Ideas on People and Performance, Team Building, Motivation and Innovation

Tag: teambuilding for remote workers

The Virtual Version of The Search for The Lost Dutchman’s Gold Mine teambuilding game

This is not so much of a blog post as it is an overview of progress about the conversion of our board game version of Lost Dutchman into an online version. It has been hard work doing the conversion and we are now in our eighth month of dealing with details. My son Jeff has been overseeing this with an amazing amount of creativity and focus. It is something that I could never have accomplished. He has built a really solid interface for game play online, with many opportunities for strategic planning and inter-team collaboration, with the Facilitator screen giving a solid overview of actions and progress.

An irony is that the software development company in India played the board game version of LDGM long before we engaged them in the design and development process. On Thursday, 24 of their team will play again, this time with the online version as what I hope will be our final beta-test delivery. The initial goal was to have the LDVirtual game have much of the same look and feel of the board game, since we will continue to sell both versions.

  • (I would LOVE to run the debriefing of the upcoming game with them as an actual team building exercise, since they played the game before and we should see improvements in their internal collaborations and their play this time around. But my guess is that their debriefing did not generate much action and followup, since it seems to have been played more as a team bonding event than one for teambuilding. Nothing wrong with having fun but I really think we can always generate improvement it the debriefing is done well. But this delivery is run as a diagnostic of the design, rather than as a teambuilding event.)

What I think we can do even better with the virtual version is to anchor some specific followup and organizational development activities as part of the overall delivery. We can play with 24 people, in 6 teams of up to 4 people each. And instead of playing and forgetting, my goals for the delivery is to generate a very solid debriefing about collaboration, communications, alignment and change, and then to have structured followup with the group in the weeks after the play to anchor in some of the ideas raised in the discussions around themes of motivation, dis-un-engagement, alignment to existing goals and objectives and to promote implementation of ideas for improvement.

With the online design, we can accomplish that by making a “game discussion” part of the following week’s followup and to help the group implement ideas for improving communications and teamwork that fall out of the discussion around the play of the game.

Doable, I think.

For that development purpose, I would love to have an organization to partner with on developing this process. Ideally, it would be one of our old board game customers looking to refresh the learning and reach out to their remote workers more effectively. The design of the game would easily allow a supervisor to run all their people in a single session, because it can play with 3 or 4 teams of 2 to 3 people (we think!) and have the same, effective interactions.

The game design is 99% completed and the debriefing rolls out from what we’ve been doing since 1993 with the board game. Designing the weeks-after followup needs to anchor to some real-world improvement opportunities, I think, and also have the buy-in of the managers involved to insure it aligns with their goals and objectives.

We do NOT want the game to be only a game, and we DO want the play to be an excuse to do an interactive debriefing, accomplish the goal of generating ideas for organizational improvement, and to provide a mechanism for easy followup on ideas and needs. The manager will have to learn some facilitation skills and we would need to develop some simple processes for followup and implementation.

Interested in collaborating? Ideally, we could work with a team of HR / Training people to tightly link the play of the game to the debriefing on critical, current issues and opportunities. You would work directly with me on this development, I think. We would support the licensing of game facilitators as well as support their training and development around delivery of the game.

 

For the FUN of It!

Scott Simmerman Ph.D. CPF, CPT is still managing partner of PMC and collaborating with the team at PMC LLC, but also sort of retired…

Scott is developer of the incredible Square Wheels® tools and images
and the board game version of The Search for The Lost Dutchman’s Gold Mine

Scott has presented his concepts in 47 countries and collaborates with consultants and trainers worldwide.

You can reach him at scott@squarewheels.com and you can see his profile at LinkedIn

 

 

New Virtual Team Building Business Simulation – Lost Dutchman’s Gold Mine

We’ve been selling the board game version of The Search for The Lost Dutchman’s Gold Mine team building exercise for almost 30 years now as a really powerful tool to focus players on issues like collaboration and cooperation and leadership.

Now, we bring it to the marketplace to impact remote workers with many of the same dynamics of play that made the exercise one of the very best in the world for generating collaboration and ideas for improvement (based on a broad user base survey and their comments).

The goal is, “To mine as much Gold as we can,” to optimize overall results for the group. Alignment to group goals is the key to optimizing, yet even with the clear goals of collaborating, many players and their teams still choose to compete. So, they play and then discuss their choices and clearly see how competition generated less gold than their alternative choices. The design makes for a really powerful discussion about real workplace issues and opportunities for improvement. Guaranteed!

Lost Dutchman's Gold Mine debriefing card

And we continue to get feedback from a wide variety of users that this is the best teambuilding program in the marketplace niche in which it appears.

It continues to surprise me that the board game version of this exercise seems as fresh to me today as it did in 1993 when game materials were initially developed, fine-tuned and polished. I am also surprised that the opportunities for improving inter-organizational collaboration are still evident everywhere and corporate team building seems to continue to be an area of high leverage for impacting productivity.

With COVID, though, the nature of team building shifted from small and large scale group events to the new realities of working virtually and collaborating more globally. People no longer share office space with many of their teammates.

So, I want to announce that our board game version of this exercise is now available in an online form, with play enabled between up to 4 people connected remotely in a team and with as many as 6 teams in a pod. Thus, up to 24 players can work through the challenge of mining as much gold as we can in an online format that very closely parallels the new workplace. We are calling this our VIRTUAL version of the exercise pr LDV.  You can find information about the design by clicking on the image below:

Logo for the Virtual version of LDGM

We have had active consultants working with corporate team issues, worldwide, and the opportunities for trainers and internal consultants to use the board game version of the exercise and our new approach with virtual delivery seems like an untapped opportunity. After all, the workplaces have shifted and teams commonly work remotely on organizational development issues. So, we see a huge opportunity for leading organizations to see an advantage to using a bombproof exercise that generates the precise competitive behaviors that need to be better blended with collaboration and engagement opportunities as well as the need for inter-organizational alignment.

You can find a pretty solid description of the basic Lost Dutchman board game in this slideshare overview, which shares key design features and benefits. As we polish the virtual version, we will design into the debriefing many of these same features.

Lost Dutchman's Gold Mine overview slideshow

You can also find a solid video about how I debrief the exercise and link the behaviors exhibited to the organizational issues here. This is not a marketing video but a candid discussion of what I see as organizational realities and potential ways to impact performance improvement opportunities. The virtual version should parallel these same benefits:

Debriefing Ideas and Frameworks

An overview about how we use our Square Wheels illustrations as tools for debriefing the board game version of Lost Dutchman team building exercise is found by clicking the icon below:

Debriefing LDGM with Square Wheels

I hope you find this information and the links of use in evaluating our Lost Dutchman’s Gold Mine game into your corporate team development. We are more than happy to discuss timing, costs, specific issues and desired outcomes for your improvement efforts at any time.

You can reach Jeff Simmerman directly at Jeff@performancemanagementcompany.com for more information


For the FUN of It!

Scott Simmerman Lost Dutchman Debrief

Dr. Scott Simmerman is a designer of team building games and organization improvement tools. Managing Partner of Performance Management Company since 1984, he is an experienced presenter and consultant, now living in Cuenca, Ecuador.

You can reach Scott at scott@squarewheels.com


Scott’s blog on Poems and Quips on Workplace Improvement is here.

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