desk is a dangerous place from which to view the world.”

Ideas from the top might be good, but they are often impractical and costly to implement from an actual dollar standpoint as well as from the point of the cost of human capital. Change pushed on people gets resisted and rejected.

If you want to actively engage and enlist people in improvement efforts, it is far simpler to simply ask them, in an ecological way, for their ideas. Employee engagement is simple to accomplish, if people know where they are going and feel that there is support for innovation.

Recognize that your exemplary performers are already doing things differently than everyone else.

There are no simple answers. And there are also a lot of ways to get this done. The key: simple, ongoing communications focused on listening to ideas to solving problems and improving the workplace.

Organizational Communications: The Mission — In The Beginning

I came across this “story” called “In The Beginning” many many years ago and thought it was pretty representative of how communications can get garbled as things move up the chain of command. I have had participants in workshops try to read it out loud, having never seen it before, and they and the other people just begin to giggle at first and then to laugh out loud. It IS really funny as well as representative.

 

Top management may think they know what is happening down in the organization but that is really a myth and not close to reality, unless they are actively moving out and about away from their desks and doing things like MBWA (from Tom Peters, “Managing by Wandering Around”). Frankly, I have always liked the MBWA approach – talking to the people who are actually doing the work to see what they need to improve and to see how things are going — and used to use that a LOT when I was doing the management consulting part of the business process improvement process.

The real issue is one of understanding the perspective of the employee and their view of the world and and their view of their work. Engaging employees and enlisting their energies is very difficult if the level of understanding and trust is low. The gaps can be real! A recent stat found that 35% of US workers would choose to forgo their raise if their boss would be fired — that is really startling!

So, here is a story about one way these gaps between organizational reality and the perspective of the workers can be shaped by management:

In the Beginning was The Vision
And then the Assumptions
But the Assumptions were without Form
And the Vision was without substance.

And Darkness was upon the faces of the Workers
As they Spoke amongst themselves, saying:
“It is a Crock of Shit, and it Stinketh, badly.”

So the Workers went to Supervisors and sayeth unto them:
“It is a Pail of Dung, and none may abide the Odor thereof.”

And Supervisors went to Managers, and sayeth unto them:
“It is a Container of Excrement, and it is
so very Strong that none may abide it.”

And Managers went to Directors and sayeth unto them:
“It is a vessel of Fertilizer, and none may abide its Strength.”

And Directors went to Vice Presidents and sayeth:
“It contains that which aids plant Growth, and it is very Strong.”

And Vice Presidents went to Executives and sayeth unto them:
“It promoteth Growth, and it is very very Powerful.”

And Executives went to the President, and sayeth unto him:
“This powerful Vision will actively promote Growth and Efficiency of our departments and our company overall.”

And the President looked upon the Vision
and saw that it was good.

Thus the Vision became The Reality.

There is almost always a gap between the views of hands-on workers and the Most Senior Management. As I like to say, the “View from the Front” is different than the “View at the Back.”

square wheels illustrations view front back

What we need to do is clarify the Visions for the hands-on workers to make it current and real. We need to actively involve them in the reality of where they are going and how they can contribute to the overall goal.

And we actually have a really great and recently updated Mission Statement Development Toolkit that is built around our Square Wheels illustrations and using the Fast Networks and Dot-Voting engagement techniques. You can check it out in the Square Wheels section of our organizational development tools. You can find a blog post on dot-voting (multi-voting) here.

We sell some organizational team building and communications toolkits at http://www.PerformanceManagementCompany.com

For the FUN of It!

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

Why do teams compete? Collaboration offers more positive benefits?

Teams and teamwork are a lot about choice and choices. Teams will often choose NOT to collaborate if they feel that competition offers them more benefits. But does competition really do much to support overall organizational results. More often than not, the answer is that competition measurably sub-optimizes organizational results. Clearly.

I tried to collect some of the key articles around performance and teamwork in this annotated blog of my best posts on our team building exercise, The Search for The Lost Dutchman’s Gold Mine. You can see them by clicking on the image below:

LD MAIN Goal is to Mine

We often ask tabletops to discuss various real world perceptions after playing our team building exercises. Here are some thoughts of participants after playing, The Search for The Lost Dutchman’s Gold Mine, which focuses on issues of inter-table collaboration and communications:

Why do teams compete when collaboration obviously offers more impacts and benefits?

  • Evaluation and Reward Systems do not support it
  • Organizational objectives are unclear
  • Human Nature – we are competitive
  • Past Experience precludes collaboration and has rewarded competition
  • Lack of a Trust or Relationship with others
  • It takes extra time and effort to do it
  • Benefits of collaboration not supported by leaders
  • Impacts and payoffs are not obvious
  • Conflict may generate discussion of realities and produce creativity
  • Teams do not have a history or experience with doing collaboration or generating better impacts by it

What did you learn about teamwork and communications from playing the exercise?

  • There is a need for networking
  • Small teams work better than committees / larger teams
  • Someone needs to take on the role of team leader
  • We must compromise individually and collaborate collectively to succeed
  • Don’t dominate – listen to others views
  • THINK COLLABORATION and Trust
  • Share a common goal
  • Share Ideas and Information
  • Plan before Acting
  • Have a division of labor and roles and think creatively
  • Initiate support from others
  • Have Empathy for others
  • Identify others’ needs
  • Be Creative
  • Be a good listener
  • Build on others’ ideas
  • Recognize Interdependence
  • Move quickly, take some risks
  • We probably have sufficient resources – use them wisely

In this game, most people do not ask for help, which also happens in the workplace. Why don’t most teams ask for or get the active leadership of their managers?

  • We are conditioned by education, bad experiences and culture
  • Personality (we’re not proactive but quiet)
  • We’re too involved in our own work and forget the existence of the “Expedition Leaders”
  • We’re afraid of losing time, thus we suboptimize results
  • We are really not clear of our roles or the Leader’s role
  • There is a fear of losing Face (ego, insecurity)
  • There is an assumption that not asking means we get all of the     praise and recognition for our good performance / ability
  • “Us and Them” mentality — Leader is not part of team
  • No access to them – can’t get their time so why ask
  • It’s not part of the rules of how we play
  • Trust is the residue of promises fulfilled

Some Key Learning Points for engaging and involving people in performance improvement:

  • Visions are critical for motivation
  • Motivation occurs when people share risks, goals and objectives
  • Teams are “naturally” competitive and processes must actively drive collaboration and cooperation
  • Teams only reluctantly ask Expedition Leaders for advice.
  • Leadership must clearly communicate with directness and honesty.  They need to be perceived as supportive.
  • Justify the need for collaboration as it influences corporate profitability and improvements in systems and practices.
  • Identify the mud that is bogging teams down and wasting resources.
  • Insure that each participant knows his or her role on the team and their importance to the overall results — make sure each team member feels that their efforts are of value.

How does this exercise and debriefing link to improving organizational results?

  • Collaborative, overall effort is needed to achieve Company Goals
  • Plan – Do – Check – Action
  • Collaboration is essential
  • Manage your processes with effective allocation of resources
  • Do It Right The First Time – there are few second chances in reality
  • Highlight the internal customer concept – we depend on each other
  • All of us is better than Some of US!

The competitive aspect of the game:
How might it be harmful in an organization?

  • Not sharing information for personal reasons will sub-optimize overall results
  • Damaging relationships and trust
  • Duplication of efforts
  • Not utilizing resources in best or optimal way
  • Sub-optimization — Not seeing whole picture
  • Undermining the efforts of others

Overall, competition is harmful because it is not maximizing company results or the performance by the largest number of people. Competition works for the competitive and not for everyone. Discussing these issues and opportunities in the context of collaboration and communications offers the chance that people may choose to behave differently, or at least be more aware of how they are influencing others in their workplace.

The Search for The Lost Dutchman's Gold Mine is a fun and powerful way to learn more about teambuilding and collaboration

Find our articles on organizations and performance

We support all kinds of innovation, motivation, engagement, team building and other aspects of people and performance through the sale of our simple tools for facilitating change and improvement. You can find out more about these by clicking on the link below:

Performance Management Company website for team building

For the FUN of It!

Scott Debrief

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

 

Change Management, Innovation and Employee Engagement

Some of Scott’s Thinking on employee engagement and the issues of innovation and change:

Change is a constant in the workplace: there is always something… Sometimes change appears to be happening too fast and sometimes it seems much too slow, given the business needs.

What I have been doing for 20+ years is teaching a VERY simple yet actionable model for understanding change, identifying leverage points and action plans and facilitating the process in such a way that the participants can identify things that they can do differently as well as engage others.

The key is to focus on employee engagement and ownership. If people are involved, they are more likely to be engaged and feel some sense of commitment to getting things done.

I use a simple tool, my Square Wheels illustrations and metaphor to set things up.


The wagon rolls on a set of wooden Square Wheels carrying a cargo of round rubber tires. The process continues this way because of a few different factors, such as the square wheels actually working (just like they always have), and the lack of perspective (“Don’t just DO something, Stand There!). 

The reality is that stopping the process and implementing improvement takes time and is not always successful. Plus, the round wheels of today will invariably become the Square Wheels of tomorrow.

The intent of this facilitation is to involve people in stepping back from the wagon and seeing the obvious – the round wheels already exist and should be implemented to make long-term progress and not simply to meet the goals for today.

From there, I will often introduce the concept of Mud, the glop that gets in the way of moving forward. This can include organizational restraints (perceived and real), politics, culture or simply the difficulty in changing.

I show the wagon and the people up to their “axles” in this mess and how hard it is to make progress. For me, “mud” is a great metaphor and I use it with the theme, “Get out of the ditch and up on the road” to introduce the issue of choice and choices. We choose what we do. Deal with it. (“If it is to be, it is up to me!”)


(“Mud” can also be grinding paste, cement, and other things. On my website at www.squarewheels.com, you can also find recipes for making Gack out of things like Elmer’s Glue and borax – Gack is a gooey mess called a “colloidal suspension.”)

“The best “Mud Managers” do things differently. What is it they do?”

…is a great question to ask people, since it generates alternative behaviors and alternative thinking in their discussions, often anchored on best practices of the exemplary performers in the room at that time. (Peer coaching!)

At some point in the design, we will move toward my model of change, involving the current level of discomfort with the way things are now, the attractiveness of the vision of the future, the individual or groups’ previous history with change and the peer support for improvement.


These four things are all actionable and under some control of the manager. It can involve teamwork or simply group process techniques for identifying issues and opportunities. But once something (a process, generally) is anchored as a Square Wheel, it almost always generates an implementable round one — this nicely taps into the cognitive dissonance model of Festinger, I find.

Change does not have to be done TO people and is best done WITH them, having them involved in the different aspects of environmental and social support.

If you want to read more about this, you’ll find my article that includes these ideas, “Teaching the Caterpillar to Fly” at:

http://www.performancemanagementcompany.com/articles

Plus, if you’d like to make any comment or discuss any of this, it would be most welcome.

Turning Spectator Sheep into Engaged and Involved Employees

Spectator Sheep. You know who they are and what they do – they stand on the outside of what is happening and voice their opinions: Naaaaaaaa. Baaaaaaa.

<a rel="author" href="https://plus.google.com/u/0/114758253812293832123">Scott on Google+<a>

Spectator Sheep: pretty easily identified…

Nothing is quite good enough and nothing works well enough and they are not satisfied with the current state of things. But how about a little reframe:

One of the primary workplace motivators is the dissatisfaction with the way things are. People sometimes see issues with how things work and get frustrated with systems and processes that do not seem to make sense or that do not align with their goals and objectives. Similarly, some people are always looking for things that they can improve, and hope that others might feel the same way and that bosses are listening.

Lastly, some people just “sort” things for the negative – they just look for things that are wrong rather than seeing things through those old rose-colored positive outlook glasses. And they say what they think; it just comes out flat and maybe negative. It is not that they are bad people, but they just see things differently.

Here are some ideas for re-directing and engaging or re-engaging (my guess is that these same people used to be engaged and slowly dis-engaged over time):

1. Ask for and try to understand their perspective. Often, they just want to be heard and be respected. They may simply see things differently than you or others. Try to get some clarity as to what they are thinking. Plenty of research says that most workers in most organizations do not feel that their managers listen to their ideas. They may see something as a Square Wheel and wonder why things continue to thump and bump along the same old way…

2. Align them to your perspective. Make sure that the missions, visions, goals, objectives and expectations are clear (and make sure that your measurement and feedback systems are in alignment with the above!).

3. Ask for and write down their specific issues. You may think you understand what they said but what they said is not necessarily what they meant or what you understood them to mean.

A: You must know that you know that I know change is needed now.
 B: Yes, I knew that.
A: I knew you knew. But I wanted to know that you knew what I know.
 B: Yes, but I didn’t know that you wanted everyone to know, just me knowing.
A: I didn’t know that. So, what do you think?

or this from Daryl and Wanda:

4. Obviously, request any specifics and details. “A Desk is a Dangerous Place from which to View the World” – the natural isolation of a manager is different from the hands-on day-to-day reality of the worker and congruence is necessary here. You need to know what they know and their thinking in order to generate better alignment and increased productivity and performance from them.

5. Focus on solutions and get them involved. If it makes sense, see who else in the workplace might share this perspective and maybe you can form a performance improvement team to help address this issue. Allow these people to feel part of the team and work to change their direction.

Re-Direct and engage!

In my experience, spectator sheep are good people who are frustrated because they see things differently than everyone else (or most other people, some of which may also be dis-engaged but do not voice their opinions). Continuous improvement is a continuous process and involvement in problem solving and solution implementation is engaging and motivating for most people.

And at the very least you may quiet some of the negativity, if that person feels like their ideas have been heard and considered.

And don’t say, “Naaaaaaaaaaaaaa…..”

<a rel="author" href="https://plus.google.com/u/0/114758253812293832123">Scott on Google+<a>Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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Individual “versus” Group Brainstorming – Teamwork and Engagement

I am just back from India where I finally met some old friends and had the chance to do a full day of Square Wheels and Lost Dutchman with EduRiser and about 130 senior managers. Fabulous. I was on my game and the group was really responsive, which fanned the flames. (Wish I could always do that well!!)

On returning, one of the blogs I read had a post about the differences between individual and group brainstorming (http://dld.bz/brainstorming) and it felt like my response there should be part of a post here.

Here is what I said in my response:

We have been playing with idea facilitation for what seems a zillion years and have gradually moved to a pretty simple and yet effective process. One, we use our Square Wheels® illustrations as a basis of getting things rolling…

Square Wheels One is a wooden wagon being pulled by a person with a rope and being pushed from behind by others. It is rolling on wooden Square Wheels, with a cargo of round rubber tires.

The cartoon works like an inkblot, in that the generality of it allows readily for projection of beliefs. Sometimes, we anchor it to a specific organizational reality like systems and processes or to issues of leadership and sometimes we just leave it unhooked.

From an individual basis, there are two things that seem to work pretty well. One is to use mind-mapping or some similar approach to structured creativity. The cartoon, because of its very general nature, is a great tool to teach the technique since the image can represent so many things. The other approach, more of a group technique, is to allow for “one minute of silent contemplation” of the image and its implications before then allowing a group of people to discuss implications.

Often, what I will also add to this conversation in the facilitation / debriefing of the activity, is how the individual’s own biases and anchor points will influence them differently at each tabletop and it is only when the group puts all the ideas together do we get more of a “full picture” of the breadth and length of the imagery and the complexity of the creative process.

It is common for a tabletop to feel accomplished with 20 or so ideas from this brainstorming activity. What I do to anchor the possible is show them a list of some of the 300 or so different responses and reactions to the Square Wheels One illustration that I collected over a few sessions. That is always surprising but it helps me anchor the key concept that,

“It is dangerous to know THE Answer!”

I continue to be astounded at the real creativity and cleverness of people.

In an article called, “Teaching the Caterpillar to Fly,” I expand on many of these same themes. One approach is to tell a joke about the transformation of a caterpillar into a butterfly and then to demonstrate the reality of divergent thinking with an activity. People will quit thinking about possibilities when they “get” the answer:

Two caterpillars are rolling on the Square Wheels wagon when a beautiful butterfly floats by. The one caterpillar says to the other, “You will never get me up in one of those things!”

(When you “get” the above, read the below.)

I thought it was about active resistance to change before I tested that assumption with others. I now have 22 different responses to the joke, with my favorite being, “My mother was a moth.”

Creativity and innovation are pretty amazing and I KNOW that I could never have generated that last framework.

Google “Teaching the caterpillar to fly” and you can download the article.

Me, I would use a more additive word than “versus” in the question about individual versus group brainstorming effectiveness.

—–

The session I delivered went really well and I built much of the above into that morning session. We videotaped everything, so I am hoping to post up a video of how I approach this issue one of these days. If you want to see that, pop me a note and I will be sure to forward it to you.

Our goal was team building and the optimization of organizational performance, so I shared a number of easy facilitation ideas and tried to model good engagement and involvement in my approach and it felt as though that happened!

For the FUN of It!

<a rel="author" href="https://plus.google.com/u/0/114758253812293832123">Scott on Google+<a>    Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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Social Media, PMC.com and All Sorts of Changes!

Change is continuous. I initially posted this blog up as I was getting into social media. But as I look back on it, it really was pretty simplistic. We moved our shopping cart at PMC two different times, with each move offering new benefits. I am hoping that the new vendor will keep making its own improvements, more than the old one did. I was on Facebook and now have numerous pages there. Twitter, Scoop.it, Pinterest all get some of my time. Then there is this blogging on WordPress and all my activities on LinkedIn. And, there are others including YouTube, List.ly, Discus, Digg, and more.

In a word, “Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.!!!!!!

(…if that is a word.)

The Square Wheels in getting this stuff done have been everywhere, from having the new CSS template default to medium gray letters on a dark gray background to having the links back-linked and stuff like that. And, changing the shopping cart also meant that we changed all the page urls, so we needed to do all that forwarding of old to new, since there are lots of links from my old blog posts to the old pages on the old site that are now new pages on the new shopping cart.

There is that, “Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee.!!!!!! again.

The most difficult thing was the converting the old page names to the new page names, which meant a few hundred changes here and there on my other pages that used those as links (that used to have working links to the pages on the old webpage). Making them a few at a time, and running the software that checks all the links from all the places was also a great deal of fun (not).

I know that we have old backlinks from other people’s sites that used to connect back to articles and the like on my site(s) that will not work any more.

In a word, “Square Wheels really ARE everywhere!”

Hope you are having some fun, too.

Oh, we also added our cute video on innovation called, Godzilla Meets Bambi
to the page — this is an animation done for me by my associates in Mumbai. EduRiser is now working with me from their offices in Mumbai, India and it has been fun to work with them. They took a short screencast I did and made it into a flash animation that is really cute! Check it out by clicking this link above.

We also have our  Innovate & Implement game that you can see here and we are updating our Collaboration Journey games to use our LEGO versions of the game board wagons.

Collaboration Journey LEGO wagons

I&I

And we posted up The Moose Joke at this place on the home page.

Download the Moose Joke from PMC

And we are adding a whole lot of videos and similar to our YouTube site at PMC864

Here is one about our testimonials on our Lost Dutchman team building game:

testimonials for Lost Dutchman Gold Mine slideshare

and here are some thoughts on employee engagement that I am curating on Scoop.It.

Social Media is forcing this old guy to be more social, I guess…

Have fun out there, for sure…

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s quips and quotes on Poems on The Workplace is here.

Square Wheels® is a registered trademark of Performance Management Co.
LEGO® is a trademark of The LEGO Group

 

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