Ideas on People and Performance, Team Building, Motivation and Innovation

Tag: team motivation Page 1 of 2

Strengthening Fellowship for a Healthy Workplace

Fellowship can be defined as that friendly feeling that happens among people who are joined for a common purpose. While many people may think of this in terms of their church, synagogue or temple, it should be considered a crucial element of workplace happiness and engaged employees.

Healthy workplaces happen when people are able to enjoy working together in an environment that builds camaraderie and supports the addressing of problems, finding new solutions, trying out new strategies and celebrating successes. Fellowship, therefore, fits right in as a cornerstone of workplace health and happiness.

You’ll find many suggestions for creating a healthy workplace but at PMC, we’ve enjoyed watching how our team building game, The Search for The Lost Dutchman’s Gold Mine, strengthens fellowship as people spend time together, share a fun and unique experience, work towards a common goal and enjoy being away from a typical day at the office. And, that includes the healthy aspect of getting away from the technology and screens encountered each day!

Energize teamwork with The Search for The Lost Dutchman's Gold Mine team building exercise

The Lost Dutchman’s Gold Mine exercise is an experiential interactive board game that delivers an additional valuable team-based insights and discussions through its hands-on play. Players learn about collaboration, communications, strategic planning, leadership and other enriching information in an unforgettable way and the game structure allows for powerful business-improvement oriented debriefing discussions. It works exceptionally well with very large groups.

People play in team tabletops of 5 or 6 and there is energy, laughter, discussion, decision-making, movements, understanding and learning taking place during the game play and from its powerful debriefing session.

What are you waiting for? 

You’ll find that Dutchman is surprisingly reasonable regarding cost and planning time. You can either Rent or Purchase the exercise depending upon what works best for your situation. Another plus is that you can facilitate the game in-house, yourself, for any size group, without the need to hire a master presenter.

People love a non-threatening change of pace and research shows that fellowship and playing games improves physical and mental health, lowers stress and blood pressure, produces endorphins and boosts our immune system. Set up a fun and beneficial learning environment and increase fellowship and motivation with The Search for The Lost Dutchman’s Gold Mine. It’s been used, worldwide, for over two decades and remains just as appreciated and relevant today as it was originally.

For the FUN of It!

Dr. Scott Simmerman

Dr. Scott Simmerman is a designer of team building games and organization improvement products. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant who designs simple, powerful learning tools.

See my newest teambuilding game, The Collaboration Journey Challenge

You can reach Scott at scott@squarewheels.com
P
oems and performance haiku at www.poemsontheworkplace.com

Learn more about Scott at his LinkedIn site.S


Intrinsic Motivation – It comes from having a goal

My friend Jimmy Jain posted up a picture of himself after running a race.

The images of him below should tell you all you need to know about motivation, if you spend a moment to consider individual performance and how things really work. You cannot get this satisfaction from some extrinsic reward system; it is all about Intrinsic Motivation!

Jimmy First Medal 2017In high school, I ran one year of cross-country on a team that included Leon Nocito and Lee Mallory. That was in 1965 and I did it to get in condition for playing tennis (Jay Einstein and I were a really good doubles team who could beat our number 1 and 2 singles players even though we sucked at singles, ourselves. We took great pride in our play and were 7-0 through the first matches of our senior year (1966) ).

We were cross country State Champions for the big New Jersey schools and I could run only 15th on the team, but there was constant improvement in my times over the season, with me finally reaching 15:15 for 2.5 miles on grass (Seriously. I have this stuff written down in my yearbook! I had motivation but not much talent for running! Not like those guys…)

In the picture above, you can see Jimmy is obviously taking great pride in his running success and he is most likely comparing his personal performance to his individual goals. I am also guessing that both Leon and Lee would run far faster! But that is NOT what motivation is really about. It is about self and team and you can see the peer support Jimmy has if you look at the others in the side pics!

Vineland High School state championship cross country team of 1966

Leon top left and Lee top right and the rest of the team.

Leon, undefeated for two seasons, almost always ran a course record each race. Lee, always finished second to Leon, ever race, with Lee also generally beating the course record each race. Leon would never let Lee beat him and Lee always pushed Leon to new records and they finished 1-2 in the State Championship. One time, Leon was really sick and he STILL would not let Lee beat him — he nearly died, but that was simply how things were.

Our Track & Field team was unbeaten in ’63, lost one dual meet in ’64 & was unbeaten in ’65 and ’66. Coach Cosh had records like 125 wins in a row in track as well as the cross-country successes. We beat everybody. Unbelievable!

And these kinds of motivations and accomplishments are really found in everyday kinds of things, from the Special Olympics kids running their races to the bicycle club events with groups of people all doing the best they can to the professional athletes who do it for money (but also for pride). When that pride of accomplishment disappears, so does the motivation to perform.

So how are you running YOUR organization? How important are those intrinsic rewards based on personal goals, measured improvements, and peer support for teamwork and accomplishments? Are your people supporting each other or competing to beat the others? Is it a team-based effort to improve group performance or one of competition, sabotage and under-cutting to allow one person to “win” and create failures if they don’t.

Coach Cosh knew how to get whole groups of kids working together to generate championship levels of performance. He knew how to get Leon and Lee and Don and John all running as hard as they could individually to generate that TEAM success. Can you do the same to generate peer support, or do you try to motivate people with extrinsic rewards that are ineffective for the bottom 50% of your organization?

If you want some insights into how this all plays out, ask me about The Search for The Lost Dutchman’s Gold Mine exercise, where the goal is to mine as much gold as WE can but where tabletops will often compete rather than collaborate. It is one of the top leadership and organizational developmental team building games in the world, based on extensive user-feedback.

Ask Jimmy — he is one of our long-time Lost Dutchman customers and he says he feels the same way after successfully delivering a client workshop! Or, click on the image below to go to a descriptive page on my website.

Lost Dutchman's Gold Mine team building game

For the FUN of It!

Dr. Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

   www.PerformanceManagementCompany.com

You can reach Scott at scott@squarewheels.com
Connect with Scott on Google+

Learn more about Scott at his LinkedIn site.

 

 

 

We CANNOT expect involvement and engagement if we play the Blame Frame Game

How can we motivate people when we make them defensive? How can we expect innovation and process improvement if we are not actually encouraging people to share their thoughts and try new things?

Attack creates defensiveness; and appraisal and constructive criticism can certainly represent an attack in the perception of the workers:

Defense with © Square Wheels Image

If we ask managers how they manage, they tend to give all the right answers. But is that really their tendency to act and perform in reality?

Maybe. In the “Keeping Things Simple – Involving and Engaging” blog, I shared this cartoon that we call, “Trial and Error”.

square wheels image of Trial and Error

When we ask them to comment on the illustration, they tend to focus on what is wrong, rather than what else might be done, The ratio of negative to positive is about 8 : 1 and, if anything, the peer support appears more clearly in reactions to the different negative themes.

In other words, eight comments focused on the negative and what they did wrong for every one good thing the managers might spot, such as they are stepping back and looking for more improvements and that the horse, will in reality push a wagon.

Mothers usually call this “constructive criticism,” but I am not sure what good purpose it serves to continually point out what people are doing wrong, “even if it is for your own good.” as we so often hear as kids and teenagers (and workers, in so many instances!).

What the managers tend to do looks like this:

and this will not serve to improve motivation or make things better. If anything, this blame frame will make innovation harder and decrease the likelihood of people trying to be involved and engaged.

Note they this work team added a horse to the situation — more horsepower, as it were — and a definite paradigm shift. And YOU probably have not considered whether this might actually work. What if the next step simply looked like this:

ALL of us need to focus more on the innovative steps to improvement and the reality that change is a requirement in the workplace. So is support and encouragement — every book on leadership will comment on that but that is not congruent with the behavior of many managers.

Improvement is a continuous process, one that requires celebration of what is accomplished and continued reflection on possibilities and potential shifts in resource utilization. One might think that there is a train in their future?

Note – clicking on the images will take you to some different, related posts.

For the FUN of It!

Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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On Teamwork, Trial and Error Improvement, and Blame Frames

Organizational improvement and teamwork. The ideas are pretty simple but the reality of actually designing and implementing workplace improvement tends to be a little difficult. When we add in issues of corporate power and politics, of sensitivities to criticism and perceived failures, and the framework of collaboration between departments to get things done differently, it looks a bit more like this:

Mud and Square Wheels image

And, organizationally, it can sometimes look like this:

Square Wheels and competition

In the “Keeping Things Simple – Involving and Engaging” blog, I shared a cartoon that we call, “Trial and Error”:

square wheels image of Trial and Error

Take a moment and look at the above image and react to what you see before moving on, please. Just consider what might be happening with the people and their workplace.

When I show this illustration to managers and ask for their reactions, we generally get a ratio of about 8 negative reactions to each positive one. In other words, eight reactions focused on the negative and what the people in the cartoon did wrong for every one positive thing about the situation. This is often called “constructive criticism,” but I am not sure what good it serves to continually point out what others are doing wrong. It does not build teamwork or increase engagement and it serves to smash down any intrinsic motivation that might have been occurring.

Managers should be trained to look for business improvement opportunities and to look for things that can be improved. This serves solid business purposes. But when this gets expressed as Non-Support for Change and Risk-Taking, we cannot expect others to just go along with that.

What we commonly see looks like this:

We embed the good with the blame and the people are more likely to run over the top of the hill and hide than come back to the wagon and continue to make improvements. Sure, their first attempt was pretty quirky and maybe they missed an idea or two about how they could get things done better.

But they also added a horse to the situation — more horsepower, as it were. And YOU probably have not considered whether this might actually work. What if the next step simply looked like this:

Square Wheels images by Scott Simmerman

The Round Wheels are in the wagon. Carrot’s, too!

Allow people to do things and celebrate their successes.

Square Wheels Celebration Haiku good ideas

Improvement is a continuous process, one that requires celebration of what is accomplished and continued reflection on possibilities and potential shifts in resource utilization. One might think that there is a train in their future?

For the FUN of It!

Scott Simmerman

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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Lost Dutchman – Thoughts about Day One of the exercise

One of my new users ran The Search for The Lost Dutchman’s Gold Mine for the first time and had a question about the design of the game board and how it all plays out with the weather. I thought that my thinking about how this should work and why we designed it this way might be useful for other users. Here is what he said:

If you look at the first cell after Apache Junction, it is connected on all three routes!

  • This will allow a team to move from one route to the other without having the teams to come back to base – Is my understanding correct?
  • In that case, shouldn’t the weather pattern be the same on day one for all the routes?

I understand that this is a bit tricky, especially when teams can move out on Day 1, 2 or 3 based on them taking the videos and I would love to hear your thoughts on the same.

Here is the game board and the area in question:
Lost Dutchman's Gold Mine Apache Junction Map

And here is my thinking about how this works and why:

YES, if they leave Apache junction, the start up point, they go into a block that surrounds AJ and that connects to all three routes.

Leaving on Day One, with the rainy weather pattern on that day, they get punished for not planning and getting a Video. They use up an extra Fuel Card and they can see that will happen before they commit to actually leaving.  There is no way around that weather — they are OUT and in a block that is “muddy” in how it is drawn with the light brown dirt and the squiggly lines.

The rules say that this Mud does NOT occur on the High Country or Plateau Trails. But if you look at the map, the signs marking those trails start on the NEXT block and not this one.

Having one large surrounding block enables a team to take ANY route on Day 2 — they can change their mind at no cost and simply go a different way. If they had planned to go on the Low Country Trail and Day One is MUDDY, one might expect a logical team to question that decision (they just got some new negative data!!) and take another route. This, of course, never happens!!

They could also get information from teams that get The Videos and choose to go up to the Mine using the High Country or Plateau Trails on Day 2.

The weather for Day One is the same for all three routes — Yes. Day One is Day One and they are in a block that is colored muddy, lined as muddy, and is clearly their first step out of AJ. If they stay at AJ, they consume 1 and 1. If they leave it is 1 and 2.

PLUS, there is Rule Number One

Rule Number One and Rule Number Two

The reality of being in charge is that the weather and the consumption of resources IS what you TELL THEM it is! Some might argue. Some might simply be confused so you explain the rules again. Some might try to cheat and save a fuel. But it is simple: If they leave on Day One, the cost is an extra Fuel Card!

There is nothing “tricky” about any of this. It is very simple and straightforward. It is highly congruent with my thinking and the benefits of planning to their individual team success and to the overall success of the group…

Note that you can always simply do what makes the best sense for the expedition at any time. That is simply good leadership of any expedition in any workplace – do what makes sense. Having a Rule Number One is certainly helpful! (grin)

There are a number of similarly elegant little nuances to the map, like the movements around the Supply Depot near the Mine and the use of a Turbo for movement there as well as the actual number of days from AJ to the mine with the other resources available. Some of these features were simply the result of luck on my part and some were thought out — this one with the design of the block surrounding AJ was a planned one!

We think that this game is pretty tight and easy to deliver. Over 20 years, we think that we have very congruent rules that make it easy to tie to themes of project management, strategic planning, team collaboration and inter-departmental collaboration, and to all sorts of issues around organizational alignment, leadership development and strategy implementation.

It also seems to generate the same kinds of play and debriefing discussions. The above was from a user in India, but it could have been Germany or Dubai.

Oh, did I mention that a major goal is to also have fun?

You can find more about The Search for The Lost Dutchman’s Gold Mine by clicking on this link that takes you to our overview on Slideshare.

Slideshare Dutchman icon

Clicking on the link that is the image below will take you to an overview of the games on our website.

LD What did you learn

You can also see the many articles in the blog about the game by clicking on my image below.

For the Fun of It!

Scott LDDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

The Origin of Engagement in the breakdown of Appraisal and Control

Simply put:

We need stop doing such a lousy job
of motivating people in the workplace.

Stats show 85% of employees report their morale declines significantly after spending 6 months on the job (from Sirota Survey Intelligence) and 49% of workers say they constantly have their antennae out for new job opportunities — even when they are happy in their current position. Few feel their current employer is giving them a fair deal in terms of advancement opportunities (Kelly survey).

In a recent Forum Corp. survey, only 8% of employees report that they trust their leaders “to a great extent.”  But in that very same survey, 96% of employees say that it is, “extremely important to have a manager they can trust.”

I expand on a lot of issues of workplace motivation in this two-part post,

Workplace Motivation – “I Quit! Nevermind. Whatever…”
(Part One) (Part Two)

The data is clear. People are not involved and engaged in the workplace and these people, their managers, the customers and the company all pay a price for that un-engagement.

square wheels image

Solutions for this are pretty much everywhere. Improving leadership and its alignment to core values and an expressed mission and vision — one that is real and congruent to their behavior — is a good place to start. Improving teamwork and collaboration in the workplace is another good place to begin to re-engage people.

Here is a short 6-minute video on the engagement network
that frames up some obvious solutions.

Removal of the perceived roadblocks to good performance is basic and straightforward and you can read some of my ideas about managing that here.

There are some thoughts here on sharing praise and managing performance feedback, including a link to my Feedback Analysis Checklist. (Click here to see that blog post) and there is a long, two-part series of articles that get into a lot of ideas and information and statistics on managing performance here.

What we need to do is understand that passion and trust are critical factors in workplace motivation and that our traditional approach of performance appraisal and performance evaluation simply puts the worker and the manager into an adversarial kind of environment. The typical “reward systems” that are installed by HR and supported by the executive team are not working and will not work, serving very often to simply put the people into competition, which more often sub-optimizes the overall group performance a lot more than it motivates the top performers.

Best practices already exist in the organization, but developing the teamwork to help install them throughout the workplace cannot be done with competition as the driving force. The ideas for improvement already exist, but we cannot make improvements if we keep working like this:

Square Wheels One cannot expect improvement words

We need to do things differently
or we will continue to get the same results!

The change needs to be at the interface of the worker and the supervisor. All that other stuff is nice, but it is the manager that needs to change their behavior. We also can build on the natural tendency of people to work together on shared goals and desired outcomes. People are competitive, but teamwork does occur naturally.

We must put the power into the hands of the supervisor, not in the hands of some remote and well-intentioned HR Control Group that has little in common with the workers and supervisors and who do not share the same expectations, desired outcomes and goals, or rewards for good performance. Performance Appraisal and Evaluation — even if you improve it — will not do much to improve workplace performance. Simply because:

  • Fear is the Mindkiller (from the Dune books) — competition produces winners and lots more losers and no one likes to lose.
  • Trust is the residue of promises fulfilled. (Frank Navran)
  • Nobody ever washes a rental car. Ownership and hands-on involvement are critical factors in success.

Get them involved and engaged with you in your workplace improvement efforts and focus HR on human capital improvement, not performance appraisal and so-called incentive motivation.

We cannot become what we want to be

PMC has great tools for facilitating engagement and involvement and for building teams and teamwork, tools that work for supervisors interested in the improvement of workplace performance and motivating people. It is not rocket science — it is straightforward, simple and simply continuous…

For the FUN of It!

square wheels author

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

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Thoughts on thinking about decision-making

Decision-making and motivation, two related but pretty complex issues. If you read some blogs, you might think that there is some silver bullet to get a grip on these thing. But in my thinking,

It is Dangerous to Know The Answer.

Dangerous only because once you think you know, then you will stop looking… (You can see a lot more about this paradox in my article on managing and leading change, along with a joke and a surprising set of punchlines. Click here to see that article on change and thinking.

And sometimes, it is simply hard-headeness and stubbornness that gets in the way of making better decisions about things. We select ideas from “considered options” and if we already know the answer to something, we are not often willing to spend the time and energy looking for alternatives.

A blog I read recently said,

Over fifty years of scientific research has revealed that there are three distinct styles of decision-making. Each of us can make decisions in all three ways, but we tend to develop a preference for one more than the other two. This preference becomes a subconscious force, affecting the decisions we make on a daily basis and shaping how we perceive the world around us and ourselves. The three decisional styles are personal, practical, and analytical.

Well, that sure seems like a simple answer. Gee, only three styles… And there may be some truth in that. (You can find the blog post here.)

My experience lends me to believe that things are a bit more complicated than that. In a LinkedIn thread on this subject, I responded with this:

There are a variety of patterns of decision-making and I will take a position that no one assessment would possibly cover them all, but that it might give some clues as to patterns and preferences.

From the NLP literature, there are different “convincer systems” that operate to confirm a decision prior to action. I am a kinesthetic decision maker — I gotta feel that it is right “in my gut” before doing things. But I am also an auditory processor of information, so that my self-talk about it is good.

We all have different sorting styles for dealing with information, which is another thing I like from the NLP literature. I prefer fast, big-chunk, random possibilities sorting, which others would prefer to sort things in a slower, smaller unit, sequential way looking for outcomes. (There are 7 other patterns that are used, like sorting for I, You or Us, for example.)

From the old Kepner-Tregoe literature, there is a flow chart for decision making. (It is now called something else) but there is a logical and “scientific” framework for dealing with information.

From the work of Ned Herrmann is the HBDI tool, which gets into how individuals and teams think.

You have the Six Thinking Hats of Ed DeBono, which is really easy to teach and to do and which generates a variety of different teams.

LD Thumbs Up teamwork poem

Some organizations, like the Nuclear Power Institute, teach their teams to always appoint someone who functions as Devil’s Advocate, whose role is to ALWAYS challenge every decision from different viewpoints and positions, to insure that people have thought about it from all sides.

Gene Calvert wrote a book called High Wire Management years ago that looked at decision-making from a risk management viewpoint, and how most really successful managers look at and deal with risk (with some surprising findings, actually).

It is a rich literature about how individuals and teams make decisions, one that will insure that you will want to use a team process for so many complex decisions about things. And that is just the decision-making side of all this.

The “motivational” side of things gets even wilder. I have a doctorate degree in that kind of stuff but will basically say that if anyone give you, “The Answer” to all this, run yelling…

Dan Pink’s stuff is pretty good. You can see a great video, one that animates the key points and is 10 minutes long, by clicking here.

Daniel Kahneman’s book Thinking, Fast and Slow, is absolutely the best thing I have read in a long time. I will be writing a lot more about his work and how it impacts performance in other blogs – I exchanged my library copy and purchased one for myself.

Lastly, don’t get confused. Just understand that you don’t know how all this really works and that you don’t need to. Work to involve and engage other people, give the process some time, and realize that you do not need to be either a Hero or a Victim in all this!

SWs One - things you will see border

Yeah, there are a LOT of models out there and they all serve different purposes. As that statistician George Box (who was repeatedly quoted by Deming) said,

All models are wrong.
Some models are useful.

And I like the Kahneman model, which I adapted as follows about “What I see is all there is.”

SWs One - Things I need to do more celebrate 100

I think any framework can be useful as a way of understanding the things that operate around us. I will just repeat myself and say that when it comes to people and brain functioning, it gets a bit more complex…

Thinking Hats green

We’re made up of a lot of different individuals and there will soon be FIVE different generations of workers in the workplace, as I write about in this post. You can rest assured that decision-making and motivation will continue to increase in complexity.

What I see is a continuing need in the workplace is for simulations like The Search for The Lost Dutchman’s Gold Mine and the different Square Wheels games like Collaboration Journey, tools that get people into a decision-making mode and where teamwork and interactions lead to opportunities to discuss decisions and thinking and collaboration and all those things that are necessary for top performance.

Find out more about our simple Square Wheels Facilitation Toolkit at this link:

SWs Facilitation Guide $50

People perform better when they are aligned to shared goals and common visions and where they have some trust in each other. Our programs are designed as tools for that kind of team improvement process,

For the FUN of It!

square wheels author

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

 

Motivating People and Performance – Three Simple Ideas

A lot has been written about generating higher levels of performance to produce better results. And a lot has been written about improving engagement and involvement to improve innovation and employee retention. A further lot has been written about improving teamwork among employees and management.

None of this is rocket science and none of this actually requires much of a budget or the involvement of the training department or human resources. None of this even really requires any support of senior management, although that should be an expected occurrence in organizations trying to implement improvements. What it does clearly involve is the active engagement of line managers.

Here are actually Three Big Simple Ideas.

  1. Build involvement and engagement by facilitating a series of meetings on visions, missions, goals, expectations and feedback. (also known as Alignment.)
  2. Create some teams and allow them to accomplish things related to that alignment.
  3. Improve facilitation skills and use involvement to generate participation.

Let me briefly expand and explain how you can take your people to a higher level of performance. And this will not cost anything. If you email me by clicking on this link, I will send you the free Square Wheels tool that you can try, with no obligation. But remind me of the offer from your reading this blog!

square wheels image

1 – Build involvement and engagement by facilitating a series of meetings on visions, missions, goals, expectations and feedback.

The statistics are clear: Some or most people in many or most organizations do NOT really understand the overall goals and objectives of the organization – at best, this is 4 of 5 people but it is generally not that high. Data are clear on this, even though most managers would say that it is not likely in their organization. Your people might know their jobs, but they often do not understand how what they do fits into the bigger picture. Thus, we often see departmental squabbles when the customer is the one who is really impacted, which indicates an alignment issue.

Let’s say that your company is implementing a new strategy and your group is part of that process of making some changes to better align with these new goals. What are reasonable expectations? My friend Robin Speculand at Bridges Consultancy in Singapore has some global statistics that are numbing:

  • 90% of strategies fail to deliver even 50% of their objectives.
  • Only 5% of employees have a basic understanding of the company strategy
  • Only 2% of managers are confident that they will achieve 80% or more of their strategy’s defined objectives.

So much about the success of such initiatives are simply about facilitation and communications of visions, missions, goals, and expectations and changes in feedback and measurement systems.

This alignment process is not a difficult one, but it is something that really needs to be accomplished. And, you should do this through questions and tabletop discussions and not

2 – Create some teams and allow them to accomplish things related to the above.

You’ve got to have a problem that you want to solve;
a wrong that you want to right.

Steve Jobs

It has got to be something that you’re passionate about because otherwise you won’t have the perseverance to see it through.
Steve Jobs

There are dozens of ways to build teams. Basically, they need to have some kind of challenge that they want to address and some kind of organizational support that they feel will allow them to address the issue. We use the simple process of facilitating Square Wheels One to both involve them creatively as well as get them to share and agree on some specific Square Wheels that are operating.

This produces cognitive dissonance, a motivation to close the gap between the Square Wheel and some possible Round Wheels. One of the keys is their perceived likelihood of getting the support needed to address that implementation. Cultural and company cultural differences will lead to different strategies and tactics to address this opportunity. And I have written extensively around issues of implementation throughout the nearly 300 posts in this blog.

Teams will form naturally in most workplaces if they are allowed. And there are all sorts of models that can be overlaid for the long-term, like Kaizen or Lean. Find one that works already in your organization — no sense reinventing that particular wheel!

3 – Improve facilitation skills and use involvement to generate participation.

The issue is generally not one of compensation or similar cultural roadblocks to performance. The Kelly Global Workforce Index from in June, 2013 said:

  • 45% of workers in The Americas agreed that they receive equitable compensation for their work.
  • 44% say they would perform at a higher level if compensation were tied to performance / productivity.
  • Reframing that, 55% of the workers feel that they do not receive equitable compensation (one can assume most feel undercompensated) and 56% of them are saying that they could accomplish more if they were better motivated.

If you are interested in more statistics on these kinds of issues, Part IV of my post on managing and leading change summarizes a lot of data about people and performance. You can find Teaching the Caterpillar to Fly – Part 4 here.

The issue is relatively simple. You have to stop TELLING them things and begin to ASK them more about their understandings and their ideas. You can save time by lecturing, but you lose all the energy that arises from involvement and ownership.

Lastly, remember that a transfer of ownership involvement is a key step in getting the people involved and the momentum for change. Make this improvement opportunity theirs, since:

Nobody ever washes a rental car!

I’ve said it a zillion times: People do not take care of things when they feel no ownership involvement. If it is their idea, they own it. If they talk in defense of a position, they own it. If you can get them sharing ideas and deciding to do things differently, they own it. And all you need to do is provide the support and resources to help them get things done.

square wheels author

 

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.

Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: pinterest.com/scottsimmerman/
Scott’s blog on Poems and Quips on Workplace Improvement is here.

 

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A softball cartoon on employee engagement…

John Junson, a cartoonist working with David Zinger at The Employee Engagement Network, just published his 365th cartoon around issues of employee engagement and the reality of the workplace.

I thought this one was really cute and could certainly be used generically to stimulate discussions about some of the issues people face when dealing with managers. That interface to manager to worker is where the leverage really occurs in generating teamwork and innovation and personal growth.

So, I share that illustration here:

295

I am into metaphor, and the idea of a window on the world and a live plant are certainly. I think I might have her holding her arms up in a “touchdown” kind of gesture and someone said that the hind portion of the boss on the left side might have some skin showing, since he IS showing his (arse) by behaving as he is. But maybe I am just a little too direct, ya think?

You can get to and join this free network of 10,000 people focused on people and performance at http://employeeengagement.ning.com/

You can find some writings and other information about the impacts of increasing active involvement in the workplace at this recent blog, which connects to some of my other writings on this issue.

DO have some fun out there. Do some things differently today than you normally do and see if you can make a small positive difference to someone.

Each One, Reach One.

And realize that this engagement issue is only somewhat about other people and bad HR processes — it is a lot more about your people, their active involvement, related intrinsic motivation and the leadership behaviors that you choose to show that allows all of us to operate more effectively with our teams.

 

For the FUN of It!

Scott Simmerman

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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Performance Feedback – Breakfast of Champions!

Feedback is a real key to intrinsic motivation and performance management. And most organizations can make big improvements in how people can self-maintain and self-improve if they just stepped back from things and looked at them differently.

Many years ago, we polished up and used a simple 14-point checklist that seemed to hit on the most important aspects of people getting the feedback they need to improve or maintain the highest levels of performance. To some degree, many of the items are a bit unrealistic or idealistic, but they also represent possibilities and reframes and potential things that might be addressed or improved or designed. Some of the items on the list are below, and you can click here to download the pdf file of the checklist and explanations: Analysis of Feedback

1.  Information on performance is based on actual measured accomplishment and not on estimates or opinions about how results were accomplished. Some people may appear to be very busy or doing a good job, especially if you are there watching them. Others may work at a slower pace and not appear to work as hard. Personalities differ and opinions about accomplishments may not reflect actual results. Good measures of results need to be implemented.
2.  Information highlights areas of performance that have quantifiable value to the organization rather than more general areas of preference Be concerned with results that produce bottom-line impacts. Sometimes, we get focused on issues of little or no importance to profits or quality or revenue. While a poor producer may chew gum and come in late, it is better to focus on the productivity than on the gum or lateness.  Feedback should focus on more critical issues.
3.  Performance information routinely goes to the people who do the work, rather than mostly to management.People see summarized results. People need performance data, not just feedback from management. In the absence of specific information, people will often assume that all is okay. Alternatively, some managers may only say something when results are not good, missing on the opportunity to comment positively.  Information on results provides balanced feedback.

Some of the other items are:

13. Data is expressed in a positive way.  This means “results achieved” and accomplishments rather than failures, complaints or errors. Regular negative information (such as error reports) has a tendency to be ignored or debunked and thus become ineffective motivators over time.  People tend to learn ways to avoid the negative as opposed to improving the positive.
14. Information is summarized to interested levels of management to insure recognition of achievement and continued positive involvement of others. Without the observable support of top management, few feedback and performance improvement programs are maintained. Top management will not support programs in the absence of reliable and actionable information. Top managers are generally unlikely to continually request and review information that is not positive and current, reflecting issues of performance related to bottom-line impacts.

In playing with this in workshops over the years, few managers would say that they attained even 8 or 9 of the 14 possibilities, but they were always impacted to consider ways that they could improve the feedback systems, even to go toward simple checklists or other things on a random basis — like a post-customer-contact call list to self-assess if customers were called by name and asked if they had any other questions and if they said they were satisfied with the contact. Stuff like that can be a powerful reminder of things to do and can be intermittent.

Shifting focus, let me address the play of our team building game and how we try to add performance feedback into the play to make it a more powerful learning experience.

In my post on Perfect Play, I shared a bit about how to debrief really good performance. You can see it here.

The idea is around how to motivate performance and build intrinsic motivation.

Rainbow Wagon green 70

The performance situation, briefly, is that tabletops are challenged to “Mine as much gold as We Can” and given resources they need to manage a 20-day journey to the mine and back. They have a variety of choices to make as to resource management, risk, route, information and similar. Once they leave the home base at the bottom left, Apache Junction, they move toward the mine on one of three routes.

LDGM 1 80

Some facilitators just let the groups play. In all of my games, I have a map on an overhead that also has “dots” of some kind that represent each team. Thus, every team can see the location of each team every day. Some teams might stay at Apache Junction for an extra day or two to acquire information, while others might take the high risk, apparently shorter route across the bottom of the map.

Since the goal is to mine as much gold as possible, the more days that teams are able to spend in The Mine (toward the top right), the more gold they get. Since they have to return to Apache Junction by Day 20, we can also see who leaves when and what route they use.

A design feature of the exercise allows for some teams to stay much later in the mine and get back twice as fast, This becomes VERY evident when a few teams return on Day 18 while other teams have just left the mine. The former, who are often a bit information-starved or resource-deprived because of their choices, see this discrepancy and this generates their conversations about how this is possible and what they might have done differently.

By the time we get to the debriefing, they already know what they could have chosen to do differently and the role of the facilitator is to bridge that information from the play of the game into the realities of the workplace and the issues of alignment, information sharing, collaboration and optimization of results.

Because of the map, I think we set up a neat little situation of cognitive dissonance and thus the motivation of the lower performing teams to discover these unknown best practices. At the same time, the map reinforces the higher-performing teams for the planning and collaboration that they did during play that helped them perform at a higher level.

My personal belief is that this feedback – the visual aspect of the map and the movement and performance of each team — helps generate a more effective debrief.

In the workplace, we have higher performing individuals and average and poor performers. If we make the performance a bit more obvious, and make the tools that are used (best practices) better-known and understood, we should be able to create these same kinds of gaps in actual and desired results, lending to better intrinsic motivation and self-directed improvement.

I may be wrong, but I do not think so. I think we can help people perform better, build teamwork and esprit de corps, and make the workplace a more engaging place.

You might also find this article on Managing Flow to be of interest:  high_performance_team_flow

Scott Debrief

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

Debriefing and Facilitating for Organizational Improvement – Games versus Exercises

Fun versus Value. Activity versus Learning. Age old mysteries…

Maybe I have been at this consulting and training stuff too long, but in a conversation with a prospect the other day, it really got me thinking about the reality of team building and organizational improvement and the VALUE of what we do. I have posted up before many of my thoughts on issues of impact and cost and time, from discussions about why I do not like icebreakers all that much in this article and in this one.

I have also shared a lot of ideas about outdoor training kinds of events, a few of which I like but many of which I view as problematic, such as a paintball game with a group of people who may have some physical impairments. One, on fun and learning can be found here. Another discussion is found here.

There have been a string of article focused on how to improve the impacts of training, such as this one focused on Motivation and Processes or this one talking about how training cannot improve work processes and thus performance.

And there have been LOTS of articles on engagement and dis-un-engagement and the process of involving people for intrinsic motivation and performance improvement purposes. If you search “engagement” on the blog, you will find more than 20 articles playing all around the theme, with statistics and ideas and frameworks.

My favorite post is on extrinsic motivation — in it, I link to an article that is called “I Quit! Nevermind. Whatever.” This focuses on the ignored part of the workforce, the quasi-motivated reasonably good performers who show up and put in time but do not perform to their capability — the 50% in the middle. You can download this article on engagimentation and motivation by clicking on the image:

I Quit Article Icon

What stimulated this post was a discussion with a prospect who has great experience facilitating teambuilding for organizations. His view was that a lot of companies do NOT want a fun learning event but would rather choose to simply do something fun. They do not want the session to relate to organization performance or work-improvement issues but simply want to throw some money out to a vendor to show their people that they care! The are looking for no ROI.

It is kinda like what I see when I look at the “Team Building Offerings” of a place like Dave and Buster’s. They actually frame this dinner plus play on the machines as Team Building. Apparently, they think that they can meaningfully relate that arcade games like slotball and shooting hoops and coupons somehow relates to workplace improvement and claimed that teambuilding is one of the specialties of our staff and corporate event planners. I mean, really?

Most of these activities are framed as competitions — and I will write soon about my thinking on the difficulties of turning competition into collaboration in any meaningful or substantial way. A client had me look into this for them and I saw it as fun, but not of much real value for the investment of time and money. Why posture and call it a team building? And what if someone falls down while running to exchange their coupons for “great gifts and prizes” before the clock wound down…

For me, I feel that if a company makes the investment of money, people and time into some event, there should be some impact. An internal HR person in Jacksonville summed it up nicely in a testimonial he sent to me:

Best “Learning Game” I have ever used…  We purchased Dutchman for an offsite meeting to discuss Resource allocation and Collaboration. It was a breeze to facilitate. The participants loved it and more importantly, walked away with lessons that they were immediately able to apply back at the office. The slides and materials allow you to guide the group in almost any direction imaginable. I am still getting comments weeks after the session about the impact it made on the business and the improved performance. A small investment that generates huge results.

I mean, the fact that it links to the workplace issues and that it apparently motivated his people to choose to do something differently is why I designed the game in the first place! And why I think it is a much better tool that so many of the other activities out there. (See a comparison of my Lost Dutchman’s Gold Mine game to one of the most well-known games in the team building marketplace by clicking here)

LDGM 1 80

But there is another reality that I wanted to mention, and that is the post-game debriefing activity that should connect the play to the real world of organizational improvement. Yeah, fun is good and all that, but how do we help people make the connections and help them to make better choices in the future.

I have always talked about my exercises like Dutchman and Collaboration Journey as “excuses to debrief.” I want the game design and embedded metaphors to directly link to clean themes for improvement. Turbochargers become a metaphor for Best Practices, for example, and, “The goal is to mine as much gold as we can,” is really focused on the WE and optimizing overall success, rather than focusing on competing to win. Where there are winners, there are many more losers!

So, I absolutely LOVE it when people say things like this:

The feedback from the participants was fabulous.
I led the Dutchman’s Gold Mine game for our Store Manager development as part of their annual conference.
During the game, there were a few “aha” moments but what really brought the point home was The Debriefing. There was a lot of great debriefing material to use and I focused on how the game paralleled our business and how much better the results could be if we collaborated better as an organization.
Scott was extremely supportive and was always available to answer my questions or give me suggestions.  I recommend this game to anyone that wants to build collaboration among and between teams.  It is fun and effective!
After renting the game to initially test it with two large groups, we bought the Professional Edition to run this company-wide
.

This feedback was from Kyla, a trainer with a large retailing organization, who is rolling out the exercise through her whole company. That is really cool! For $8000, their cost of delivery is about $1 a person…)

So, I like HARD questions that focus on the organization’s future. I like discussions that relate to choices people make in the game and then in the workplace. When I ask about what energizes, I relate it to what the managers could do differently. When I focus on Gold, I focus on choices to make improvements in results. The game was about maximizing ROI — that comes from optimizing communications, sharing resources, and working together.

Dutchman Debrief Triad

I would love to hear responses to this, both on the question of fun versus fun learning, as well as on the issue of debriefing activities. I often find so many of the latter so lightweight, so devoid of connection that all comments will be forgotten as soon as the next activity starts. I know that the facilitators think they are doing a great job because there are often smiles all around, but it also seems like nothing gets done after such sessions. One client long ago did one of those firewalking events — a couple of years before the Burger King fiasco * — and people DID talk about doing it. But it was always focused on doing the firewalking and never on anything that happened as a result of that BIG expense to the company…

*Firewalking done by Burger King back in 2001, with 100 marketing employees participating in a “team building and personal growth” session with 12 getting burned and Burger King generating a great deal of publicity — yes, even Dave Barry poked fun at them in an article of his. (you can read more here.  (Dave Barry’s really funny article is here!)

Games are fun and I like games. I like fun. I like to kayak and play pool and all that. But I think that a corporate learning event should be just that, a learning event. I like Dave and Buster’s food — I am just not sure of their impact on organizational improvement. Frankly, I think the teambuilding programs where you actually cook a dinner would be more impactful than simply playing, but the home page of D&B’s says that they have conducted thousands of these events.

For the FUN of It!

Scott Simmerman

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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Is HR the Puppet Master or the Puppet?

There was a great post this morning by Dan Rockwell on his blog, part of which I reproduce here simply because it is a great subject as well as a target of some of my cartoons.

Dan wrote (some snipped):

My worst experience with HR is a broken confidence. She smiled and listened and within an hour violated my trust.

Human Resource personnel are among the most criticized people in business.

HR is criticized for:

  1. Treating humans as resources.
  2. Not understanding positions they’re filling.
  3. Managing paper better than people.
  4. Subservience to policy and procedure.
  5. Defensive, CYA postures.
  6. Lack of operational experience.
  7. Working for the C-Suit, not the people.

New potential:

HR matters because people matter.

“I don’t know about you, but I love HR.” Dr. Vik (Doc) in “The Culture Secret.”

“They are underrated, over-criticized, and underutilized.” Doc says, change the name from Human Resources to Human Empowerment (HE). The job of HE is, “Maximizing human potential.” Doc goes on to say, “HE could be the single biggest champion of your companies Culture.

New ideas for HE:

  1. Focus more on development.
  2. Become more human. Since when does serious work prohibit smiling?
  3. Sit in the seats of workers and do their jobs.

My take is that HR pretty much does what the C-Suite instructs it to do. I wrote:

Well, as they say, “Good Luck with all that.”

It is NOT HR’s fault, it is the C-suite that does to them what it wants and focuses them on the psychopathic side of running a business. Our Generally Accepted Accounting Practices treat people as a cost on the ledger of life. That crap all cascades down.

Over my 30 years, I have seen some attempts to address it in one company or another. The average company will SAY something like, “Our people are our greatest asset,” but then go look for some of that.

Because senior managers like extrinsic rewards, the whole operation works that way. Because senior managers like golf, they do teambuilding around a golf resort. Since people are often disposible, they treat them like paper tissues (I will go no further in that description).

I once had the CEO of a company at a retreat with his top managers blurt, “Asking employees for ideas is like asking the vegetables to design a refrigerator.” (He was not trying to be funny…)

Executives are SO far isolated from the workers that they have little clue as to who they are or what they do. Why should they treat them with respect?

How can a chain of 5000+ retail stores operate with none of the workers qualifying for any benefits — no health care in a company that labels itself a pharmacy?

Look at the people on minimum wage – 80% work for billion dollar companies that are profitable. Some even help their new hires apply for Medicaid and other government benefits designed to help the poor — and these are the new hires.

Let’s not place all the blame on HR. Lots of guilty parties making a lot of financial decisions to support the stock prices, not the people. Are there good exceptions? Surely.

and

Addendum: It is about Money. That means it is about Taxes and reducing costs. Does that really seem like a good base for building people skills and investing in organizational development? Any wonder why “Re-Engineering” took off and the focus changed from improving the processes to reducing headcount.

I always liked this: “How long can we go lean and mean until we become gaunt and dead?” (source unknown)

to which Dan responded:

Seriously, I think you’re nailing an important component of this issue. It seems to boil down to the idea that HR is the “puppet” of people at the top. We know people are reluctant to give up power once they have it.

I think that many organizations run something like this:

Puppet Master One color yellow

and larger organizations tend to look more like this as the control cascades down from leadership:

Puppet Master Two color yellow        Puppet Master Three color yellow

And things can get really crazy as top managers try to gain even more control over how things work and who does what when.

Puppet Master Four color yellow

So, what is the role of HR in all this? Is it to simply help senior managers control the behavior of the employees or is it to help the employees generate a sense of self-worth and to create some engagement and involvement in what happens in their workplaces? Is HR there to help the corporation control “all things people” or simply to help keep costs under control and manage “Human Resources,” you know, the people who do ALL of the Actual Work in the organization?

It is an interesting paradox, for sure.

manager puppet poem

BIG manager puppet poem

For the FUN of It!

Scott Simmerman, team building facilitator

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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Ideas and Engagement – Building a Culture and Engagimentation

A LinkedIn discussion thread started with:

What do you think are the main barriers for an employee to come up with a new idea?

Some of the comments were spot on, I thought:

“Great question! My answer: Layers and layers of management from C-Level to Micro-managers, more layers and layers of processes intended to create productivity but actually reducing it, politically – the ever present need for everyone to include their thumbprint of ownership of an idea and finally, FEAR: “if it was such a good idea, someone would have done it already”.” (Jerry Braccia)

“Context and clarity would be the main two. Context in terms of employees understanding and being encouraged to participate in creative and innovative thinking in something more than just the ‘suggestion box’. Clarity in terms of understanding the ‘where to from here process’ for new ideas, and knowing each idea simply needs to benefit the organisation, and not necessarily be an industry changing world first!” (Brad Kerwin)

But then some leaned toward putting the blame on the employees and the workplace climate of not sharing and the wasting of time focused on rumors and money or trying to get the favor or the boss. Blame was even focused on the issues of perceived respect or the lack of training.

Me, I have a different approach when it comes to gaining the ideas of employees so I posted up this response:

Don’t think about an elephant!

That work?

The premise seems to be that people are somehow choosing not to come up with an idea in some of the posts. If YOU are working at a job and some aspect of it does not seem to work smoothly, how can you NOT come up with a better idea as to how to make things work more smoothly? The elephants are all around the workplace.

But it is NOT the issue of there being no ideas, the issue is that no one seems to want to listen to them. People will “rumor” about good ideas just as much as they will rumor about workplace crapiola.

I use one of our tools and show them a wooden wagon rolling on Square Wheels. The cargo are round rubber tires. And nearly everyone (including most senior managers) seem to agree that it is how things really work in most organizations.

The Square Wheels represent “things” so the discussion tends to lean far from the issues of personality. The round wheels simply represent “ideas”. Not all of them are good (the wheels do not have rims or there is no air in the tire). But there are LOTS of ideas when one uses group processes to involve and engage people.

The issue is that everyone is too busy doing things like they have always done them and there seems to be no time nor resources to do anything differently. Or, the issue is an interdepartmental one and we know how well interdepartmental collaboration works (an oxymoron, for sure, in many organizations.

It is NOT a dearth of ideas (even for new product development), but an issue of engagement and implementation of those ideas. I call it Engagimentation and it involves generating a vision / goal, managing resources and expectations, and allowing the people to try the new ideas in a low-risk, high support kind of context.

That is just how I see things, and that view has held up over 20+ years and 38 countries and counting…

For the FUN of It!

My thinking is that the supervisor can work with the people to design case studies around problems and value and help people focus on roadblock management and collaboration. We accomplish this with the use of our Square Wheels illustrations along with our team building tools.

SWs One - How Things Work

Generating a culture of collaboration and innovation and defining the best approaches to implementing ideas in the workplace is pretty straightforward, in my thinking. People want to be involved and be asked to participate. Peer support can be a powerful motivator of collaboration and engagement. Engagimentation is a pretty simple thing, really, but you have to stop pulling and pushing to allow people time to see what is happening and talk about alternatives. You can read more about it here in my blog.

But if we keep doing the same things the same way, you can pretty much expect the same results.

Addendum – I came across a good infographic with a nice way of showing a lot of data and ideas and information. Check it out at:

http://brandongaille.com/employment-engagement-methods-and-dirvers-for-stategic-employee-engagement

Here is a small part of the graphic:

Google ChromeScreenSnapz001

Check it out! Engagement is not rocket science — it is actually quite straightforward and can be accomplished if the culture is supportive of these kinds of initiatives. It MUST be seen as VALUABLE.

For the FUN of It!

Scott Simmerman

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant. 
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

Follow Scott’s posts on Pinterest: http://pinterest.com/scottsimmerman/

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Collaboration and Teamwork and dealing with Mud

People and Performance — Here are some simple poems and frameworks to get people thinking about issues and opportunities. The goal is to generate one good thought or insight into doing things differently.

Let’s start this with a simple poem to embellish the theme with a bit of my thinking about how things often work. So, here is an image / poem which stimulated the overall design of an illustrated article. Isn’t that how innovation really works for all of us? Anyway, here we go:

Mud Jeep yellow poemThis cartoon image comes from our team building exercise, The Search for The Lost Dutchman’s Gold Mine and is an integral part of our debriefing package. Players must deal with all sorts of mud to generate their successes.

In the game, mud on one of the selected routes to the mine causes teams to use extra resources and energy, just as it does in the real world. They know that it will cost that extra Fuel, but they are surprised by that nevertheless. Mud is the glop that people have to deal with so often in the workplace, taking the form of bureaucracy, politics, culture and the other things that do not support innovation and improvement. Mud simply bogs one down and costs extra energy to deal with it.

Mud also occurs when people choose to compete rather than collaborate, since one group will often create problems for another group that shares the same overall goal. This happens clearly in the Dutchman game. It also happens all the time in organizations — we call it Interdepartmental Collaboration! Mud is a pain to deal with — some might find it to be cement while others find it to work more like grinding paste, that grit that wears things out.

So, that first poem then got me working on the next few little ditties:

Alligators and sharks totally wired poem

They are out there too, like Spectator Sheep:

Spectator Sheep poem

So, things can then look something like this when it all comes together:

Mud Jeep RWs Alligator Sheep poemWe can make improvements. We must make improvements. Solutions abound. Ideas are everywhere. We just need people to consider other alternatives and choose to collaborate and cooperate and look to do things differently.

But progress forward requires employee engagement and involvement, leadership perspective and a team effort. We simply have to get the conversation rolling forward smoothly, along with shared goals and teamwork:

Spring of improvement and change poem

(Yeah, I do have fun with this stuff!)

For the FUN of It!

Scott SimmermanDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ –

You can reach Scott easily at scott@squarewheels.com

US and THEM – a poem about teamwork and collaboration

US and THEM - a poem about teamwork and collaboration

The lyrics of Pink Floyd’s “Us and Them” are somewhat about teamwork and leadership — I love the tune (still humming it!). And I have used this cartoon of US being built up full of THEM for 20 years. In Lost Dutchman, a tabletop of people will choose to work together on the shared goal of, “Mining as much gold as we can,” and miss the them of “Mining as much gold as WE can,” which is the purpose of the game from the standpoint of the Expedition Leader. Each team’s success is important, but the overall success is more important, right?

That first lyric talkes about “US” being ordinary people. Ordinary men can do extraordinary things and it is all about the choice and choices people make. But we need to understand that Us is We and that They is Us. We’re all in this together and need to be more aligned, with better leadership.

They - 4 people Pointing

The song lyrics are below, and you can listen to it on YouTube here

Microsoft PowerPoint001

I think we need to remember that our workplaces are full of such “ordinary men” and that each of us has the potential to perform at high levels. What we need are good “Generals” who lead us boldly forward toward a shared vision of the future, but who also engage us and have a real sense of what is happening. After all, as I have written before,

Desk is danger red quote round

and what we need is something that looks like this from the back of the wagon:

View Front at Back with Mission

Have fun out there, and remember to involve and engage.

Muscles slide in backgroundDr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant.
Connect with Scott on Google+ – you can reach Scott at scott@squarewheels.com

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New Square Wheels tools for improvement are on the way, focused on building teams and increasing employee engagement.

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